Page 4 of 4
Re: bloom effect.
Posted: 17 Jun 2008, 15:38
by Gota
looks way too strong in the screen.
Re: bloom effect.
Posted: 17 Jun 2008, 15:49
by Otherside
tinkered with the lua a bit still needs work but
bloom on dynamic water on fps 60 (vsync on)
Re: bloom effect.
Posted: 17 Jun 2008, 18:34
by smoth
smoth wrote:I have a picture of the bloom when used subtly at home on my pc. I'll post it tonight. Kloots bloom stuff is nice and pretty close to there.

an earlier version but still fairly strong.
btw to those who are saying too strong, this is the same widget just a different setting..
Re: bloom effect.
Posted: 17 Jun 2008, 18:37
by Pxtl
I think you'd have to start tweaking all your textures to work with the bloom - the mobile suit, being white, is blooming like mad, while the explosion is not, since the explosion is mathematically the same brightness as the mobile suit but has an orange outline that hides the blooming.
Blooming doesn't work unless you've got high-dynamic-range in your textures - that is, you have stuff that is brighter white than white.
Re: bloom effect.
Posted: 17 Jun 2008, 21:44
by smoth
actually that explosion is hella bloomed.
Re: bloom effect.
Posted: 18 Jun 2008, 03:03
by Wolf-In-Exile
Bloom effects should be subtle, and selectively applied if possible.
DoW2
World In Conflict
Re: bloom effect.
Posted: 19 Jun 2008, 03:59
by Noruas
Has anyone looked to see how Kernal Panic looks with Bloom?
Re: bloom effect.
Posted: 19 Jun 2008, 21:05
by LordMatt
smoth what map is that you just showed? (Also your mod looks nice

)
Re: bloom effect.
Posted: 19 Jun 2008, 22:42
by smoth
Re: bloom effect.
Posted: 19 Jun 2008, 23:03
by LordMatt
Would it work with BA?
Re: bloom effect.
Posted: 19 Jun 2008, 23:52
by smoth
probably not, there are no geo thermals.
Re: bloom effect.
Posted: 20 Jun 2008, 08:38
by LordMatt
Geothermals aren't very important lol.
Re: bloom effect.
Posted: 20 Jun 2008, 10:00
by smoth
just saying, there is a chance it might not be very liked for that reason. feel free to try it.
Re: bloom effect.
Posted: 20 Jun 2008, 19:23
by Gota
Hi.
When i try to enable the widget it says "no shader support".
Im using a geforce 8600 with latest drivers.
What might be the problem?
I laos notived i do not see impact bubbles..
Re: bloom effect.
Posted: 26 Jun 2008, 14:31
by Hoi
Gota wrote:Hi.
When i try to enable the widget it says "no shader support".
Im using a geforce 8600 with latest drivers.
What might be the problem?
I laos notived i do not see impact bubbles..
it doesnt work from 1.75.16, i dont know why, sorry:(