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Re: NEW MAP: Hotstepper (lava map for anyone)

Posted: 14 Mar 2011, 20:13
by knorke
thats its just the lua and needs to be put into a map.sdd for testing.
smaller download and bla.
will test later, very interessted.

Re: NEW MAP: Hotstepper (lava map for anyone)

Posted: 14 Mar 2011, 22:06
by Beherith
Bob, it means that you must supply the heightmap as an image file. The shader binds it as a texture, and I use it to make areas where the lava is close to land darker (cooled lava effect).

Re: NEW MAP: Hotstepper (lava map for anyone)

Posted: 14 Mar 2011, 22:32
by PicassoCT
Beherith wrote:Here is the GLSL version of the shader (with working fallback to normal gl, some glow effects, undulation and darker lava where it meets land.)
Needs heightmap to be supplied with map.
I miss the times, were this would have just become part of the engine for awesomness, and some addiational values for the smd.

Re: NEW MAP: Hotstepper (lava map for anyone)

Posted: 14 Mar 2011, 22:53
by Beherith
Its very close to it. Original heightmap can be bound from lua, and it works in one gadget (volcano) but doesnt seem to work for me in this case (pretty sure its my bad though). So i use externally supplied one.

Re: NEW MAP: Hotstepper (lava map for anyone)

Posted: 14 Mar 2011, 23:16
by BoSTGI
thx knorke

yes is the map HighJump v8.01

the code is very ugly because i am starting now to program in Lua, i only know pascal in Delphi

the code i do yesterday is my first in Lua

really could not have been the best XD
but met the expected :D

See you around!