Page 4 of 4
Re: TeamCircles
Posted: 31 Aug 2010, 20:03
by Falcrum
I'm not realy sure that this widget decrease my fps, because sometimes everything is ok, but next battle my Spring works very slow. When I disable widgets 1 by 1 only when disable TeamCircles my fps quickly increase. Maybe 0.82.4 fix it.
Re: TeamCircles
Posted: 26 Oct 2010, 02:57
by aegis
0.5.7:
fixed bug on MT when speccing
Re: TeamCircles
Posted: 20 Jan 2011, 03:23
by aegis
0.5.8:
rotate shape to face the same way as unit - this means sideways buildings (like vehicle labs) will actually have a different platter than normal rotations of the building
Re: TeamCircles
Posted: 20 Jan 2011, 03:46
by Floris
Eh guys..... there is already a widget called: 'enemyspotter' which does roughly the same when you want to easy spot enemy units (drawing a circle under enemy units)
look at tthe widget downloader and check it out, it's really neat.
Re: TeamCircles
Posted: 20 Jan 2011, 03:49
by aegis
"roughly" is very roughly, and you're four pages and a lot of updates into the thread...
Re: TeamCircles
Posted: 20 Jan 2011, 04:05
by Floris
I know, I haven't read all post yet indeed but... I searched each page for the word 'enemyspotter' and 'enemy spotter' and it didnt found any match. So I thought it was worthly enough to at least get a mention.
The 'Enemy Spotter' widget only have 737 downloads (see springlobby downloader) and yet I find spring unplayable without it. It was published at 3 dec 2009
Re: TeamCircles
Posted: 20 Jan 2011, 04:16
by smoth
would be less disrespectful to start a new thread to promote said widget. It is unkind to promote one widget in the thread of another.
Re: TeamCircles
Posted: 21 Jan 2011, 20:02
by CarRepairer
Floris wrote:The 'Enemy Spotter' widget only have 737 downloads (see springlobby downloader) and yet I find BA unplayable without it.
I fixed the words that you typed wrong by replacing it with the correct words that should have been there.
Re: TeamCircles
Posted: 21 Jan 2011, 20:12
by Pako
Better yet, set the icon distance low enough that you won't need shitty widgets to draw fugly circles at units.
EDIT: I actually use low icon distance which maybe why I dislike these widgets, but mostly these widgets just ruins the beautifulness of BA units.
Re: TeamCircles
Posted: 24 Aug 2011, 04:35
by Forboding Angel
Aegis, could you take a look at this in relation to 0.83? It isn't showing up at all. It doesn't error out, it just doesn't show up.
Re: TeamCircles
Posted: 24 Aug 2011, 07:19
by Forboding Angel
Nevermind, was an engine bug.