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Re: Need modeler for Evolution RTS
Posted: 03 Apr 2009, 21:15
by MidKnight
I actually like the slicer; it has a distinctive shape. I dislike the negotiator, which looks like it has a barrel made of popsicle sticks, and the surgeon, which is rectangular

Re: Need modeler for Evolution RTS
Posted: 03 Apr 2009, 21:39
by smoth
that looks like it is vomiting light.
Re: Need modeler for Evolution RTS
Posted: 04 Apr 2009, 03:23
by Forboding Angel
oi, for a multitude of reasons, the slicer and the surgeon are the bane of my existence lol
Re: Need modeler for Evolution RTS
Posted: 06 Apr 2009, 01:21
by Forboding Angel
Ahh and now for the terra core tap mex. If I had to explain the animation it wouldn't be near as much fun (modeled by bumblebee) ;p

Re: Need modeler for Evolution RTS
Posted: 06 Apr 2009, 07:52
by Forboding Angel
And now the terra solar, modeled by bumblebee, textured by me:
Free Image Hosting by ImageBam.com
Re: Need modeler for Evolution RTS
Posted: 06 Apr 2009, 07:54
by MidKnight
As a certain forumgoer and modmaker here would say:
AHAHAHAHAHAHA
Please, no more triangular solars

Re: Need modeler for Evolution RTS
Posted: 06 Apr 2009, 08:39
by Forboding Angel
I like them. Always have, and it makes a lot of sense in my mind because no matter the position of the sun at least 2 potions of it are getting solar energy. Not that I give a crap about realism.
Re: Need modeler for Evolution RTS
Posted: 06 Apr 2009, 11:38
by Forboding Angel
New Explorer Gunship! Model by Kaiserj, texture Kaiserj
Thanks to kdr and pressureline for helping me get the script working, I would have never managed to do it by myself.
Sitting on the ground just after creation
Taking off
Full normal flight, the main engine lights off
Attacking the main engine cuts out and it goes into hover mode
Re: Need modeler for Evolution RTS
Posted: 06 Apr 2009, 19:34
by Tribulexrenamed
Sorry for saying this, but here it goes:
damn right you need a modeler XD
I notice you are going after ta-remodelers. Is this because your mod is TA redesigned? It has the same characteristics of the two factions etc, but without the commander. (weaker faster units with stronger weapons vs slower but brute force units) Since CA is going in the same direction as you are (trying to be TA and trying to not be TA at the same time), while make commanders weaker and weaker, maybe you should merge projects with them, and make a mod called ECARTS. Its like gocarts only the E makes it sound more 21st century.
Sorry for bad grammer, im in ecuador.
Re: Need modeler for Evolution RTS
Posted: 06 Apr 2009, 21:17
by SwiftSpear
Evo isn't trying to be TA, it's in a vaugly similar universe, but goals objectives and game play structures are very different.
Re: Need modeler for Evolution RTS
Posted: 06 Apr 2009, 21:52
by Forboding Angel
My reply went quite offtopic, so I posted it in the offtopic forum: Linky no worky, refer to swift's reply above for a tl;dr of what I said.
Re: Need modeler for Evolution RTS
Posted: 06 Apr 2009, 22:44
by SwiftSpear
That thread probably would have been better suited to the FGJL rage forum. Anyways, for people wondering why the link doesn't work, the thread was removed.
Re: Need modeler for Evolution RTS
Posted: 06 Apr 2009, 22:48
by Forboding Angel
I wasn't RAEGing tho. I mean if I was actually pissed off, then yeah, I'm with you on that, but I wasn't actually pissed off.
Internet raeg != RL raeg, hopefully that makes some bit of sense.
To my credit, some of that irritation stemmed from emmanuel's drivel here and in the lobby, but at the same time, that isn't the first time I've gotten that question and I guess it's just getting old. :-/
Speaking of, that replay I was talking about is on adune, it's the game on cometcatcher. If you watch it, you will see why I was so upset after reading the chat crap.
Re: Need modeler for Evolution RTS
Posted: 06 Apr 2009, 23:07
by lurker
Mod log shows no posts deleted, no edits (at least by mods), the posts that were moved have no content in them, I'm confused.
Re: Need modeler for Evolution RTS
Posted: 06 Apr 2009, 23:11
by Forboding Angel
It's because I thought better of it as with my luck it would prolly cause a massive flamewar and I didn't want to be responsible for that simply because I spoke my mind. I'll pm it to you as I copied it to notepad right before I posted (I always do that on long posts in case the forum gobbles it).
Ack I didn't answer your question. I must have hit the button to complete my edit right before he spamboxed it. (I removed all the content for the reaosns above)
Re: Need modeler for Evolution RTS
Posted: 06 Apr 2009, 23:20
by SwiftSpear
He made a new topic in off topic lurker, and I spamboxed it after I read it.
Re: Need modeler for Evolution RTS
Posted: 07 Apr 2009, 02:04
by Argh
All raeg aside, looks great, Forb, glad to see the art heading in a really good direction

Re: Need modeler for Evolution RTS
Posted: 07 Apr 2009, 02:32
by Forboding Angel
Thanks

We're trying like hell to put out some nice quality stuff. And as a result of this I'm learning what not to do when unwrapping a model lol
Re: Need modeler for Evolution RTS
Posted: 07 Apr 2009, 09:52
by Forboding Angel
Re: Need modeler for Evolution RTS
Posted: 07 Apr 2009, 10:01
by Forboding Angel
I couldn't bring myself to be happy with how brilliantly bright the teamcolor turned out, so I made this little change which made me a lot happier with it.