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Re: MechCommander 2 Art Assets.

Posted: 21 Nov 2008, 20:09
by Pressure Line
Microsoft EULA wrote:3. Conditions and Limitations
(A) Limitation on Commercial Distribution- Notwithstanding the rights granted in section 2(A) above, you are not granted any rights to commercially distribute any artwork from the software (├óÔé¼┼ôArt Assets├óÔé¼┬Ø) in any derivative work or otherwise. Microsoft grants you a limited, non-exclusive, worldwide, royalty-free copyright license to use, reproduce and distribute the Art Assets on a non-commercial basis only.

Re: MechCommander 2 Art Assets.

Posted: 22 Nov 2008, 11:00
by Pressure Line
Second lot is ready, follow the link for details and downloads for the MechCommander 2 Industrial Pack.

Re: MechCommander 2 Art Assets.

Posted: 22 Nov 2008, 20:56
by bobthedinosaur
oh crap! well wheres the mc2 spring mod?

Re: MechCommander 2 Art Assets.

Posted: 25 Nov 2008, 22:24
by Saktoth
AF wrote:I would suggest going to the infinity universe forums and inquiring about their models. They have a vast array of community contributed models for their cityscapes.
God, if we could get any of their models for a space mod or whatever, it'd be so great.

I was hanging around their forum some time ago, and they rejected a BUCKETLOAD of really nice looking models and modellers for not fitting the style, or whatever. I was aghast. How many projects could use those models?

If we could just get their rejects and leftovers we could make an amazing looking space mod.

I wouldnt know how to broach the subject though. 'Hey, can we have your rejects?'

Re: MechCommander 2 Art Assets.

Posted: 26 Nov 2008, 01:09
by KaiserJ
dude some of those look so awesome, can't wait to plonk them into a map

Re: MechCommander 2 Art Assets.

Posted: 26 Nov 2008, 01:27
by Pressure Line
i need to re-release the city pack, fix uvs and add 3 new buildings in

Re: MechCommander 2 Art Assets.

Posted: 26 Nov 2008, 06:33
by Pressure Line
Rereleased the City Block Pack, now includes 3x 6 story buildings, i also adjusted the UV's so they would work in spring :)

Follow the link for details and downloads for the MechCommander2 City Block Pack v2.

Re: MechCommander 2 Art Assets.

Posted: 26 Nov 2008, 07:01
by smoth
hey, thanks for using the thread! I was thinking that was a failed effort! with the buildings in that thread, the mappers, have buildings, rocks trees, no excuses :O

Re: MechCommander 2 Art Assets.

Posted: 26 Nov 2008, 08:59
by Pressure Line
smoth wrote:hey, thanks for using the thread! I was thinking that was a failed effort! with the buildings in that thread, the mappers, have buildings, rocks trees, no excuses :O
kekeke thats what the thread is for :)