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Re: Engine will stop spawning start units and resources
Posted: 22 Jun 2010, 12:36
by TradeMark
SirMaverick wrote:TradeMark wrote:note that some mods take 400megs, engine takes 18megs
and i expect every mod be huge like that in the future...
CA archive is ~90MB, unpacked 200MB.
Unpacked, LuaRules is 2.1MB (including ~350k Images), LuaUI is 16MB (biggest part is sounds and images, Widgets are less than 4 MB).
Biggest chunks in CA are unittextures, models and sounds.
Yeah? that wasnt my point really.
Re: Engine will stop spawning start units and resources
Posted: 22 Jun 2010, 16:44
by CarRepairer
Your point is irrelevant regardless.
Re: Engine will stop spawning start units and resources
Posted: 22 Jun 2010, 16:58
by TradeMark
You will see...
Re: Engine will stop spawning start units and resources
Posted: 23 Jun 2010, 00:13
by SirMaverick
TradeMark wrote:SirMaverick wrote:TradeMark wrote:note that some mods take 400megs, engine takes 18megs
and i expect every mod be huge like that in the future...
[...]
Yeah? that wasnt my point really.
Then I probably misunderstood your comment about 400mb mods.
Re: Engine will stop spawning start units and resources
Posted: 13 Apr 2015, 13:43
by 8611
2010 was five years ago.
spring's basecontent has a gadget, many other examples around, Lua stuff is on wiki.