Posted: 21 Jun 2005, 16:10
I see you've all ignored my requests to proofread your posts. What can I say? Maybe you all really are lacking in neurones, rather than just lazy, as I originally thought.
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People should not be able to program their own AI dll's to do things for them. It is ludicrous to suggest such an option. Beyond ludicrous; it is rather the silliest game suggestion I have ever heard.
Take a step back, and think of the repercussions of allowing people to program their own AI's to do things for them. (hint: the only variable in a game of TA is player skill, because the game itself is constant. Try making the game itself a variable)
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Kixxe, everything you suggest is a bandaid solution. The advent of radar jammers does not make up for the fact that radar coverage is no longer of strategic importance, it is of complete necessity. I cannot attack a base unless I have radar targetting of that base. Anything otherwise would be suicide. That is bad gameplay. It gives far too much power to the defender, and makes attacking useless until such point as you progress to level 2 to get radar jammers. Why should be forced to have a radar jammer tag along for every battle, simply so that it has a chance? Radar jammers are meant for sneak attacks, and hiding parts of your base - not all attacks.
I advocate that dots should appear on the map, but units shouldn't auto-target them until a targeting facility is activated. I have yet to hear a logical argument against such a proposition.
And kixxe, your suggestion to down the power of flak cannons betrays your poor knowledge of the subject. Such a fix is a bandaid fix - and bandaids have the bad habit of coming off at the slightest shake. It doesn't tackle the problem at all. Primarily because the main source of anti-air aren't flak cannons, but missile units. Reducing the power of flak cannons, or missile units doesn't make aircraft less useless, it just makes aircraft AND flak cannons (or missile units) useless. What's more, it completely ignores the situation of other aircraft. Any defensively patrolling aircraft have a massive superiority over offensive aircraft, if they have radar coverage. Your bandaid fix doesn't cover that at all, does it?
And for godssake, kixxe, the word is QUESTION.
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Uh... Right. Brilliant philosophical leapJust remember power corrupts therefore knowledge corrupts.

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People should not be able to program their own AI dll's to do things for them. It is ludicrous to suggest such an option. Beyond ludicrous; it is rather the silliest game suggestion I have ever heard.
Take a step back, and think of the repercussions of allowing people to program their own AI's to do things for them. (hint: the only variable in a game of TA is player skill, because the game itself is constant. Try making the game itself a variable)
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Kixxe, everything you suggest is a bandaid solution. The advent of radar jammers does not make up for the fact that radar coverage is no longer of strategic importance, it is of complete necessity. I cannot attack a base unless I have radar targetting of that base. Anything otherwise would be suicide. That is bad gameplay. It gives far too much power to the defender, and makes attacking useless until such point as you progress to level 2 to get radar jammers. Why should be forced to have a radar jammer tag along for every battle, simply so that it has a chance? Radar jammers are meant for sneak attacks, and hiding parts of your base - not all attacks.
I advocate that dots should appear on the map, but units shouldn't auto-target them until a targeting facility is activated. I have yet to hear a logical argument against such a proposition.
And kixxe, your suggestion to down the power of flak cannons betrays your poor knowledge of the subject. Such a fix is a bandaid fix - and bandaids have the bad habit of coming off at the slightest shake. It doesn't tackle the problem at all. Primarily because the main source of anti-air aren't flak cannons, but missile units. Reducing the power of flak cannons, or missile units doesn't make aircraft less useless, it just makes aircraft AND flak cannons (or missile units) useless. What's more, it completely ignores the situation of other aircraft. Any defensively patrolling aircraft have a massive superiority over offensive aircraft, if they have radar coverage. Your bandaid fix doesn't cover that at all, does it?
And for godssake, kixxe, the word is QUESTION.