Re: Merc Squad 0.3b
Posted: 01 Jan 2009, 18:43
I am actually quite interested in this game. Since I am an old fun of GCI and II, Ill try to give more details about the system of GCI (since the second version was more popular-oriented and the gameplay was worse)
The system was very similar to yours here. You are not given credits, but you are given squads for a mission (for multiplayer you have some equivalent to credits if I recall correctly)
For example :
Given 1 dropship, which can fit say 3 squads, and you can choose from
2 marine squads (good against marines)
2 rocket marine squads (they are smalller and are oriented against vehicles and not troops)
1 light tank squad (good against marines)
You can only deploy the dropship once, so you do not have to guard the deployment area, which means that there is no "camp" involved and once the dropship is away, the units you have is the only thing you control.
The units included tanks, marines, light vehicles, airplanes, with a lot of different special abilities, starting from just a simple charge for the marines, and up to a deployable auto-repair station for the heavier tanks, and even nuclear shells for artillery and bombs for bombers.
The multiplayer was surprisingly well balanced, besides a few miscounts (such as common technique was to get bombers with afterburners and nuclear bombs, basically wiping out the opponent's spawn on small maps).
The main idea was exactly the same as yours, its a tactical game, you control your squad, you have to wipe out the enemy. You use grass and plants and buildings to take cover, and even portable cloaking fields on several units, which further reduce effective LOS of the enemy.
The engine used was very similar to spring, I dont even actually recall units to be able to modify the terrain. The gameplay was generally very interesting both for single player and for multiplayer.
And as I said, I recall that the game was released free to public So googlesearch might dig something up. If you will be interested, give me a shout, Ill try to find it.
The system was very similar to yours here. You are not given credits, but you are given squads for a mission (for multiplayer you have some equivalent to credits if I recall correctly)
For example :
Given 1 dropship, which can fit say 3 squads, and you can choose from
2 marine squads (good against marines)
2 rocket marine squads (they are smalller and are oriented against vehicles and not troops)
1 light tank squad (good against marines)
You can only deploy the dropship once, so you do not have to guard the deployment area, which means that there is no "camp" involved and once the dropship is away, the units you have is the only thing you control.
The units included tanks, marines, light vehicles, airplanes, with a lot of different special abilities, starting from just a simple charge for the marines, and up to a deployable auto-repair station for the heavier tanks, and even nuclear shells for artillery and bombs for bombers.
The multiplayer was surprisingly well balanced, besides a few miscounts (such as common technique was to get bombers with afterburners and nuclear bombs, basically wiping out the opponent's spawn on small maps).
The main idea was exactly the same as yours, its a tactical game, you control your squad, you have to wipe out the enemy. You use grass and plants and buildings to take cover, and even portable cloaking fields on several units, which further reduce effective LOS of the enemy.
The engine used was very similar to spring, I dont even actually recall units to be able to modify the terrain. The gameplay was generally very interesting both for single player and for multiplayer.
And as I said, I recall that the game was released free to public So googlesearch might dig something up. If you will be interested, give me a shout, Ill try to find it.