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Re: Best units in any mod? Use simple math!

Posted: 01 Feb 2009, 20:14
by KDR_11k
1. BadTargetCategory. Use it. You know what it also does? Makes the unit pick a new target when it has a bad target and a good one is available.
2. CA went the opposite route. It just takes some design decisions.

Re: Best units in any mod? Use simple math!

Posted: 01 Feb 2009, 21:16
by Gota
Yeah there are enough tags to control that sort of targetting..