Page 4 of 4

Re: A mass rate of ragequitting as of late

Posted: 04 Mar 2008, 10:37
by TradeMark
I would say only cure to rage quiting is winning every game with nukes or etc insta kill weapon. Then they dont have time to ragequit 8)

Re: A mass rate of ragequitting as of late

Posted: 04 Mar 2008, 12:41
by Google_Frog
An emped unit can't self-d.

Re: A mass rate of ragequitting as of late

Posted: 04 Mar 2008, 12:48
by Teutooni
[sarcasm] A ragequitter is a 12 year old kid with slight anger management problems, not mentally developed enough to realise the entities called "players" are actually humans and are not playing solely to amuse him. Just let him raeg, he, after all, would have to endure allies' noobishness for the rest of the 8v8 DSD porcfest. [/sarcasm]

Play 1v1 and/or play with people you know.
Avoid "8v8 Hueg gaem!!" like plague.

Re: A mass rate of ragequitting as of late

Posted: 16 Mar 2008, 05:55
by LathanStanley
client side, in game, note taking ability to log notes on players within the lobby itself.

:wink: :lol: :P :-)

Re: A mass rate of ragequitting as of late

Posted: 16 Mar 2008, 11:22
by sidrunhape
I think ctrl-a ctrl-d should just give all your units to the next player on your team, unless you are the last player.
Building at least 100 T1 MMkers and giving them to your ally for the lulz. This will cause a economic black hole that cannot be destroyed. Hawt bonus for building teeth around them so your allies cant Dgun them fast enough.

Re: A mass rate of ragequitting as of late

Posted: 16 Mar 2008, 13:50
by ralphie
Yeah, cos they wouldnt just turn them off.

Re: A mass rate of ragequitting as of late

Posted: 16 Mar 2008, 17:20
by sidrunhape
ralphie wrote:Yeah, cos they wouldnt just turn them off.



90% they wouldnt figure that out within the first 5 minutes. Plus nonthing informs you if someone has given you units.

Re: A mass rate of ragequitting as of late

Posted: 17 Mar 2008, 01:36
by [Krogoth86]
sidrunhape wrote:
ralphie wrote:Yeah, cos they wouldnt just turn them off.



90% they wouldnt figure that out within the first 5 minutes. Plus nonthing informs you if someone has given you units.
Besides that units you give to someone automatically shut down in the meanwhile everyone should be using a metal maker widget that manages your makers so this has no effect...

Re: A mass rate of ragequitting as of late

Posted: 17 Mar 2008, 16:41
by CarRepairer
[Krogoth86] wrote:
sidrunhape wrote:
ralphie wrote:Yeah, cos they wouldnt just turn them off.



90% they wouldnt figure that out within the first 5 minutes. Plus nonthing informs you if someone has given you units.
Besides that units you give to someone automatically shut down in the meanwhile everyone should be using a metal maker widget that manages your makers so this has no effect...
In Copmplete Annihilation, the voice tells you "Units Transferred" when you give or receive units.

Re: A mass rate of ragequitting as of late

Posted: 22 Apr 2008, 02:37
by TheFatController
Or you could use My Metal Maker Widget which automatically takes control over MM's you are given and uses them efficiently :mrgreen:

viewtopic.php?f=23&t=14527

Re: A mass rate of ragequitting as of late

Posted: 23 Apr 2008, 22:29
by reivanen
The solution to this and many other behavior problems would be making accounts not renameable, or to have a unique ID that won't change. This has been discussed over and over again on these forums (try using search) but none seems to be implementing it.

Re: A mass rate of ragequitting as of late

Posted: 25 Apr 2008, 04:04
by bwansy
I think it's because it can't be done, due to technical limitations.

Re: A mass rate of ragequitting as of late

Posted: 25 Apr 2008, 17:54
by KDR_11k
How would you do that?

Re: A mass rate of ragequitting as of late

Posted: 25 Apr 2008, 23:49
by bibim