Re: Next version of AA
Posted: 30 Dec 2007, 18:05
Shoot the com then 
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
You can already do that, although its effectiveness is questionable:Pxtl wrote:Is Core going to get any special way to defend Comms, since they have no decoys? Like a hyper-armored comm-bunker that regenerates so fast it's practically indestructible, but eats energy like mad to do so? After all, AA's comms are pretty lightly armoured, and some people do play game-ends.
^_^ Mmmk...Caydr wrote:Arm specializes in specialization
Well, it's not quite as simple as 3 bombers, especially if he has all his micro focused on his com. Through a broader perspective, your change to com's nanospeed would indeed allow switching between different factory types more feasible early on [that's something to be desired].Caydr wrote:Or is that not the case?
I hope you're not implying that Core is not special...BECAUSE IT IS.Caydr wrote:Ok.. so arm specializes in... things which are... special. Goddammit.
Translation: expect a release sometime in October.Caydr wrote:I've been called back to work early, I won't be able to finish for Wednesday after all. I'll try for monday, maybe I'll get some pictures or videos up in the meantime.
Still bettar than duke nukem.Pxtl wrote:Translation: expect a release sometime in October.Caydr wrote:I've been called back to work early, I won't be able to finish for Wednesday after all. I'll try for monday, maybe I'll get some pictures or videos up in the meantime.
About 5, if he sits perfectly still and has no AA.Moreover, 3 bombers or whatever it is, and he's out of the game.
So now, not only is your commander effectively immobilized for the duration you're using this strategy/exploit/whatever, but you also have to be ready to micro him at any instant in the off chance he gets bombed? It's been a while since I played, but I thought your time and attention was also a finite resource.About 5, if he sits perfectly still and has no AA.
Caydr wrote:Truths
a finite resource if you have a average of 20 apm and the reaction time of a drooling retard in a wheelchair.So now, not only is your commander effectively immobilized for the duration you're using this strategy/exploit/whatever, but you also have to be ready to micro him at any instant in the off chance he gets bombed? It's been a while since I played, but I thought your time and attention was also a finite resource.
pin down?So in order for this nanoshielding thing to be viable, you must A) voluntarily pin down your commander and inform your enemy of his exact location
the thing you forget is that you dont have +30 metal income from the beginning, and you cant use that buildpower unless you have enough metal income.B) be ready to micro him at any moment while simultaneously building a base with a fraction of your previous building power and also fending off raids
this is only true if the other guy goes AIR FIRST, in which case YOU AUTOMATICALLY WIN.C) leave the most powerful nuke in the game sitting on your front line which needs only 5 bombers to go off
what is this "elsewhere" ?D) deprive yourself of your commander's building/repairing ability elsewhere
you dont need a Dgun to protect your base from fucking 70 hp weasels.E) leave your base without your D-Gun's protection at a critical early point in the game where you are most vulnerable to raids,
noF) Waste resources (including valuable construction unit time) building anti-air where you might not normally need to to guard your commander
yes and the opponent magically conjures up +20 metal income to support this buildpower yet again.G) Allow your opponent to gain the upper hand using the commander's newfound building power in more useful ways, such as making a functioning economy.
The payoff is that you will get the metal from the middle, as there are a lot of maps with "rush the middle metal depos" metal layouts.And the payoff is, you somewhat block your enemy's progress down a single land route to your base. This is an exploit?
13 fragile instagib t2 assist cons OR a few t1 nanotowers?The reason for the repair/building ability is the same reason commanders are already able to build so fast. You get one of them. If you want to risk him on the front line, go right ahead. For the rest of the game you'll need 13 fragile instagib farks (if you're ARM, if you're core you're in worse shape) clogging up your base in order to match the repair ability you lost. Just be careful nothing ever explodes in your base, since a slight breeze will make them melt down.
because commpushing is a immense metal income boon, the comm isnt simply walking into mordor, he's building a pathway of mex and llt and radars into mordor.Please explain why a commander being able to build 50% faster will alleviate the resource strain that building a bunch of LLTs brings with it.
a LLT costs 83 metal, a artillery tank costs 150 metal. you will need 3-4 artillery tanks to bring down ONE(1) LLT repaired by the commander.Or how LLTs are suddenly something that will stop any attack. If you're wasting 50% more resources building 50% more LLTs, I'm going to spend 50% more resources on artillery and have 50% less casualties
and you wont be able to achieve jack shit because you built wolverines with your 6 metal income while the other guy made 40 gater with his +20 metal income and analraped you without lubeand you won't be able to do anything about it because the 50% of your economy that was meant for an army went to now-useless LLTs instead.
So what? One LLT gaurded by the commander himself taking 450m to take down without getting hurt isn't that bad. And why are you attacking the LLT when you could be attacking the com. He can't use that repairspeed on himself.Sleksa wrote:a LLT costs 83 metal, a artillery tank costs 150 metal. you will need 3-4 artillery tanks to bring down ONE(1) LLT repaired by the commander.Or how LLTs are suddenly something that will stop any attack. If you're wasting 50% more resources building 50% more LLTs, I'm going to spend 50% more resources on artillery and have 50% less casualties
Thats 450m used against 83m
He can turn around, walk away and let you have fun with his LLT?lurker wrote:And why are you attacking the LLT when you could be attacking the com. He can't use that repairspeed on himself.