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Posted: 03 Dec 2005, 14:49
by Min3mat
noooo! just make the auto-heal take a decent time to start eg. 1-3 mins don't remove it! that is so cool for deep strikes, just waiting for them to heal before moving on =D
Posted: 04 Dec 2005, 01:58
by SwiftSpear
Min3mat wrote:noooo! just make the auto-heal take a decent time to start eg. 1-3 mins don't remove it! that is so cool for deep strikes, just waiting for them to heal before moving on =D
Is that possible?
Posted: 04 Dec 2005, 01:59
by Caydr
Yes, that's easily possible.
So, I take it we've lost the legangy now?
edit: LEGAGY now??
Posted: 04 Dec 2005, 02:30
by smokingwreckage
With builder patrols still bugged in the engine (apparently), I think self-heal is a good thing, for now.
Legangy lagagy legacy?
Posted: 04 Dec 2005, 02:44
by SwiftSpear
Posted: 04 Dec 2005, 03:36
by Caydr
I was just logged into the client, saw The Lost Legagy 1.02.
Posted: 04 Dec 2005, 13:06
by NOiZE
grrr my english..
Posted: 04 Dec 2005, 14:30
by Min3mat
:) its close enough ^-^
Posted: 04 Dec 2005, 20:48
by Neuralize
I'm cooking up some load screens, do you want them dimmed?
... a la XTA loadscreens? I think they look better that way, then you can see the loading text and what not :p
Posted: 04 Dec 2005, 21:25
by NOiZE
you got a pm
Posted: 06 Dec 2005, 08:01
by PauloMorfeo
NOiZE wrote:...
And how about i strip autoheal off each unit, except the commander?
Like Min3mat, i would rather see it taking a longer time to start than having it removed.
Also, if you're doing any changes, i would like to see the Commander
and the builders having autoheal/better-autoheal.
Posted: 07 Dec 2005, 11:48
by NOiZE
v.103
- Fixed some missing Texture errors
- Removed some not used units
- Cleaned up all FBI's
- Krogoth can no longer be airtransported
- TLL Moho Metal Maker will activate automaticly when build
- TLLBomber drops bomb correctly now
- TLLABomber drops bomb correctly now
- Fixed spelling error for once and for all
- Removed one unused movementclass
- Fixed Armor.txt, by doing that the stunner gun is no longer bugged
- Made TLLLoki, CORMART and ARMMart Hight trajectory
- Fixed Commanders head while nanolathing
- Fixed Arm Advart name
- doubled requierd idletime before autoheal
- halfed autoheal rate
- Scaled some tech 2 and tech 3 units
- Replaced Loadscreen with a other Loadscreen, and Neuralize provided 7 screenshots, i still want your cool screenshots!!
DOWNLOAD
Have Fun!!
and post feedback

Posted: 07 Dec 2005, 14:48
by BlackDawnBR
Finaly thnx to TA Spring i can play the game as its never been before.
I havent downloaded the spring or played with it yet so i get curious with some things like:
What other files i need to download before it?
Do i have to download the Original TA Spring first before geting the TLL Mod?
What do i need to do to get my 3rd party units to work on it?
What 3rd party units already come in it?
I have some 3rd party units i made and i would like to play with some times so what would i need to do to play with them aswell? Or could i just put them in the TA Spring folder with the rest?
I would feel awfull to play without my Shaman

Posted: 07 Dec 2005, 15:27
by Tim Blokdijk
I'm running Linux so I might be wrong here, but..
You need the Spring engine and the TLL mod to play it.
You need to place the TLL mod in the Spring mods directory.
After that you can select it in the lobby.
If the TLL use content from the original TA you need to legaly own a original TA copy.
Posted: 07 Dec 2005, 15:27
by NOiZE
do u got a website about your units... i might include them in the mod..
Posted: 07 Dec 2005, 15:43
by BlackDawnBR
Unfortnetly my units are still not Bug free since i havent learned how to do the scripting yet so some dont work correcly yet but still there are some that do and i also havent learned to make the Buildpic wich the 3DO Builder never accepts the images i put to make the buildpic so they apear as a gray square on the build menu.
At least buildings dont have slope problems and some units like tanks that i make get all wiggly and slowdown on slope. But seems Kbots work fine.
I used the Core Necro´s Script to make the TLL Shaman wich is a Resurrection Kbot i made for the TLL since it didnt have any yet and other fans have already made them for the Arm.
I could send my units to someone who knows how to make scripting and fix them for me but i get emberased with the idea of geting help from the others. the only thing im realy good at is the modeling but i wouldnt mind sharing the credits for the unit with others in case thats what others fear of.
Posted: 07 Dec 2005, 16:47
by SinbadEV
When we say you need to legally own this game to play, it's like when you say you need to own the orriginal game to use the ROM or that you need to own the orriginal CD to use the MP3, so no, you don't need to install TA on your computer to play.
Also, this page has links to good places to find out about create units (can't do it myself):
http://taspring.clan-sy.com/wiki/Create_units
also a note, 3DO builder isn't where you specify build pics, at least not for spring.
Posted: 07 Dec 2005, 17:12
by BlackDawnBR
Well, about the Having Original TA i have.
On the 3DO Builder there is a function for making the build pic but seems it doesnt work correctly.
Still i hope to get to make my units work correclt soon but theres much on scripting i have to learn and reading isnt one of my specialty since i start to get sleepy after a few seconds of reading.
Posted: 07 Dec 2005, 19:05
by Isaactoo
I use the gaffer
http://www.fileuniverse.com/?p=showitem&ID=319 to make 64x64 BMPs into buildpics...then I'm pretty sure you specify that Gaf in the .fbi file for the unit. I'm pretty sure it just takes the
Objectname=yourunit; and looks for
yourunit.gaf in the anims folder.
Posted: 07 Dec 2005, 20:28
by AF
hmmm didnt you read that spring cannot open GAF files. They need to be jpeg or bmp or dds format. preferably DDS or jpeg.