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Re: BA DSD why it works, how it is good and you getting over it.
Posted: 29 Jun 2011, 10:02
by AF
IIRC recent stats suggest RTS is much bigger than you think, where's smoth......
Re: BA DSD why it works, how it is good and you getting over it.
Posted: 29 Jun 2011, 13:43
by smoth
actually I was trying to show that people already have their "rts fix" as it werre.
Re: BA DSD why it works, how it is good and you getting over it.
Posted: 29 Jun 2011, 22:23
by 1v0ry_k1ng
RTS is still the best genre of game ever, of all time. I'm just waiting for somthing combining springs control systems (custom formations etc) with a polished game, preferably one that allows a huge degree of player faction customisation
Re: BA DSD why it works, how it is good and you getting over it.
Posted: 29 Jun 2011, 22:30
by luckywaldo7
Such a thing is completely possible in spring, and already done to an extent with com modules in Zero-K, what is lacking the most as always would be unique art assets.
Re: BA DSD why it works, how it is good and you getting over it.
Posted: 30 Jun 2011, 00:19
by Zyxxzy
If a mod would swallow the whole dota concept
Oh hell no. We don't need a DOTA/LoL clone. An intentional clone could have serious backlash.
Any RTS can have the fun bits of LoL with proper map design and enough players a-la DSD. It's all about flexible cooperative play with manageable micro-ing.
suffers from a lack of knowledge of BA
I've only played a couple matches

I mostly spectate. I'm sure any mod could suffice.
Re: BA DSD why it works, how it is good and you getting over it.
Posted: 02 Jul 2011, 22:24
by zwzsg
Zyxxzy wrote:Slap that into a single sidescroller lane like a cheap flashplayer game where the units are automated. You don't even need a brain to play that. It's completely one dimensional.
Swords and Soldiers!
http://www.swordsandsoldiers.com/
http://store.steampowered.com/app/63500