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Re: Custom Formations 2

Posted: 15 Jul 2009, 19:57
by Pxtl
Could we get support for a single unit? Just send the unit to a random point on the line. I often get annoyed by the sudden jump to the old wall-move instead of line-move. Factories get the wall-move, don't they? Sending the built units to a random location would be good for the factory orders.

Re: Custom Formations 2

Posted: 16 Jul 2009, 01:00
by 1v0ry_k1ng
can we remove the meta key bullshit? why would I want to drag the buggy line in any situation when I can draw one

Re: Custom Formations 2

Posted: 16 Jul 2009, 06:12
by Niobium
Pxtl wrote:Could we get support for a single unit? Just send the unit to a random point on the line. I often get annoyed by the sudden jump to the old wall-move instead of line-move. Factories get the wall-move, don't they? Sending the built units to a random location would be good for the factory orders.
Factories get the formation lines. As for single unit, just don't click and drag? I guess I could add it anyway.
1v0ry_k1ng wrote:can we remove the meta key bullshit? why would I want to drag the buggy line in any situation when I can draw one
What? Widget uses alt instead of meta now, and it applies to attack/unload only, such that you can still do box attack and area unload.

Re: Custom Formations 2

Posted: 02 Aug 2009, 17:50
by TheFatController
For solo units may I suggest adding some functionality like this since clicking and dragging with 1 unit currently doesn't have a function in spring:
Image

I've already hacked this into my copy but it was a quick job and not very neat so i'll keep it to myself for now, however it is a useful skirmishing feature.

Re: Custom Formations 2

Posted: 02 Aug 2009, 17:54
by manolo_
nice idea, couldnt u release it?

Re: Custom Formations 2

Posted: 02 Aug 2009, 22:19
by Niobium
TheFatController wrote:For solo units may I suggest adding some functionality like this since clicking and dragging with 1 unit currently doesn't have a function in spring:

<image>

I've already hacked this into my copy but it was a quick job and not very neat so i'll keep it to myself for now, however it is a useful skirmishing feature.
Really cool idea, also solves Pxtl's problem of the ugly wall-formation thing appearing for single units, probably useful for buggy pathing out of factories too if there's a difficult corner to get around.

I'll code it in when I have the time later today.

Re: Custom Formations 2

Posted: 02 Aug 2009, 22:59
by TheFatController
One thing that is nice is that the unit can start moving as the line is being drawn in this mode as there's no need to wait ;)

Drawback is it possibly sends too many commands if it's unoptimized.

Re: Custom Formations 2

Posted: 03 Aug 2009, 08:15
by Niobium
Version 2.1 released. Get from SpringDownloader or the widget database

Implemented TFCs idea. With a single unit selected it will follow the line starting immediately. Works with shift, but cannot be inserted. Waypoints are spaced a minimum distance apart (Configurable at top of file).

Shouldn't be any bugs, but the minimum spacing may need some tweaking, its a trade-off between speed/successful pathing and accuracy.

Tested in BA with zippers (Good), jeffys (Good), planes (Bad).

Depending on popularity there are many improvements that could be made (Inserting / Longer waypoints for planes / Working with multiple planes following one line / Curve smoothing / etc), so if you think this line thing is awesome then post some ideas.

Re: Custom Formations 2

Posted: 03 Aug 2009, 08:33
by manolo_
the distance between the waypoints could be a function of the zoom/distance camera-ground

Re: Custom Formations 2

Posted: 03 Aug 2009, 10:32
by TheFatController
Looks good, better than my hack - thanks for the quick update 8)

Re: Custom Formations 2

Posted: 03 Aug 2009, 21:31
by manolo_
couldnt u release a seperate widget, coz i would find it really usefull to set an attack route for more units with that drawing

Re: Custom Formations 2

Posted: 04 Aug 2009, 20:29
by Hacked
this post is a thank you and a compliment to niobium for working so hard on this widget.

Re: Custom Formations 2

Posted: 05 Aug 2009, 17:49
by TheMightyOne
i haven't read the complete thread so maybe somebody already suggested it. what i would like to have is that when i have a lot of units selected and i draw a short line that they'd make more then 1 line, depending on the length of the line i draw and the amount + size of the units selected. the second line should be build behind the first one starting in the middle of the first. i hope thats comprehensive...

Re: Custom Formations 2

Posted: 05 Aug 2009, 18:00
by TheFatController
Maybe you could use the scroll wheel while drawing the line to control that, might be a bit fiddly and hard to do tho..!

Re: Custom Formations 2

Posted: 05 Aug 2009, 18:17
by zwzsg
But my mouse wheel is already used for zooming, and yes I do want to zoom in and out while drawing formation.

Re: Custom Formations 2

Posted: 05 Aug 2009, 18:28
by Hacked
i think that makes sense
otherwise all the units will clump together
there should be a maximum "layers" to line-length ratio
just so it doesnt get too out of control

Re: Custom Formations 2

Posted: 05 Aug 2009, 18:31
by JohannesH
If I understood you right with how you want several lines, you can draw a kinda S-shaped line to do that.

Re: Custom Formations 2

Posted: 05 Aug 2009, 18:57
by CarRepairer
JohannesH wrote:If I understood you right with how you want several lines, you can draw a kinda S-shaped line to do that.
Yeah seriously it's not rocket science.

Re: Custom Formations 2

Posted: 06 Aug 2009, 07:40
by TheMightyOne
CarRepairer wrote:
JohannesH wrote:If I understood you right with how you want several lines, you can draw a kinda S-shaped line to do that.
Yeah seriously it's not rocket science.
yea, though if i have 50 units selected id be sitting there for 2 mins drawing lines ... thats what widgets are all about, making life easier, right?

Re: Custom Formations 2

Posted: 06 Aug 2009, 08:02
by manolo_
TheMightyOne wrote:
CarRepairer wrote:
JohannesH wrote:If I understood you right with how you want several lines, you can draw a kinda S-shaped line to do that.
Yeah seriously it's not rocket science.
yea, though if i have 50 units selected id be sitting there for 2 mins drawing lines ... thats what widgets are all about, making life easier, right?
why not making a seperate widget for it, that works like in total war
Image