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Re: How's life @ Spring RTS

Posted: 29 Nov 2009, 16:14
by smoth
btw forb I am not taking away any of the type maps, that is part of what the players like, not my place to take that away. However, that doesn't mean I cannot include an option for it buddy :P.

Re: How's life @ Spring RTS

Posted: 29 Nov 2009, 20:33
by Forboding Angel
In which case, I love you! <3 :P

Re: How's life @ Spring RTS

Posted: 02 Dec 2009, 22:16
by Beherith
Ive got some bad news. The texture attached by Ice in the previous file is not the original. It has already gone through mapconv, the compression artifacts are highly visible on it :(

Re: How's life @ Spring RTS

Posted: 02 Dec 2009, 22:18
by smoth
that is fine. Make a new texture. Seriously, I don't think ice will mind.

Re: How's life @ Spring RTS

Posted: 02 Dec 2009, 22:31
by Beherith
B-b-but i love that texture :cry:

Re: How's life @ Spring RTS

Posted: 03 Dec 2009, 00:24
by Forboding Angel
Beherith wrote:Ive got some bad news. The texture attached by Ice in the previous file is not the original. It has already gone through mapconv, the compression artifacts are highly visible on it :(
That's only partially true. The only place any artifacting is visible is on the sea floor. Smoth is enough of a PS expert to mitigate that really easily.

Re: How's life @ Spring RTS

Posted: 11 Dec 2009, 19:38
by IceXuick
I (maybe) have some good news!
I did found a bryce install on my old pc, and it does have some files from deltasiege. I dunno if i have the highquality heightmap, have to check/start bryce. I will as soon as possible.

If the heightmap is somewhere... i probably can make new renders, with new materials.. and optionally, edit them in PS, for example a snow map.

In case this works.. what kinda texture map does the community want? snow the number1 favourite? Or dry/stone/desert? or alien? or moon? or? Just gimme the best idea, and i'll try to make it!

Re: How's life @ Spring RTS

Posted: 11 Dec 2009, 19:43
by Beherith
Actually, I love the old texture, it looks very awesome. Snow will be achieved through lighting anyway.

Any chance you could dig up the old texture? Uncompressed?

Re: How's life @ Spring RTS

Posted: 28 Feb 2010, 22:27
by TradeMark
IceXuick wrote:(i just saw a remake of DSD wich a kind of mirroring and 8 rocks thing... sweet).
haha thats me ! :regret: nice to see you here.
Beherith wrote:any chance you could dig up the old texture? Uncompressed?
You dont really need the old textures, just regenerate the lower miplevels again. i dont think the quality gets much worser since they are compressed after all.

Re: How's life @ Spring RTS

Posted: 28 Feb 2010, 22:53
by Beherith
TradeMark wrote:
Beherith wrote:any chance you could dig up the old texture? Uncompressed?
You dont really need the old textures, just regenerate the lower miplevels again. i dont think the quality gets much worser since they are compressed after all.
Don't comment on stuff your totally clueless about. Tiling compression is extremely apparent on dsd.

Re: How's life @ Spring RTS

Posted: 28 Feb 2010, 23:05
by TradeMark
Who said anything about tiling compression? Don't comment on stuff you're totally clueless about? :|

Edit: Fixed DSD: http://www.springfiles.com/show_file.php?id=2542