Re: Sovereignty of Units, or when Dgunning allies is acceptable.
Posted: 09 Jun 2008, 19:24
IIRC the ladder requires some kind of specific host or something? Why can this not be added to spring and this site as well?
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
lol straw man, pretty graphics are nice but the gameplay must be there.smoth wrote:The competitive player hates pretty graphics
smoth isn't a casual forumer, he plays the forums to winsmoth wrote:... sleksa ... sleksa ... sleksa ... sleksa ... sleksa ...
There could be purely competitive people, who get their fun when they realize they have beaten someone.
I find this deeply, deeply, personally insulting and it is a gross mis-representation of my position. As i said in my origional post- for me the fun is in matching wits, even if i lose (esp if he does something clever). All of you who say competitive players get thier joy from winning make me feel personally insulted. I do not think this is the position of anyone in this thread.such is the attitude of a competitive player. The game's fun factor is a direct reflection of whether you win or lose. Not everyone shares your view saktoth. Sure you have a finite time to play each day but if all you want to do is WIN then you play with the players you know you work well with.
Im the opposite, i care more about my enemies. If Google or Licho or Det are on my team instead of the other, i might as well not play.I guess they want to play with people they know and trust as allies. This, however, does not extend to enemies. It should, but no one really cares. Btw, there is room for goof-offs in stacked BA games, but I guess that's beside the point.
This is playing experimentally. I do it all the time its the only way to innovate strategically. When a player does this, he is trying to learn about the game through experimentation. A new player is just operating on a lower level, trying to find good strategies by a process of elimination, only he has to go through the stupid ones first. Most of the time he should listen to his allies if they say 'that doesnt work'. A player who is not trying to improve himself would not experiment... there is no reason to experiment unless it is to learn, this is basic human learning behaviour."I want to try using this unit this game", or "I wonder what would happen if I didn't build any attacking units" or even just generally playing the game without really any thought to how you can improve for next time or increase your performance. New players are forced into less structured play styles because they don't know better... but there's still a marked difference between someone who plays just screwing around and someone who observers other people's actions and strategies, and attempts to mimic them with the ultimate goal of being a good player.
Yes. Yes this! Thats what i mean by playing a screensaver rather than the game. Thats okay, you can do that, just do it somewhere where that sort of thing is acceptable. In most games, it isnt.they are more interested in things like watching explotions, or seeing units work, or making pretty bases. As if they have a private victory condition they must meet, as opposed to the simple one the game imposes of beating your opponents.
I had a most excellent game recently. Frostbite, 3v3. I coordinated before hand carefully, because you have to on frostbite. I went sea, ally went air, other ally went hover- per my instructions. Air player shut down the other air player using fighter rush, then dropped to the middle of the map and pushed land. Other player went hovers, which allowed me to go subs in the water. He took out the torpedo launchers, i took out the corvettes, then he pushed land (Actually, HIS ALLY COMDROPPED HIM to land), i compushed onto land, and we won in short order. It wasnt totally smooth but it was beautiful watching this come together.If you are doing random pick up and expect the players all to work well then you are dead wrong.
how does the ladder server acquire stats?Sleksa wrote:Does the ladder not serve this purpose?
Nobody has played ladder for a long time ~~
But yes, ultimately ladder serves this purpose by providing win-loss statistics.
In spring you need a separate client, however every other game has a built-in stats system (wc3 battle.net, supcom gpgnet)smoth wrote:how does the ladder server acquire stats?Sleksa wrote:Does the ladder not serve this purpose?
Nobody has played ladder for a long time ~~
But yes, ultimately ladder serves this purpose by providing win-loss statistics.
And you say that a casual gamer only wants a screensaver, I am to not be insulted? Saying that to you is a battle of witts and to people like me it is a screensaver, well that is insulting, I wasn't insulted but I could have been. The difference is pretty small but puts the two hugely opposed to one another. I meet people who are highly competitive, they always have to win are out to prove something. Everything is about being attacked and it is all very personal because the person ties thier happyness into a game.Saktoth wrote:I find this deeply, deeply, personally insulting and it is a gross mis-representation of my position.
We should try and see if the lobby devs would consider adding it into the lobby?Sleksa wrote: In spring you need a separate client, however every other game has a built-in stats system (wc3 battle.net, supcom gpgnet)
Sure, I never said you are purely competitive. I know some rare cases have a primordial instinct to be the best no matter what. That is the extreme form of competitiveness. I belive you are somewhere between that and this:Saktoth wrote:I find this deeply, deeply, personally insulting and it is a gross mis-representation of my position.
Teutooni wrote:There might also be players who play to win to the best of their ability, but ultimately don't care if they lose. The fun is in the interaction with the enemy. I think the majority of avarage to good players are like this, myself included.
either the lobby uploads infolog & replay to the ladder website automatically at the game end or either the player who lost do it manually trough the web interfacesmoth wrote:how does the ladder server acquire stats?Sleksa wrote:Does the ladder not serve this purpose?
Nobody has played ladder for a long time ~~
But yes, ultimately ladder serves this purpose by providing win-loss statistics.
iirc the laader site doesn't parse the replay atm (it was planned to add that), but you'll better ask meltrax to be suresmoth wrote:Oh so it grabs the whole replay!?!?! wow, there is soo much data there!
