Re: Metal Makers
Posted: 22 Jan 2010, 20:24
that's been done already ...
(well 8v8v8v8, but that's still 32 players)
(well 8v8v8v8, but that's still 32 players)
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
albator wrote:What is ths point really ?Pxtl wrote:Want diminishing maker returns? Play CA.
We want to make think move here cause we all like BA (far) more than CA (and I am not going to explain here why I am so much bored when I play it). If that was our only purpose we will surely play it but CA is not BA, so your opinons are welcome as long as it makes things move, if you want to advertise go somewhere else where poeple never played it (yet)
Pxtl, you are still fairly new to CA and experiencing this phenomenon is not unusual. After a year or so it gets old. Dozens of people waste their breath, new people come and go, saying "hey BA, add bla bla bla! how come no one thought of this brilliant feature it just came to me! Oh glorious day!" Eventually tired of typing to much, I just type "CA did it" to give them a hint that it's possible to try other games. Then fatcontroller gets impatient with my insolence on his forum so I stopped doing that even. You think you are helping people by giving them almost exactly what they want, but they don't listen or understand anyway.Pxtl wrote:It wasn't advertising - I'm just saying that, in many of these threads, people describe a laundry list of features they want in BA. In many cases, these features have been implemented in other games.... but people keep playing BA because it's the popular one, rather than trying new games. Plus, BA is unlikely to get any real changes - any suggestions in here are just spitballing unless they're small changes (like iirc, the last big one was nerfing the scout-cars). So when somebody says "I want BA with feature X", I think it's perfectly reasonable to say "Y is a Spring game with feature X, if you really want X, why don't you try Y?"
127v127 dsd plshoijui wrote:spring has 255 player capability
You missed one. 127v127v1 - 3way game.1v0ry_k1ng wrote:127v127 dsd plshoijui wrote:spring has 255 player capability
tasserver issueSpawn_Retard wrote:the last time i played a 16v16 game we had to comshare as to make it a 8v8, was this just a tasclient issue at the time, or can we have 255 comanders with players in them at one time?
The unit limit given as option in battle room is per team, but there is an overall unit limit of 32768 units.Would this mean everyone could build 5000 units each, or is this shared, and therefore your limted to about 190 units each?
32 players I think, 8v8v8v8. Using special hack to workaround tasserver 16 player limitation.Also, what is the most players that bhas ever been tested?
There have been more. Dunno if 64, but more than 32.Tobi wrote:32 players I think, 8v8v8v8. Using special hack to workaround tasserver 16 player limitation.
I think you'll find that Dgun is uber1337hax.Take a page from Supreme Commander and put in commander upgrades, or look into other ways to keep it a relevant and useful unit. The commander is essentially a NEGATIVE for your team in the late game because he dies really quickly to T2 air, costs 100 energy per second to cloak, and is worth maybe two nanotowers in build power. Why wouldn't you use him as a bomb in the mid game right now? It helps you and it removes a weakpoint. Now granted, the entire team can't do this or it becomes really easy to assassinate your way to victory, but you can easily use most of the teams commanders and build some fakes to be safe.
HeroDay wrote:hi cabbage
Yeah it can be pretty handy, but it is essentially a one time use thing since the commander tends to die when using it against a big group or a T3 unit with a large explosion.JAZCASH wrote:I think you'll find that Dgun is uber1337hax.
"Urdoinitrong"el_matarife wrote: Yeah it can be pretty handy, but it is essentially a one time use thing since the commander tends to die when using it against a big group or a T3 unit with a large explosion.
Hes actually speaking the truth,Hp upgrades at a minimum should be added through morph to withstand explosions of clusters of t3 units.JAZCASH wrote:"Urdoinitrong"el_matarife wrote: Yeah it can be pretty handy, but it is essentially a one time use thing since the commander tends to die when using it against a big group or a T3 unit with a large explosion.
BA can't even handle anything above 8v8 without cooping random players up atm iirc.hoijui wrote:spring has 255 player capability