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Re: Random wip 2012+
Posted: 28 Jan 2012, 22:19
by Incessant
Thanks Andrej! I wasn't in glsl mode or using shaderless, with those on, everything renders now. That probably should have been mentioned somewhere on the blender site.
I wild melee bot has appeared! This thing looks like it would be a nightmare to get walking right, luckily I won't be trying animation until I get my models textured nicely.

Hmm. Looking at it now, i think maybe the "head" should be more angular in profile. To the blender-cave!
Re: Random wip 2012+
Posted: 28 Jan 2012, 22:47
by smoth
spinning blades?
hell yeah
Re: Random wip 2012+
Posted: 28 Jan 2012, 23:34
by PicassoCT
Im so happy not to do the recoilanimation when the spinning blade hits a enemy unit. And gyroscopi recoil there is...
Re: Random wip 2012+
Posted: 29 Jan 2012, 20:51
by CaptainBenz
smoth wrote:spinning blades?
hell yeah
http://www.youtube.com/watch?v=lzraVXP-5KQ
Catapult now with texture

Re: Random wip 2012+
Posted: 29 Jan 2012, 20:59
by Beherith
One thing you absolutely must do with that texture, is invert the convex edge color to light, and not dark. Concave edges: light, convex edges: dark.
Re: Random wip 2012+
Posted: 29 Jan 2012, 21:27
by smoth
it's how he is doing his other units. I like it. could be a bit brighter.
Re: Random wip 2012+
Posted: 29 Jan 2012, 22:17
by SanadaUjiosan
Looks like it belongs in Borderlands.
Re: Random wip 2012+
Posted: 29 Jan 2012, 22:51
by MergeNine
Some models for the gunship lab in ZK I've been working on lately:
I'm near to being finished with the construction aircraft:

Re: Random wip 2012+
Posted: 29 Jan 2012, 23:10
by Wombat
Beherith wrote:One thing you absolutely must do with that texture, is invert the convex edge color to light, and not dark. Concave edges: light, convex edges: dark.
I disagree, looks very cartoonish and it looks great!
also jizz @ above ones^ I swear ive seen that style somewhere, got some website ?
WIP IS ALIVE!
Re: Random wip 2012+
Posted: 29 Jan 2012, 23:43
by smoth
cool stuff mergenine
Re: Random wip 2012+
Posted: 30 Jan 2012, 01:31
by MergeNine
Cheers Smoth, just got 3 more to go now. The light and heavy transport and then the rapier.
I'm liking the alternative pyro skin, just needs some purple flame with a slow mo weapon mod :)
Re: Random wip 2012+
Posted: 30 Jan 2012, 10:57
by Beherith
Hey mergenine, i took a look at your post profile, and saw how well your talents have developed. Great work on the air con!
Re: Random wip 2012+
Posted: 30 Jan 2012, 11:35
by PicassoCT
Re: Random wip 2012+
Posted: 31 Jan 2012, 05:38
by Incessant
My texturing is coming slowly. I think I've got how to do it thanks to Andrej, but I don't have the skill with it yet. Maybe you'll some texturing when I get my shiny new computer.
Better? It has arms now at least. So, that's good, right?
OMNIWHEEL SCOUT! Kind of a cute, zippy little number, I don't expect it'd be able to turn very quickly, but I want it to be fast, fast, fast!
Hmm. this was supposed to be a factory, but I think the design got a way from me. i kinda like it better this way though, it just might not really be as fitting.

Scrap it and move on, or try to replicate its success?
Mechanincal energy bank. The (magnetized)rod in the center is constructed so that it is all the way in the ground and during an energy surplus hydraulic jacks steadily slide it up, during deficits, the rod slides down powering a linear alternator. Just though it'd be a little something different and more distinguishable than a giant D cell stuck in the dirt.
Simple Wind generator for early energy generation.
Anyway, I'm still learning, so anything and everything you feel like pointing out is fair game as far as I'm concerned.
Re: Random wip 2012+
Posted: 31 Jan 2012, 09:27
by PicassoCT
Nice stuff is nice
Re: Random wip 2012+
Posted: 31 Jan 2012, 14:06
by AF
I'm not sure the mechanical energy thing would work as it would need to be extremely heavy to store an appreciable amount of energy (and even then I doubt it would work).
Instead, I'd look up fly wheels, those store energy by spinning a wheel in a closed vacuum on magnetic bearings (it also makes for some fun dynamics, imagine a heavy weight spinning at 100,000 rpm loosing containment)
Re: Random wip 2012+
Posted: 31 Jan 2012, 14:10
by Anarchid
I'm not sure the mechanical energy thing would work as it would need to be extremely heavy to store an appreciable amount of energy (and even then I doubt it would work).
We have one 4x4 meter solar plant, or a tiny windmill, producing enough energy to feed several weapon-grade lasers and plasma guns. Surely, the mechanical energy thing can hold that much

Re: Random wip 2012+
Posted: 31 Jan 2012, 20:19
by AF
Remember that a peewee isn't the size of a dog, and the peewee si what we've all set our scales at. These windmills and solar panels aren't table top devices.
As for lifting the heavy rod, gravity would demand it all come down at once, it's an extremely innefficient mechanism, for which a rod of button batteries would likely be far more effective ( despite the technological difference)
Re: Random wip 2012+
Posted: 31 Jan 2012, 20:23
by smoth
Incessant wrote:Simple Wind generator for early energy generation.

will this have a closed mode to survive bombing?
Re: Random wip 2012+
Posted: 31 Jan 2012, 20:46
by zwzsg
Looks nice from the side, but not so much from above. Isn't it for a RTS with a (mostly) top-down view?