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Re: Faceless' wips

Posted: 17 Mar 2009, 23:04
by Forboding Angel
Thanks swift. I hadn't replied yet cause I didn't originally intend to muck up his thread with unrelated bullspunk.

Concerning gameplay, have you tried any of the 1.x stuff? It's actually pretty darn good :-) A lot better than previous versions.

Long explanation short, yep I would like for someone to remodel them for me (or a whole bunch of someones), I'm working on a bunch of really cool stuff atm (and so is lurker, once his finals stop kicking his ass :-)), and basically this is one of the things that needs to be done.

I'd like to point out that my models themselves aren't THAT bad, but the design of them is extremely bland, and could definitely be done much better by someone who isn't me and actually knows how to work well in a modelling program.

As overkill said, I originally wanted to try doing it myself to see if I could get them to a nicer state (which I accomplished), but nicer in this context doesn't exactly mean good :?

As you said swift, the game is far from neglected, I put a lot of time and a lot of trouble into fixing things as I find them, and a lot of time arguing with google and lurker regarding gameplay changes etc (so far they have won every time, and every time the game has largely benefited from it... All I want is for people who have a complaint is to validate it in a way that makes sense for the betterment of the game, and they are good at doing that).

I suppose the thing I don't trumpet well enough is there there aren't any restrictions on the remodel save one. The weapons have to look like they are capable of firing the current weapon. I'm sure that you all can agree that that is a fairly loose and reasonable request. For example, the terra lighttank shoots a laser. All I want for it's replacement is that the weapon mounted on the tank at least remotely look like it could fire that type of weapon.

Pressureline and overkill, I would LOVE to have anything you would like to contribute, of course everyone gets credit for their own stuff, and the model's / textures don't have to be ccbyncsa or however the hell you say it, like the game itself is.

This extends to everyone else here as well. The design doesn't HAVE to follow a particular asthetic. Lets be honest, TA designs didn't really follow any particular rules and it turned out very well imo. So there is some real freedom here for creativity. :-)

Re: Faceless' wips

Posted: 17 Mar 2009, 23:55
by Pressure Line
Forboding Angel wrote:I suppose the thing I don't trumpet well enough is there there aren't any restrictions on the remodel save one. The weapons have to look like they are capable of firing the current weapon. I'm sure that you all can agree that that is a fairly loose and reasonable request. For example, the terra lighttank shoots a laser. All I want for it's replacement is that the weapon mounted on the tank at least remotely look like it could fire that type of weapon.
I should probably download a copy of Evo at some point ^_^
Forboding Angel wrote:Pressureline ... don't have to be ccbyncsa or however the hell you say it, like the game itself is.
I'd just release it as PD anyway.

*edit* yeah Swift, you should probably split this out ;)

Re: Faceless' wips

Posted: 18 Mar 2009, 00:45
by overkill
I 'spose I could whip up some EXPLORER units between working on steampunk mod, a mod for DF, and real life.

(Actually I am just trying to put off UV mapping a certain over detailed building I made, df mod isnt that time consuming nor is rl)

Re: Faceless' wips

Posted: 18 Mar 2009, 01:02
by MidKnight
@ overkill's microtext: I saw that building... that thing is INSANE! how're you gonna animate it!? for goodness's sake! it's got a freaking conveyor belt! :P

err... that was really off-topic... :|

Re: Faceless' wips

Posted: 18 Mar 2009, 02:57
by overkill
well, I am going to merge the actual conveyors and they objects they...convey and use the tank track method i think. The thing is, not all objects on the conveyor can share the same textures, as some will glow after they come out of the flame bath, and when they are cooling down after they get "stamped".

Man, I feel bad for derailing poor faceless' thread :oops: can this get split or something?

Re: Faceless' wips

Posted: 19 Mar 2009, 02:04
by faceless
i have nothing agaunst working for evo team as well ;) Just send me concepts, or at elast some deesscriptions, of race/technology/units so i get a general idea. You should also try asking for help on some forums (blenderartist.org perhaps). Maybe you find artists willing to make models just for practice or to put it in their portfolio ;)
And here si slow progress on ak:
http://yfrog.com/0qakfacemakoverp

@down: it's not normalmapped yet, its modelled ^^

Re: Faceless' wips

Posted: 19 Mar 2009, 02:11
by MidKnight
Ooh... normalmapped hexagons! :o :mrgreen:

EDIT: @up: WHAT NAO!????????!?!?!! that's INSANE! :shock:

Re: Faceless' wips

Posted: 19 Mar 2009, 02:42
by rattle
bees are the weak spot, it won't escape the honey detectors

Re: Faceless' wips

Posted: 20 Mar 2009, 02:53
by Forboding Angel
It's my terra lighttank, fires a laser and has a nice bit of los/radar coverage.

This model is retardedly basic so just use your imagination. They are built pretty frequently, prolly 1500 poly limit. Essentially take this, redesign it, and make it not suck balls. It doesn't even need to look remotely the same either. No restrictions other than the fact that it has limited radar and fires a laser.
tlighttank.jpg
(177.61 KiB) Downloaded 41 times

Re: Faceless' wips

Posted: 20 Mar 2009, 05:22
by MidKnight
@forb: if you can stand to wait till April 5th (end of my spring hiatus) I can model that for you :-)

Re: Faceless' wips

Posted: 20 Mar 2009, 05:35
by Forboding Angel
oh but there is plenty to go around :-)

http://evolutionrts.info/evolutionpatches/

Re: Faceless' wips

Posted: 23 Mar 2009, 17:29
by faceless
Remade top, actually ready, changed hips. Arms waiting for redesign.
Image

Re: Faceless' wips

Posted: 23 Mar 2009, 20:34
by MidKnight
EPIC

Re: Faceless' wips

Posted: 23 Mar 2009, 20:45
by Forboding Angel
fuck me :shock:

Re: Faceless' wips

Posted: 23 Mar 2009, 20:47
by Hoi
Well actually, highpoly, that makes it look epic (pic related).

Still a very nice model, good job Faceless :wink:

Image
(Yes, I googled that, and right click>view image for larger)

Re: Faceless' wips

Posted: 23 Mar 2009, 21:04
by smoth
only idiots go ga-ga for greebles.

Re: Faceless' wips

Posted: 24 Mar 2009, 00:30
by MidKnight
How about the resultant normal map?

Re: Faceless' wips

Posted: 24 Mar 2009, 00:50
by smoth
smoth wrote:only idiots go ga-ga for greebles.

Re: Faceless' wips

Posted: 25 Mar 2009, 11:12
by SwiftSpear
Lol @ tire greebles

Re: Faceless' wips

Posted: 26 Mar 2009, 00:37
by IllvilJa
That big missile truck model has a certain H.R Giger feel to it...

(and yeah, that was supposed to be a compliment ;) ).