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Re: Looking to start a C# AI - Approaches?

Posted: 17 Jan 2020, 16:14
by Anarchid
You don't need fancy ML or analysis libraries or threading to build a decent RTS AI for the games in this community, it just takes a little smarts
Indeed, 768 MB of Lua mem pool should be enough for everyone.

[sarcasm]
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Also here's an anecdote:
- Circuit uses threading for drawing its threatmap
- Circuit runs a pathfinder on this threatmap
- Circuit waltzes into BAR and roflstomps all of BAR LuaAI's with minimal changes

Re: Looking to start a C# AI - Approaches?

Posted: 18 Jan 2020, 00:03
by PicassoCT
Only slightly related- but could we train something like Alphastar on Replays and spring headless games against itself?