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Re: Kbot-map Competition
Posted: 05 Apr 2009, 01:42
by Beherith
Ooh yeah hunterw, lookin great!
Bring it on bitch
Would you mind tweaking that bumpwater? it looks off
Re: Kbot-map Competition
Posted: 05 Apr 2009, 08:57
by hunterw
Beherith wrote:Ooh yeah hunterw, lookin great!
Bring it on bitch
Would you mind tweaking that bumpwater? it looks off
i wanted to make the shore waves smaller but afaik theres no setting for that
i think i may turn down the reflectivity from the side. overhead view looks good though.
Re: Kbot-map Competition
Posted: 05 Apr 2009, 09:09
by Warlord Zsinj
<3 the nice height variation, hunter, nice!
I look forward to seeing the metal distribution, I hope the lowgrounds are really hard to hold but strategically essential...
Re: Kbot-map Competition
Posted: 05 Apr 2009, 13:32
by Beherith
Water looks almost white from this angle.
But the fog and skybox blend is superb.
Re: Kbot-map Competition
Posted: 05 Apr 2009, 15:12
by SirArtturi
Beherith wrote:Water looks almost white from this angle.
But the fog and skybox blend is superb.
Yea but that is because of the bumbwater that creates waves... That is kinda fail imo if you want rivers or small pools on your map... There should be option to turn if off or option to turn on flow like effect ?
Re: Kbot-map Competition
Posted: 05 Apr 2009, 15:33
by Warlord Zsinj
Yeah, agreed, that water renderer can look pretty odd on maps with rivers, like river dale or tabula
Re: Kbot-map Competition
Posted: 05 Apr 2009, 16:52
by 1v0ry_k1ng
15 days left to enter your maps
Re: Kbot-map Competition
Posted: 05 Apr 2009, 18:58
by Jazcash
1v0ry_k1ng wrote:15 days left to enter your maps
NEXT UP, HOVERS-MAP COMPETITION!
Re: Kbot-map Competition
Posted: 06 Apr 2009, 10:45
by hunterw
my entry for your competition is Talus

viewtopic.php?f=13&t=18344
Re: Kbot-map Competition
Posted: 06 Apr 2009, 17:20
by Pxtl
JAZCASH wrote:1v0ry_k1ng wrote:15 days left to enter your maps
NEXT UP, HOVERS-MAP COMPETITION!
Small Supreme reveals a way to force players to make hovers - a map with large seas, but the seas aren't connected.
Want a real challenge? Make a map that's good for amphibs.
Re: Kbot-map Competition
Posted: 06 Apr 2009, 17:50
by Jazcash
Want a real challenge? Make a map that's good for Juggernauts and Spiders.
Re: Kbot-map Competition
Posted: 06 Apr 2009, 18:35
by Hoi
JAZCASH wrote:Want a real challenge? Make a map that's good for Juggernauts and Spiders.
SPEEDMETAL
Re: Kbot-map Competition
Posted: 06 Apr 2009, 19:04
by Jazcash
Hoi wrote:JAZCASH wrote:Want a real challenge? Make a map that's good for Juggernauts and Spiders.
SPEEDMETAL
Juggs are slow. Needs terrain speed of over 9000.
Re: Kbot-map Competition
Posted: 07 Apr 2009, 18:56
by SirArtturi
Nice to see so much made and such enthusiasm arised.
However, I'm starting to wheel a bit overwhelmed by the amount of maps realesed in so dense... I don't like this kinda competions actually, because it overwhelms the map scene and makes them less played, no matter how win the released maps would be...
I won't participate in this contest. I'll do next one when I feel like and I'm happy with the idea.
Re: Kbot-map Competition
Posted: 08 Apr 2009, 12:15
by 1v0ry_k1ng
I dont think this stuff stops maps being noticed; conquest of paradise has completely taken over spring 1944 to become the new DSD, and everyone is just getting into talus
I've played more games on beheriths new maps than every other map put together in the last ten days
Re: Kbot-map Competition
Posted: 08 Apr 2009, 13:49
by MidKnight
If you haven't guessed the obvious yet,
this is my entry to the competition. Expect the heightmap to improve in future revisions (READ: a few days).

Re: Kbot-map Competition
Posted: 11 Apr 2009, 05:58
by genblood
Here is my map for the entry ....

Re: Kbot-map Competition
Posted: 12 Apr 2009, 07:21
by BlueFrost
figuring that i wont be back on these foroms for a while ill say 2 things...
1. ur lucky i cant make a 16x16 :D
2. beh and huterw good job cant really vote between those
Re: Kbot-map Competition
Posted: 13 Apr 2009, 13:50
by 1v0ry_k1ng
one week left to make entries !
Re: Kbot-map Competition
Posted: 21 Apr 2009, 09:31
by Sabutai
I'm not participating. This might take another week or two but I'd rather make a good map instead of rushing one.