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Re: Hoi's wip thread
Posted: 26 Apr 2009, 17:40
by smoth
don't use a busy background it makes it hard to focus on the image.
Re: Hoi's wip thread
Posted: 26 Apr 2009, 21:20
by Jish
imno (in my nooby opinion) the around the wheels it looks abit too bright
Re: Hoi's wip thread
Posted: 27 Apr 2009, 09:27
by Neddie
Flames on the texture, or racing stripes. Something appreciably street bling.
Re: Hoi's wip thread
Posted: 27 Apr 2009, 18:13
by Hoi
Oops (Don't delete please)
Re: Hoi's wip thread
Posted: 27 Apr 2009, 18:14
by Hoi
Wip Wip!
I think it'll be done soon, any logo requests?
Re: Hoi's wip thread
Posted: 27 Apr 2009, 20:01
by Jish
lol the way the wheels are connected to the car makes it look like a toy car
Re: Hoi's wip thread
Posted: 27 Apr 2009, 20:28
by Jazcash
- WTF.png
- (279.95 KiB) Downloaded 68 times
Re: Hoi's wip thread
Posted: 27 Apr 2009, 21:26
by Hoi
Re: Hoi's wip thread
Posted: 27 Apr 2009, 22:52
by SPRKH
Needs contrast.
Re: Hoi's wip thread
Posted: 27 Apr 2009, 23:31
by Hoi
Contrast on what? Could you be more specific?
Re: Hoi's wip thread
Posted: 28 Apr 2009, 00:25
by Argh
More specifically, it needs preshading on the upper surfaces, and use higher contrast on the tires / wheels.
Re: Hoi's wip thread
Posted: 28 Apr 2009, 00:32
by smoth
Re: Hoi's wip thread
Posted: 28 Apr 2009, 01:20
by rattle
fullbright shots?
Re: Hoi's wip thread
Posted: 28 Apr 2009, 08:43
by Hoi
Argh wrote:More specifically, it needs preshading on the upper surfaces, and use higher contrast on the tires / wheels.
There was preshading, but not strong enough then I guess, I made it stronger. And I increased the contrast.
(Yes, fullbright)
Ooh, and I made a little mistake in the uvmap, so now there's a seam (near the front window), but I'll fix it by putting a logo on it.
Re: Hoi's wip thread
Posted: 28 Apr 2009, 12:22
by daan 79
Rotate the front wheels can be doen easy. I like the texture and the model. The blue could be teamcolor.

Re: Hoi's wip thread
Posted: 28 Apr 2009, 19:28
by Jish
it would look odd with a big army of them all with number 07 maybe you should put something else there
Re: Hoi's wip thread
Posted: 28 Apr 2009, 19:45
by KaiserJ
looks neat, hoi! i like how you've used (i would imagine) a real tyre texture and included it in your model.
as far as logos go... what about that red one in the top left of the page? that's for something important, right ^^
Re: Hoi's wip thread
Posted: 28 Apr 2009, 20:11
by Hoi
Yeah, I was thinking about using the pring logo :D
Re: Hoi's wip thread
Posted: 28 Apr 2009, 20:30
by Argh
There was preshading, but not strong enough then I guess, I made it stronger. And I increased the contrast.
Some of it's still giving the wrong cues, lightwise. Don't get me wrong, I can see what you're doing, but remember, this preshading stuff is basically about faking things to increase the 3D feel of the object in-game.
The sides of the cockpit, for example, need to be darker than the top. And the area where the body curves towards the belly should be a lot darker, imo. And I'd probably lighten the very top of the entire body a bit more. It'll feel a bit cartoony in your editing environment, when it's starting to get to the point it needs to be.
Re: Hoi's wip thread
Posted: 28 Apr 2009, 20:51
by Jazcash
Paint it in decals and sponsors.