Page 4 of 6
Posted: 09 Dec 2007, 21:36
by rattle
s/wrote/wants
Any news?
Re: Core Weasel +1
Posted: 07 Jan 2008, 07:40
by MR.D
Right click the image, so it zooms in.
Wheels are placeholders, cause I couldn't figure out how to do transparency in the render.
Couple touch ups left on the main turret cannon, and on the wheels.
All the Silvered areas on the main body will be teamcolor along with the Core logo on top.
Re: Core Weasel +1
Posted: 07 Jan 2008, 09:03
by Pressure Line
two things to note; the texture on the tyres is backwards ^_^
and teamcolour goes on dark colours, like black, or v dark grey, otherwise the teamcolour ends up looking all washed out and pasteley.
Re: Core Weasel +1
Posted: 07 Jan 2008, 09:13
by Neddie
The tires are placeholders, PL.
Re: Core Weasel +1
Posted: 07 Jan 2008, 13:51
by smoth
that model looks good hang the mother f*ers who say otherwise.
Re: Core Weasel +1
Posted: 07 Jan 2008, 14:07
by Neddie
smoth wrote:that model looks good hang the mother f*ers who say otherwise.
I'm going with smoth on this one, lads.
Re: Core Weasel +1
Posted: 07 Jan 2008, 14:30
by AF
imo those wheels look as good as they need to be regardless of wether the track is the right direction.
Re: Core Weasel +1
Posted: 07 Jan 2008, 14:51
by rattle
Flipping the texture or the tires on the z-axis is not really an issue I think.
Re: Core Weasel +1
Posted: 07 Jan 2008, 15:08
by Machiosabre
I'd just like the green to be brown, like a weasel.
Re: Core Weasel +1
Posted: 09 Jan 2008, 15:51
by DZHIBRISH
Didnt people think the gator/raider textures were too dark?
these dont look much brighter.
Re: Core Weasel +1
Posted: 10 Jan 2008, 01:27
by clumsy_culhane
but their so pretttyyyy!

Re: Core Weasel +1
Posted: 10 Jan 2008, 03:37
by kiki
Exhaust pipes lol? What about halftracks instead of wheels?
Re: Core Weasel +1
Posted: 10 Jan 2008, 05:06
by det
Awesome job, MR.D.
Re: Core Weasel +1
Posted: 10 Jan 2008, 07:31
by MR.D
Well, which would you prefer on a low maintainence scout vehicle?
Changing a set of Tracks in combat?
Changing a single wheel in combat?
Why don't Nascars, or Drag racers, or anything that goes very fast use tracks?
Because wheels are in all aspects and by design, simple, and can be fixed/replaced much easier and with fewer tools than a Track link.
Re: Core Weasel +1
Posted: 10 Jan 2008, 14:22
by thesleepless
how about some camber on those wheels?
Re: Core Weasel +1
Posted: 10 Jan 2008, 14:51
by kiki
MR.D wrote:Well, which would you prefer on a low maintainence scout vehicle?
Changing a set of Tracks in combat?
Changing a single wheel in combat?
Why don't Nascars, or Drag racers, or anything that goes very fast use tracks?
Because wheels are in all aspects and by design, simple, and can be fixed/replaced much easier and with fewer tools than a Track link.
Omg realism THIS IS A FANTASY GAME
Also: Repairing tracks can be done in seconds with nanospray
Re: Core Weasel +1
Posted: 10 Jan 2008, 14:53
by Machiosabre
pish posh! theres a difference between realism and retardation. I suggest you learn it!
Re: Core Weasel +1
Posted: 10 Jan 2008, 15:10
by kiki
Requoted for those who did not notice the first time.
Also: Repairing tracks can be done in seconds with nanospray
Edit: The modularity of tracks makes it less expensive to repair in a nano-spray world. Just nanospray the single broken component.
Re: Core Weasel +1
Posted: 10 Jan 2008, 15:30
by Zpock
Change colors to more like this?

Re: Core Weasel +1
Posted: 10 Jan 2008, 20:23
by MR.D
Is there something different between this and the original I posted?