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Re: Metropolis Spring

Posted: 11 Feb 2009, 23:47
by R-TEAM
Hi,

nice mod - totaly different to the others ;)
but -> please disable [or make optional] the "gogo-gogo-..."
spaming of the chat window ...
It makes chat and other messages hard readable ...

Regards
R-TEAM

Re: Metropolis Spring

Posted: 12 Feb 2009, 10:35
by Anarchid
please disable [or make optional] the "gogo-gogo-..."
Seems i forgot to disable another of them debug messages. :P
Which one it was?

Re: Metropolis Spring

Posted: 12 Feb 2009, 12:26
by KDR_11k
Just grep for Echo in your LuaRules folder...

Re: Metropolis Spring

Posted: 13 Feb 2009, 13:23
by Jasper1984
Oops posted a post in the wrong place!

Re: Metropolis Spring

Posted: 13 Feb 2009, 13:45
by lurker
You can delete your post if it's the last in the topic in most of the subforums.







Too late now. ;)

Re: Metropolis Spring

Posted: 06 Apr 2009, 15:53
by Anarchid
Boo of the dead.

Some stupid reality came messing with my plans, so unfortunately none of units donated by daan79 made it into the mod yet. Neither did the readme.

But just to show that even dead can danse - here is 0.15. It has the whole two advancements over 0.14 - ostwinds will now shoot down myko sticks, and units won't autotarget non-player buildings unless set for autoconquest.

Note that the version on darkstars.co.uk differs from the one on jobjol and is by all means utterly broken. If anyone knows how to delete the latter...