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Re: How do you show to potential players what SpringRTS is?

Posted: 26 Dec 2010, 15:47
by zwzsg
To show potential players what Kernel Panic is:
http://www.moddb.com/games/kernel-panic/videos/

Re: How do you show to potential players what SpringRTS is?

Posted: 26 Dec 2010, 21:52
by TradeMark
Who cares how ugly the games are, if the gameplay sucks, its no point making better graphics... i thought minecraft taught you guys this already

Re: How do you show to potential players what SpringRTS is?

Posted: 26 Dec 2010, 22:07
by Jazcash
TradeMark wrote:Who cares how ugly the games are, if the gameplay sucks, its no point making better graphics... i thought minecraft taught you guys this already
This. Also, all the newb gamers are the ones that care about graphics more than gameplay so it acts as a nice filter.

Re: How do you show to potential players what SpringRTS is?

Posted: 26 Dec 2010, 22:08
by smoth
TradeMark wrote:Who cares how ugly the games are, if the gameplay sucks, its no point making better graphics... i thought minecraft taught you guys this already
Troll elsewhere PLEASE.

There are high res texture packs
ambient occlusion mods
addition beasties
improved biomes
etc
http://www.minecraftforum.net/viewforum ... 17994179ba
GET OVER IT.
http://www.youtube.com/watch?v=YDh8amv- ... r_embedded
This. Also, all the newb gamers are the ones that care about graphics more than gameplay so it acts as a nice filter.
I have been gaming longer than you boy-o

Re: How do you show to potential players what SpringRTS is?

Posted: 26 Dec 2010, 22:36
by Jazcash
wut

Re: How do you show to potential players what SpringRTS is?

Posted: 27 Dec 2010, 01:59
by Hobo Joe
Showing off Mr Messiah's Ambient Occlusion mod and Aza's Arid 128x128 texture pack. The game looks a lot like something running on the source engine.

Ahahahahahaha



No.

Re: How do you show to potential players what SpringRTS is?

Posted: 27 Dec 2010, 02:17
by Forboding Angel
Hobo Joe wrote:
Showing off Mr Messiah's Ambient Occlusion mod and Aza's Arid 128x128 texture pack. The game looks a lot like something running on the source engine.

Ahahahahahaha



No.
Oi, yeah I'd have to agree. WTF @ statement.

Re: How do you show to potential players what SpringRTS is?

Posted: 27 Dec 2010, 10:09
by knorke
bitch be looking for a video not this blabla yes?

Maybe fuck off to the Marketing Plan Plan thread, it is only on page 2 and as relevant as ever :regret:
http://springrts.com/phpbb/viewtopic.php?f=1&t=24474
Also
http://springrts.com/phpbb/viewtopic.php?f=1&t=24622
Only needed one month (actually longer) to take down a spring profile page that was not updated since 2007.
So maybe stay realistic about what can be done...