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Re: Project 10 in 2010 - 1,000 players by the end of 2010
Posted: 27 Jul 2009, 22:57
by SpikedHelmet
How customizable is that front-end app?
Re: Project 10 in 2010 - 1,000 players by the end of 2010
Posted: 27 Jul 2009, 23:16
by zwzsg
el_matarife wrote:Also, they apparently want or expect an into movie.
As a user, I would hate to have to download a 300MB installer to "
check that free game out" and then find out half of the download size was for an amateur video.
el_matarife wrote:I assume Spring would need some video playback capability for that too, unless someone wants to make one using the engine itself with a Lua "timedemo" type approach.
I used xyz's widget (slightly modified for more cinematic effects, auto-GUI-Hidding, etc..) to have Spring turned into some sort of automatic battle movie screensaver.
For instance,
that video was shot without me touching any key or mouse (beside one keypress to start fraps recording). The only editing I did was to cut a couple sequences to make it fall under the 10mins Youtube limit, but otherwise it's a movie where the director was a widget. You can have exactly the same on your own screen by installing
Kernel Panic Complete Installer (the .zip version lack the widget), and ticking "spectate" on the single player frontend.
Re: Project 10 in 2010 - 1,000 players by the end of 2010
Posted: 27 Jul 2009, 23:23
by Sefidel
To Continue
jk, put your ego down for a second. Your not the only one in the world who knows OPENGL . The last time i looked at the src was in Xcode about a month ago, and there are many redundancies.
Secondly to pretend that spring.exe is in good shape is laughable, especially in an open source enviroment. Obviously people are not going to be in sync on their commits, and by the very nature of the beast its going to be less than efficient. Im not blaming or hating on anyone, Im simply pointing out a fact. I didnt say anything about supporting outdated software, Im suggesting that spring OPENGL degrades poorly. Secondly I know an awful lot about OPENGL and OPENGL Profiles, and I can tell you right now that there is room for improvement. Your accusation of my comments being superficial is just plain ego stroking. Can any of you claim that you havnt had regular spring problems? More than you would deal with in a commercial game? Thats what i thought.
Additionally your comment
If Spring needs something less than it is a community full of ppl who think they know everything better and blame the devs w/o doing anything for the community themselves.
Is just you taking offense to someones opinion. If you dont want to hear it than gtfo. All devs seem to think they are gods, and again I wasnt blaming anyone. You just take this shit to personally. You knew when you came in this thread that it wasnt all going to be positive, so grow up and dont troll here.
You have added nothing but nay-saying so far.
smoth
development should be stoppped on any and alll lobbies, protocol and engine , unless it is specific to bugs. Now im not saying this part needs to happpen now but it needs to happen between now and 2010. Constant lobby updates are part of the problem.
FLOZI
saying that you disagree with every statement is practically trolling. Try saying why. Otherwise you are useless.
Neddie
I am simply saying that for things to move forward a leadership role must be taken. As far as moderation, We need more mods and not AFK ones. Being logged into IRC clan sy dosnt count as moderating. You do need more moderators and as you suggested that should take into account time zones not just friends of freinds.
As far as player statistics go, you guys are high. There are barely 80 people at night and of them half are bots. It takes 1 hour to get a game. This is insane.
Now i dont personally care if people disagree with me on any issues, but heres a real one
SIMPLY MAKE A FACEBOOK AND INVITE RL PEOPLE TO SPRING.
I know spring players are reclusive weirdos but we need this part more than anything. If you want more players you need more exposure. IF you break this thread down to its main issue, the issue is lack of players. Well make people you know on facebook play. Invite total strangers. Whatever. Most of the time spent posting so far would be better served inviting people to spring.
Re: Project 10 in 2010 - 1,000 players by the end of 2010
Posted: 27 Jul 2009, 23:51
by Licho
KeiserJ - i sent you PM, CA still does not have campaign maker so we welcome you and even other people who would like to help you!
SpikedHelmet - its almost fully customizable. Its rendered by webbrowser so you can make anything that fits into webpage.
Sefidel - as always, if you want to be respected more, do the stuff you are talking about. Improve that OpenGL if you really know what you talking about. Nothing stops you.
Telling other people (who are, unlike you, proved to be experts in given area) what to do is pointless.
Re: Project 10 in 2010 - 1,000 players by the end of 2010
Posted: 27 Jul 2009, 23:57
by Sefidel
ah licho.
another man who thinks he is a god.
again I point out a flaw and everyones box of tissues comes out.
Quit crying its obvious to anyone who has used gDEBugger that there are issues.
http://www.opengl.org/sdk/tools/gDEBugger/
download the tool, launch a game and post your results.
BURN
Re: Project 10 in 2010 - 1,000 players by the end of 2010
Posted: 28 Jul 2009, 00:01
by smoth
would be nice sefi, but I suspect that asking the devs to only do bug fixes and nothing shiny would quickly demotivate them.
Re: Project 10 in 2010 - 1,000 players by the end of 2010
Posted: 28 Jul 2009, 00:08
by Regret
Spring is a hobby project, done by people in their free time for free for their own pleasure.
I really don't understand why people even take this topic seriously.
Re: Project 10 in 2010 - 1,000 players by the end of 2010
Posted: 28 Jul 2009, 00:29
by Sefidel
regret is there a thread you havnt trolled?
Re: Project 10 in 2010 - 1,000 players by the end of 2010
Posted: 28 Jul 2009, 00:54
by smoth
he doesn't always troll.
Re: Project 10 in 2010 - 1,000 players by the end of 2010
Posted: 28 Jul 2009, 00:54
by aegis
Sefidel wrote:ah licho.
another man who thinks he is a god.
again I point out a flaw and everyones box of tissues comes out.
