Page 4 of 7
Re: MR.D's Core remakes
Posted: 15 Apr 2008, 07:09
by MR.D
The CAN is fugly all on its own

Re: MR.D's Core remakes
Posted: 15 Apr 2008, 07:22
by Warlord Zsinj
<3 The Can
Re: MR.D's Core remakes
Posted: 15 Apr 2008, 08:02
by ironized
!<3 can
the can needs unexisting..
Re: MR.D's Core remakes
Posted: 15 Apr 2008, 08:34
by Warlord Zsinj
ironized < can
Re: MR.D's Core remakes
Posted: 15 Apr 2008, 10:47
by Machiosabre
I didnt know the can had a jetpack :O
Re: MR.D's Core remakes
Posted: 15 Apr 2008, 18:47
by Neuralize
Anyone else remember the great strife that filled the internet when the Can was released for the Ta Unit Viewer? What, the Can? That's the most retarded name I've ever heard, I'm not going to buy this game when it comes out. Damn dogs, that was like twelve, eleven years ago. Shit.
Re: MR.D's Core remakes
Posted: 15 Apr 2008, 20:15
by Sheekel
The Can is my favourite unit. It's slow and it waddles, but anything near a Can dies.
Re: MR.D's Core remakes
Posted: 15 Apr 2008, 21:37
by rattle
Weasel done, though there are errors in the damn model. In the first 10 seconds after spawning the first model (using CA, that is) I get a fuckton of error messages
(CobError: Invalid piecenumber for get piece_xz...) from using PIECE_XZ and PIECE_Y on a certain object. Before there were three different objects broken, now it's only one - no idea why. It's either Upspring which broke the model, or scriptor broke references in the script or it's just spring being weird. No idea...
Video here.
Re: MR.D's Core remakes
Posted: 16 Apr 2008, 13:39
by reivanen
nice!
Re: MR.D's Core remakes
Posted: 16 Apr 2008, 13:55
by clericvash
whats with the exhaust butt? lol
Re: MR.D's Core remakes
Posted: 16 Apr 2008, 14:35
by rattle
Uh... well should be disabled because you can see the particles but I added it anyway.
Re: MR.D's Core remakes
Posted: 17 Apr 2008, 07:28
by Vadi
Awsum.
Re: MR.D's Core remakes
Posted: 18 Apr 2008, 11:39
by clericvash
Does any mod actually make use of the new models yet?
Would models such as these stop TA IP infringment?
Re: MR.D's Core remakes
Posted: 18 Apr 2008, 11:54
by rattle
CA and no.
Re: MR.D's Core remakes
Posted: 18 Apr 2008, 11:55
by MR.D
Just CA so far uses them all, Xta uses a my commander and Goliath only afaik.
As far as Cavedog IP, the models are new geometry(only based on the Cavedog models as reference), all of them use UVW mapping with all hand drawn textures by me, not the Cavedog tilesets, and alot of the scripting for these units is changed,with exception to the CORE logo that I put on them they're 95% free of Cavedog IP, which is enough in my books.
The only Cavedog IP left in them is the CORE logo.
Re: MR.D's Core remakes
Posted: 18 Apr 2008, 12:02
by ironized
l2arm kgo
Re: MR.D's Core remakes
Posted: 18 Apr 2008, 13:26
by clericvash
Well i don't see any reason not to just do new core and arm logos then? Simple really?
Re: MR.D's Core remakes
Posted: 18 Apr 2008, 13:32
by Machiosabre
well one reason I can think off, is because they might suck.
one idea I had myself though, was a furnace for core and a winged robot thingy for arm, maybe a winged robot chalice.
Re: MR.D's Core remakes
Posted: 18 Apr 2008, 23:47
by Argh
Weasel done, though there are errors in the damn model. In the first 10 seconds after spawning the first model (using CA, that is) I get a fuckton of error messages (CobError: Invalid piecenumber for get piece_xz...) from using PIECE_XZ and PIECE_Y on a certain object. Before there were three different objects broken, now it's only one - no idea why. It's either Upspring which broke the model, or scriptor broke references in the script or it's just spring being weird. No idea...
That almost certainly means there's a broken reference to a piecenum somewhere. Spring often spews these, even though everything's working, and yes, it's annoying.
Maybe a piece name that was from something else, that's in the script, etc? That's the cause of these errors, most of the time. Check over your list of pieces very carefully, make sure that they match the model's actual pieces 100% exactly.
Re: MR.D's Core remakes
Posted: 19 Apr 2008, 00:43
by rattle
I've had these before and knew how to handle them, except that common methods as in renaming pieces twice, changing order or adding them manually again don't seem work anymore at all. Looks more like a spring issue to me because the error goes away after a few seconds.