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Re: Balanced Annihilation V7.01

Posted: 27 Sep 2009, 14:16
by Saktoth
http://www.youtube.com/watch?v=lVg60DWDTK4

Abusing firing priorities to combomb through AA is fun (Banshee is always targeted first).

Re: Balanced Annihilation V7.01

Posted: 27 Sep 2009, 15:32
by Regret
Saktoth wrote:http://www.youtube.com/watch?v=lVg60DWDTK4

Abusing firing priorities to combomb through AA is fun (Banshee is always targeted first).
"August 26, 2007" fail.

Re: Balanced Annihilation V7.01

Posted: 28 Sep 2009, 09:24
by REVENGE
Regret wrote:
Saktoth wrote:http://www.youtube.com/watch?v=lVg60DWDTK4

Abusing firing priorities to combomb through AA is fun (Banshee is always targeted first).
"August 26, 2007" fail.
Pretty epic match at the time though.

Re: Balanced Annihilation V7.01

Posted: 28 Sep 2009, 22:58
by Saktoth
Well thats back when i played BA, clearly.

Still the great thing about BA is that it hasnt changed in two years. Which means that everything that happened then is still valid. Banshees make great tanks for an atlas.

Re: Balanced Annihilation V7.01

Posted: 29 Sep 2009, 23:50
by 1v0ry_k1ng
Still the great thing about BA is that it hasnt changed in two years
yeah, thats progress

Re: Balanced Annihilation V7.01

Posted: 30 Sep 2009, 00:15
by Noruas
Why are you still here?

Re: Balanced Annihilation V7.01

Posted: 30 Sep 2009, 19:25
by NOiZE
Yeah BA does what it promised!

Re: Balanced Annihilation V7.01

Posted: 30 Sep 2009, 19:30
by Pxtl
NOiZE wrote:Yeah BA does what it promised!
Unless there's an engine change, like flying wrecks.

Re: Balanced Annihilation V7.01

Posted: 30 Sep 2009, 19:32
by Gota
Or laser turrets getting range nerf as a result of an engine change..

Re: Balanced Annihilation V7.01

Posted: 03 Oct 2009, 13:09
by HectorMeyer
I don't know why this hasn't been discussed yet, but am I the only one that thinks the new T1 bombers are almost useless now? Their damage output is just laughable, even against grouped units. They don't even seem to aim properly, most of their payload is dropped behind the target. I'd say just revert the BA7.00 change, while keeping their lower costs.

Also, while the role of pork breaking tool and all that should remain, T2 bomber damage really is a bit on the high side, maybe raise their metal cost to compensate a bit..

Re: Balanced Annihilation V7.01

Posted: 03 Oct 2009, 13:25
by ginekolog
New T1 bombers are nice, they do ~400 dmg per drop and 168AOE + can be masseed quite quickly. Its devastating to bobmb fast fus with them

Re: Balanced Annihilation V7.01

Posted: 03 Oct 2009, 15:24
by YokoZar
New t1 bombers are also better for attacking t1 units (due to area of effect more likely to hit them when they're moving).

They're also really really good at killing windmills and metal makers.

Re: Balanced Annihilation V7.01

Posted: 03 Oct 2009, 18:02
by JohannesH
I dont really like the new bomber damage, yes does fare better against many units but much worse in other situations. Main thing is that they cant kill solars or missile towers anymore, with 1 pass. They also kill wind too easily now imo. I mean they killed wind farms better then solars before too, but now the difference between the 2 is too big. They are now useless in some situations where they could be viable before.

Re: Balanced Annihilation V7.01

Posted: 04 Oct 2009, 04:17
by Soban
ive noticed that a lot of times the bot AI's can force their units to walk over dragons teeth, and also sheer cliffs ...

Re: Balanced Annihilation V7.01

Posted: 08 Oct 2009, 10:40
by Wombat
JohannesH wrote: They are now useless in some situations where they could be viable before.
'hurr i made 7 bombaz and cant kill com, wtfux!'

thats the beauty of spring, one units wont pwn everything. bombers always should have more tactical use that 'spam and rape' (especially t1)

btw. thing that annoys me most is that u talk about units more or less popular and do not talk about units that barely anyone is using... like fidos or banshees

Re: Balanced Annihilation V7.01

Posted: 08 Oct 2009, 12:18
by YokoZar
Wombat wrote: btw. thing that annoys me most is that u talk about units more or less popular and do not talk about units that barely anyone is using... like fidos or banshees
Agreed.

Fido, banshee, gimp, skuttle, could use some examination. Actually the banshee is similar to the seaplane and t2 gunships -- very rarely see any of those.

But who knows, maybe they're actually good and we've all forgot.

Re: Balanced Annihilation V7.01

Posted: 08 Oct 2009, 13:26
by JohannesH
Wombat wrote:
JohannesH wrote: They are now useless in some situations where they could be viable before.
'hurr i made 7 bombaz and cant kill com, wtfux!'

thats the beauty of spring, one units wont pwn everything. bombers always should have more tactical use that 'spam and rape' (especially t1)

btw. thing that annoys me most is that u talk about units more or less popular and do not talk about units that barely anyone is using... like fidos or banshees
Wtf are you talking about, bombers kill com much better than before now... But they are less rewarding to micro individually.

Re: Balanced Annihilation V7.01

Posted: 08 Oct 2009, 14:39
by Wombat
JohannesH wrote:Wtf are you talking about, bombers kill com much better than before now... But they are less rewarding to micro individually.
man, go get some brain... read it once again and try to understand the point

Re: Balanced Annihilation V7.01

Posted: 08 Oct 2009, 15:08
by JohannesH
Read it, but no, found no point concerning what you quoted. Dunno if the problem is in your writing or in your thinking

Re: Balanced Annihilation V7.01

Posted: 08 Oct 2009, 15:37
by Wombat
Q_Q