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Re: juggernaut cant go over dragonteeths

Posted: 25 Dec 2009, 21:54
by hunterw

Re: juggernaut cant go over dragonteeths

Posted: 27 Dec 2009, 20:42
by Tribulex
dt should be converted into an actual unit doesnt make sense people can just mow right over my beautiful little dt that i spent half the game making they should do damage to the feets and tread and wheel when it roll/walk/swim over the dt its a sharp like having a splinter in your foot THAT HURT!!!!

Re: juggernaut cant go over dragonteeths

Posted: 28 Dec 2009, 00:21
by JohannesH
Make dts not affect pathfinding but they should kill units that touch them

Re: juggernaut cant go over dragonteeths

Posted: 28 Dec 2009, 00:49
by TradeMark
make dts shoot dgun with unlimited range

Re: juggernaut cant go over dragonteeths

Posted: 20 Jan 2010, 08:37
by Spawn_Retard
pintle wrote:Why can't core have 2 Krogoths? Its hardly gonna change the face of competitive BA 1v1s now is it?
like anyone cares about the completitive BA 1v1's. :?

98% of ba games are played on DSD, which can go to krog level.

think before you post D:

Re: juggernaut cant go over dragonteeths

Posted: 20 Jan 2010, 14:44
by triton
ginekolog wrote:Jugg needs small speeed buff and less powerful version of krog crush. Or just dobule its DPS for all weapons making it good as mobile defense tower.

Its should crush DTs ofc too.

Its super useless atm.
+1

Re: juggernaut cant go over dragonteeths

Posted: 20 Jan 2010, 14:48
by TradeMark
did someone delete some messages from here? i remember some epic whining here after my "dragonteeths dgun" message...

Re: juggernaut cant go over dragonteeths

Posted: 20 Jan 2010, 15:34
by triton
TradeMark wrote:make dts shoot dgun with unlimited range
I personnaly think that that kind of post should be erased, i started to use forum since 3 month and I am really annoyed by tons of stupid post like this.

I am not perfect and I can post bullshit too, feel free to erase my troll post if u find some.

Re: juggernaut cant go over dragonteeths

Posted: 20 Jan 2010, 15:47
by TradeMark
eh? look at the post above it.

Re: juggernaut cant go over dragonteeths

Posted: 21 Feb 2010, 20:09
by Tribulex
JohannesH wrote:Make dts not affect pathfinding but they should kill units that touch them
mines

Re: juggernaut cant go over dragonteeths

Posted: 21 Feb 2010, 23:23
by Abaddon
Jugg is useless now... To get some use:
1) Some normal weapons instead of 3 LLT. Maybe, 3 green lasers from SUMO.
2) Mid-range turret - make it rotate faster.
3) Anti-air - 2 flackers from flagship.
4) Of course, crush of any defence and small units. It's VERY heavy, isn't it?
5) Maybe amphibious? It 'll be nice :)

Re: juggernaut cant go over dragonteeths

Posted: 21 Feb 2010, 23:32
by Master-Athmos
Image
:P

Re: juggernaut cant go over dragonteeths

Posted: 22 Feb 2010, 00:19
by Tribulex
Master-Athmos wrote:Image
:P
Abaddon wrote:Jugg is useless now... To get some use:
1) Some normal weapons instead of 3 LLT. Maybe, 3 green lasers from SUMO.
2) Mid-range turret - make it rotate faster.
3) Anti-air - 2 flackers from flagship.
4) Of course, crush of any defence and small units. It's VERY heavy, isn't it?
5) Maybe amphibious? It 'll be nice :)
Great ideas.

Re: juggernaut cant go over dragonteeths

Posted: 22 Feb 2010, 00:27
by Master-Athmos
Well I did it that way because I always hated the Juggernaut in BA (and the latest changes on it which where done quite a while ago by Noize made it imo even crappier than it was before). That's why I turend it into sort of a walking Doomsday Machine with a flak. It works great in MA and it makes the Jugg into the badass unit it imo was meant to be...

I personally wouldn't make it amphibic though but oh well maybe things can be adjusted to fit in BA...

Re: juggernaut cant go over dragonteeths

Posted: 16 Apr 2010, 12:04
by locjaw
reduce build time?
its metal cost is much less than a krog but its build time is more?

Re: juggernaut cant go over dragonteeths

Posted: 16 Apr 2010, 14:49
by Jazcash
As somebody else stated, it's more of a meat shield which is just more of a decoy for damage more than anything else. Personally, I would give it better weapons. For something so expensive and large and slow moving, an LLT and small plasma bolt aren't really enough. Its weapons make it look silly.

But tbh, there's much point making any suggestions or even making threads similar to this as TFC is pretty much perma-afk atm...

Re: juggernaut cant go over dragonteeths

Posted: 16 Apr 2010, 15:10
by Pxtl
Just give it the Krogoth moveclass and that will solve half the problems.

Re: juggernaut cant go over dragonteeths

Posted: 16 Apr 2010, 15:21
by luckywaldo7
If you want to make the jugg really REALLY awesome, give it a tractor beam so that it will pull any units it comes across towards itself and HEADBUTTS them to death.

Re: juggernaut cant go over dragonteeths

Posted: 16 Apr 2010, 15:23
by Jazcash
triton wrote:
TradeMark wrote:make dts shoot dgun with unlimited range
I personnaly think that that kind of post should be erased, i started to use forum since 3 month and I am really annoyed by tons of stupid post like this.

I am not perfect and I can post bullshit too, feel free to erase my troll post if u find some.
ERASE ALL POSTS

Re: juggernaut cant go over dragonteeths

Posted: 16 Apr 2010, 21:04
by momfreeek
is there a quick way to put everyone on ignore but myself?