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Re: Ta: Kingdoms Spring

Posted: 23 Oct 2011, 22:37
by wilbefast
Afraid "free as a bird" was sarcasm... but being half-British, half of me is possessed by a psychopathic sense of duty. Azaremoth, what have you done :shock:

Let's see if I can't fit things somewhere in my current list of priorities...
  1. Master's Degree (till July '13)
  2. Biotop (till it's done - hopefully soon)
  3. ai-class.com (till Dec. '11)
  4. ml-class.org (till Dec. '11)
  5. Preparing for Game Jam (Nov. '11)
  6. Painting the walls of my flat
  7. Finding a bed, otherwise my mattress will get all mouldy (I think)
  8. Finding a phone, so I can answer when people call my landline
  9. Learning JS/HTML5/WebGL for shiggles
  10. Social Life (lololololol) :lol:
Now that I think of it, it seems like the start of next year might be a good time for start a new project. After the exams :?

edit: I also had trouble unzipping. Also the ubuntu repos seem to have an old version of spring that won't run online :|

Re: Ta: Kingdoms Spring

Posted: 24 Oct 2011, 05:22
by MidKnight
wilbefast wrote:half-British...
psychopathic sense of duty.
C-Cirr?







-- On topic --
Back in 2010, when fantasy moddev was active, maackey, willbe, and car had 3 separate fantasy mod projects. I helped out where I could and pestered maackey with my silly ideas about how Meridian should play. We had this cool system where we let each other share code and assets between projects, though, so that we could get something that ambitious done with just a few people.

For example, maackey made a catapult model, which I then textured, which was later used as the basis for the object throwing Lua Car made that later turned into ANGRY GORILLA.

What eventually happened is that maackey and I got busy with Real Life (TM) at around the same time and never really came back to the project.

Car embraced LuaCob and the new obj format, since he's a coder by trade and didn't want to deal with the ridiculous 3D workflow Spring has. He got burned when Kloot's loader experienced bugs and assimp got delayed.

Willbe told us what happened to willbe :p

It's been a year. Others, correct me where I'm wrong. :-)

Re: Ta: Kingdoms Spring

Posted: 24 Oct 2011, 20:28
by azaremoth
My upload was broken (no idea why) - I have reuploaded, downloaded and tested it. It should be working now.

http://azaremoth.supremedesign.org/data ... ngdoms.sdz
knorke wrote:Are those models from glest? The castle seems
familiar
Yes - all human models are from Glest.
wilbefast wrote:Afraid "free as a bird" was sarcasm... but being half-British, half of me is possessed by a psychopathic sense of duty. Azaremoth, what have you done :shock:
I am just trying to push some people to do a little work! I did nearly all of the imperial guards models while doing the MSc. You just have to prioritize - do it with a German sense of duty :wink:

Re: Ta: Kingdoms Spring

Posted: 24 Oct 2011, 21:56
by Manolo
i want help too :/
with something...
can count with me ;D

Re: Ta: Kingdoms Spring

Posted: 25 Oct 2011, 18:19
by 1v0ry_k1ng
Image
Image
lol

one of these engines looks better suited to fantasy than the other.

Re: Ta: Kingdoms Spring

Posted: 25 Oct 2011, 20:23
by MidKnight
One of these engines actually exists and is available to content developers.
:|

Re: Ta: Kingdoms Spring

Posted: 25 Oct 2011, 20:53
by PicassoCT
1v0ry_k1ng wrote:
Image
Image
lol

one of these engines looks better suited to fantasy than the other.
not helpfool

Re: Ta: Kingdoms Spring

Posted: 25 Oct 2011, 21:39
by azaremoth
1v0ry_k1ng wrote: one of these engines looks better suited to fantasy than the other.
One of these engines is an open source project...
Manolo wrote:i want help too :/
with something...
can count with me ;D
Perfect - you and all other people are welcome to push the project. Here is a SVN:

https://pl5.projectlocker.com/fantasy/f ... gdoms/svn/
login: fantasykingdoms@springrts.com
password: spring

The first thing to discuss is a resource system. I think about something like: wood, gold (both reclaimed from features - renaming energy and metal) and upkeep (possible prerequisites gadget). Maybe the resources should be gathered and brought to a central building?
Alternative: One single resource (like the Mana in TA:K) - it is a little boring though. What do you think?

Re: Ta: Kingdoms Spring

Posted: 26 Oct 2011, 00:03
by knorke
azaremoth:
why not try to recruit the people for The Cursed?
I think that has the highest chance for sucess as it is already playable while this are basically some models in a sideproject...

Re: Ta: Kingdoms Spring

Posted: 26 Oct 2011, 01:04
by luckywaldo7
Would you sooner recruit people to work on spring tanks, knorke, or another project that has lots of content but is not yet quite playable?

Re: Ta: Kingdoms Spring

Posted: 26 Oct 2011, 01:40
by smoth
that isn't an equivalent comparison.