Quit crying its obvious to anyone who has used gDEBugger that there are issues.
http://www.opengl.org/sdk/tools/gDEBugger/
download the tool, launch a game and post your results.
BURN
you say it's burn, but you haven't posted your results...
also, your post is kinda out of line. Tobi is the only god here.
Re: Project 10 in 2010 - 1,000 players by the end of 2010
Posted: 28 Jul 2009, 02:27
by Sefidel
aegis i dont need to post my results, also they would be unique per situation. Everyone here is just hatin.
Re: Project 10 in 2010 - 1,000 players by the end of 2010
Posted: 28 Jul 2009, 02:51
by el_matarife
zwzsg wrote:el_matarife wrote:Also, they apparently want or expect an into movie.
As a user, I would hate to have to download a 300MB installer to "
check that free game out" and then find out half of the download size was for an amateur video.
You've got a point but I was hoping we could do maybe a 30 second video intro in a reasonable amount of space. I think the "Battle screensaver" idea would work just fine. I got several PMs from one dude arguing that Spring's lack of a frontend and intro movie seriously damaged people's expectations somehow.
Re: Project 10 in 2010 - 1,000 players by the end of 2010
Posted: 28 Jul 2009, 02:52
by smoth
el_matarife wrote:zwzsg wrote:el_matarife wrote:Also, they apparently want or expect an into movie.
As a user, I would hate to have to download a 300MB installer to "
check that free game out" and then find out half of the download size was for an amateur video.
You've got a point but I was hoping we could do maybe a 30 second video intro in a reasonable amount of space. I think the "Battle screensaver" idea would work just fine. I got several PMs from one dude arguing that Spring's lack of a frontend and intro movie seriously damaged people's expectations somehow.
use the movies on the site for that. FLV on the spring site makes a lot more sense.
Re: Project 10 in 2010 - 1,000 players by the end of 2010
Posted: 28 Jul 2009, 04:05
by Neddie
We are not so much losing as many players as we gain, but long-term players are playing less individually. All of our leading players, the people I grew into the community with, are either gone or play very seldom - of the classics and my generation, I only have a handful to play with. We all have social lives, I know that there were times where I would work full-time, give ten hours to my fiancee and give the rest of the time to Spring - that isn't a sustainable lifestyle.
I am very aware that the play count drops to below one hundred at certain times, generally because I have to moderate that time period and I want to promote and support Kernel Panic/Gundam RTS/1944 games in a largely untapped collection of time zones.
Furthermore, I estimate almost forty percent of our growth is in private games - during the last few months, I've seen a tremendous rise in dyads and triads playing 1944 privately, coinciding with our much higher download counts.
Anyway, Regret is right, this is a hobby project, all of our time is given and you can't expect professional results - the people who are advertising oriented, like me, have adapted to a budgetless method of operation and lack the experience to work with funding anyway.
We have a Facebook - I've found the networking site less than useful for most practical applications. In fact, I consider the modern social networking site to be a poorly designed plague upon human interaction, but that is a discussion for a time where I can control my pain.
Well, at least you don't aim low. One thousand at peak hours means a conservative estimate roughly five thousand unique players, each playing semi-regularly, probably at least six hours a week. Realistically this means probably seven thousand unique players, each playing at least four hours a week.
With less than fifteen minutes of effort a day, somebody who is poorly networked should be able to pull one to five people in every week. The problem is keeping them, you need to bring them in for a game and then get them that game, somewhat regularly. This would be a great function for people who primarily spectate, in fact, since regular players are already helping the process of growth and replacement though playing.
To those involved in this discussion, I invite those with projects and skills to refine both, and apply the skills to the projects that matter to them. I invite all participants to invite people to play the games you are interested in getting people to play, just go and talk to people. I'm considering designing concert/rave fliers so I can go get out to a social event and reach a few hundred people at a time. I suspect that Kernel Panic would be big with ravers; limited research indicates that my suspicions are not entirely unsupported by reality.
Re: Project 10 in 2010 - 1,000 players by the end of 2010
Posted: 28 Jul 2009, 04:10
by Licho
Sefidel - i dont care how obvious it is, in fact i know next to nothing about opengl ..
My point is - you found a problem you claim to understand -> go make yourself usefull by fixing it!
And only then lecture other people..
Re: Project 10 in 2010 - 1,000 players by the end of 2010
Posted: 28 Jul 2009, 04:23
by Peet
Licho wrote:Sefidel - i dont care how obvious it is, in fact i know next to nothing about opengl ..
My point is - you found a problem you claim to understand -> go make yourself usefull by fixing it!
And only then lecture other people..
Stop crying you hater!
Re: Project 10 in 2010 - 1,000 players by the end of 2010
Posted: 28 Jul 2009, 06:36
by Sefidel
On the facebook issue, all im saying is there is a lake with fish in it, and we aint fishing. Probably to use facebook potential you need a custom facebook app.
Again the ultimate point of this thread is more users so lets not troll to much?
Re: Project 10 in 2010 - 1,000 players by the end of 2010
Posted: 28 Jul 2009, 12:11
by Licho
Peet? Wtf! Sefidel was supposed to say that! You are doing it wrong!
Re: Project 10 in 2010 - 1,000 players by the end of 2010
Posted: 28 Jul 2009, 12:15
by Jazcash
Irrelevant question:
Has Peet ever played Spring? He sits in the lobby almost 24/7 but I've never ever seen him in a game.
Re: Project 10 in 2010 - 1,000 players by the end of 2010
Posted: 28 Jul 2009, 12:26
by Otherside
JAZCASH wrote:Irrelevant question:
Has Peet ever played Spring? He sits in the lobby almost 24/7 but I've never ever seen him in a game.
SIMBAES