It would be cool if the lobby had a checkbox when hosting a game:
[ ] submit results to ladder tracker
where it would send a stripped down version of the replay. The replay could be stripped down and we still have ample stats. Stats like who killed how many units, Who lost the most etc...?
that would be really cool!
Nope, ladders system is non-zero-sum.EDIT: before you ask the ladder uses the ELO ranking system
Nope, just the latest TASC. All you gotta do is update it.In spring you need a separate client, however every other game has a built-in stats system (wc3 battle.net, supcom gpgnet)
I said no such thing. I never equated the 'playing a screensaver' with 'casual play'.And you say that a casual gamer only wants a screensaver, I am to not be insulted?
It depends how i lost. If i lost due to the enemy playing in a superior fashion, i usually enjoy it and want to play again. If i lost due to allies who play poorly despite me specifically instructing them how to play better (they refuse to listen) i feel frustrated. I dont require competence (though id prefer it) from my allies, merely cooperation.What is your attitude when you lose?
This is too open-ended a question.What is your definition of playing well?
Nothing wrong with it, we all do it a little, or we wouldnt like graphics in our games and wouldnt make krogs etc. But those who are playing merely for that reason- that is incompatible with my playstyle.However, what I am asking you, what is wrong with enjoying the eyecandy? what is wrong with using a less then optimal build if you LIKE the way the unit moves or acts?
How is playing to your strengths not competitive? How is picking a unit that suits your tactics and playstyle not competitive.Maybe you like hover units, sure they are not very good for cost but you hate dealing with water slowdown? This is not a hallmark competitive move but it is a casual move. Why would this be so wrong?
I know people who cannot stand to lose. They only play singleplayer, and they always use cheats. I find it kind of pathetic.Teutooni wrote:Sure, I never said you are purely competitive.
Even a player who plays only for that buzz when they win (and i dont think day, slek, etc are that sort of player but they can speak for themselves) plays for the buzz when they win a close-fought game. They arent playing for the cheap thrill of beating up a noob.
Again, i would define a competitive player as one who plays for the competition, with evenly matched enemies. I think that should be a clear definition really! That is me.
Sounds like a solid definition to me. Well, the 'Win at all costs' wasn't originally my idea of competitiveness either. I adopted it from previous posts.Saktoth wrote:Again, i would define a competitive player as one who plays for the competition, with evenly matched enemies. I think that should be a clear definition really! That is me.
Some idiots actually went out of their way to complain that a game is prettier than BA and therefore has worse gameplay without actually bothering to try playing it. They just looked at it and decided it must be worse because the developer(s) paid attention to graphics instead of only thinking about balancing (balancing does not require so much thinking that you cannot do anything else but it seems to be a common fallacy that graphics and gameplay are zero sum).LordMatt wrote:lol straw man, pretty graphics are nice but the gameplay must be there.smoth wrote:The competitive player hates pretty graphics
Strawmen manage to log into the forum though.LordMatt wrote:Some idiots is no less a strawman than what smoth said.
Well, then I will make it happen, with Lua. Should be easy enough. This is an engine feature, but a very poorly designed one, if this happens on a regular basis.There is no such thing as sovereignty of units. You just have your mouse, your keyboard and your balls. Thats it.
There is no player autonomy. There's just a engine and a goal for everyone to win, all the rest of the rules like no commbombing or no lame flash using or shitty porching with mmakers are only in your head.Oh wait, you guys have already tried, lamely, to defend such incredible violations of players' autonomy!
This isnt real life democratic country. You dont have any rights like i said. There's a engine, and a goal to win, just like chess has a board and pieces and a goal to checkmate the king.
Well, then I will make it happen, with Lua. Should be easy enough. This is an engine feature, but a very poorly designed one, if this happens on a regular basis.
The issue here, imo, is not about winning or losing. That's irrelevant.
It's about consent. You're violating people's autonomy when you do this kind of thing.
This is the big split. The mindset of the casual player is that there is nothing wrong. It's just a game and the whole point is playing it. If you find one strategy more fun, even if it is counterproductive in terms of victory as a goal, that's fine, use it. If you think the way some unit behaves is buggy and exploititive, that's fine, don't use it, even if you know that it will give you an advantage if you do. The mindset of the competitive player is different though, when you join a team game you enter into a pact with the other players that you will do your best to see to it that the team wins the game, if you don't, you're being disrespectful to the team.smoth wrote:And you say that a casual gamer only wants a screensaver, I am to not be insulted? Saying that to you is a battle of witts and to people like me it is a screensaver, well that is insulting, I wasn't insulted but I could have been. The difference is pretty small but puts the two hugely opposed to one another. I meet people who are highly competitive, they always have to win are out to prove something. Everything is about being attacked and it is all very personal because the person ties thier happyness into a game.Saktoth wrote:I find this deeply, deeply, personally insulting and it is a gross mis-representation of my position.
What is your attitude when you lose?
What is your definition of playing well?
Players porcing and tek2krog are experimenting sure WE know it doesn't work and they are douches for not listening or repeatedly trying it. However, what I am asking you, what is wrong with enjoying the eyecandy? what is wrong with using a less then optimal build if you LIKE the way the unit moves or acts? Maybe you like hover units, sure they are not very good for cost but you hate dealing with water slowdown? This is not a hallmark competitive move but it is a casual move. Why would this be so wrong?
We should try and see if the lobby devs would consider adding it into the lobby?Sleksa wrote: In spring you need a separate client, however every other game has a built-in stats system (wc3 battle.net, supcom gpgnet)