Re: Ta: Kingdoms Spring

Posted: 26 Oct 2011, 02:03
by Manolo
azaremoth wrote:
1v0ry_k1ng wrote: one of these engines looks better suited to fantasy than the other.
One of these engines is an open source project...
Manolo wrote:i want help too :/
with something...
can count with me ;D
Perfect - you and all other people are welcome to push the project. Here is a SVN:

https://pl5.projectlocker.com/fantasy/f ... gdoms/svn/
login: fantasykingdoms@springrts.com
password: spring

The first thing to discuss is a resource system. I think about something like: wood, gold (both reclaimed from features - renaming energy and metal) and upkeep (possible prerequisites gadget). Maybe the resources should be gathered and brought to a central building?
Alternative: One single resource (like the Mana in TA:K) - it is a little boring though. What do you think?
thank you a lot :D

i think if we could make 1 resource (mana) will be cool :P
but if we cant do it, we could make 2 resources like wood and gold :D

Re: Ta: Kingdoms Spring

Posted: 26 Oct 2011, 02:06
by knorke
i never got people asking ;)
but you are right, this "why don't X and Y just work together to make Z" comes up often but is ultimately a stupid/unanswerable question.
It just crossed my mind because TC was used as basegame and still seems close to that. New download works btw.
The first thing to discuss is a resource system.
traveling traders horse cart thingies! They appear at map edges from time to time and bring you resources. Kill the enemies traders to deny him resources.

Re: Ta: Kingdoms Spring

Posted: 26 Oct 2011, 02:25
by maackey
Wow this thread brings back some memories. (the warm and fuzzy kind)

To clarify MK: I scrapped Meridian for more than just RealLife(tm) taking over... I was (and still am) disappointed at the animation and mesh deformation etc. for portraying biological things in the engine. Its still currently my biggest pet peeve about spring. (although anims aren't that bad)

@knorke: that was actually one of my main ideas for resources in Meridian :P except you'd build your own and send them to points on the map sort of like AOE caravans.

I'd like to get back into modeling/animating given this time glut I've gotten myself into after midterms and before finals/end of semester projects. Unfortunately I don't think it will last long... but oh well.

Re: Ta: Kingdoms Spring

Posted: 26 Oct 2011, 10:04
by azaremoth
knorke wrote:azaremoth:
why not try to recruit the people for The Cursed?
I think that has the highest chance for sucess as it is already playable while this are basically some models in a sideproject...
You did't get the idea here. I am offering a basic structure for others to do a project. I said this twiche now - THIS IS NOT GOING TO BE MY PROJECT (just to make it clear now :-) ). I have more then enough to do with The Cursed. I clearly see my role as marginal support here.

What do you mean with "succes" btw.? The Cursed is as playable as BA, EvoRTS, Spring 1942 and many other projects. People should not confuse "continously improved" with "not finished". But that is true for many people :(
Manolo wrote:thank you a lot :D

i think if you can make 1 resource (mana) will be cool

but if you cant you can make 2 resources like wood and gold :D
Wrong usage of "you" here ;). It is either a "we could" or "I will try to". You have svn acces. Go and try to do some things on your own to support the project.

Re: Ta: Kingdoms Spring

Posted: 26 Oct 2011, 11:50
by PicassoCT
knorke wrote:i never got people asking ;)
but you are right, this "why don't X and Y just work together to make Z" comes up often but is ultimately a stupid/unanswerable question.
It just crossed my mind because TC was used as basegame and still seems close to that. New download works btw.
The first thing to discuss is a resource system.
traveling traders horse cart thingies! They appear at map edges from time to time and bring you resources. Kill the enemies traders to deny him resources.
Pride and Prejudice is what keeps the helpers away.

Re: Ta: Kingdoms Spring

Posted: 26 Oct 2011, 12:13
by Manolo
azaremoth wrote:
Manolo wrote:thank you a lot :D

i think if you can make 1 resource (mana) will be cool

but if you cant you can make 2 resources like wood and gold :D
Wrong usage of "you" here ;). It is either a "we could" or "I will try to". You have svn acces. Go and try to do some things on your own to support the project.
ok sorry lol

changed "you" to "we" :p
i'm bad in english ._.

Re: Ta: Kingdoms Spring

Posted: 31 Oct 2011, 21:39
by knight133
You know about stronghold 3 right? Do you think it will be cool if someone made an mod of it? Image

Re: Ta: Kingdoms Spring

Posted: 31 Oct 2011, 21:59
by MidKnight
Woah! That would be cool!

Hmm. What if that somebody were you? I'm sure that you could learn enough to get a basic mod up and running with a few weeks' time.

If you need help understanding, ask specific questions. We're all very busy people, but we'll do our best to answer.

Good luck! :-)

Re: Ta: Kingdoms Spring

Posted: 31 Oct 2011, 23:48
by Karl
MidKnight wrote:
knight133 wrote: it will be cool if someone
Hmm. What if that somebody were you?
Yes you! No not you! Yes of course You! Why? Because you requested it
Did you heard that? no? Bad But its you!
It's.. You!