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Posted: 30 Jul 2007, 19:30
by NOiZE
SwiftSpear wrote:Gameplay > everything.
I agree!!! that's why game ends is the best!

Posted: 30 Jul 2007, 19:33
by det
YokoZar wrote:So...

Have any mods tried actually reducing the commander explosion? That change alone would make comm-bombing stupid and give you a huge reason to keep your comm in base.
I made a BA 5.5 mutator that changes the commander's dgun to EMP anything for 60 seconds and its explosion to (with the same radius) to EMP for 120 seconds. I'll put it on U-F on Thursday.

PS. Eagerly awaiting Wine 0.42 packages :-)

Posted: 30 Jul 2007, 23:12
by LOrDo
I actually like the sound of that. Alot. Upload for sure.

Posted: 30 Jul 2007, 23:40
by hunterw
det wrote: I made a BA 5.5 mutator that changes the commander's dgun to EMP anything for 60 seconds and its explosion to (with the same radius) to EMP for 120 seconds. I'll put it on U-F on Thursday.
way too long of a duration for emp

try like, 15 secs, tops

Posted: 31 Jul 2007, 08:59
by SwiftSpear
NOiZE wrote:
SwiftSpear wrote:Gameplay > everything.
I agree!!! that's why game ends is the best!
It's situational... It's by far the best in 1v1, but it makes team games blow.

Posted: 31 Jul 2007, 09:56
by det
hunterw wrote:
det wrote: I made a BA 5.5 mutator that changes the commander's dgun to EMP anything for 60 seconds and its explosion to (with the same radius) to EMP for 120 seconds. I'll put it on U-F on Thursday.
way too long of a duration for emp

try like, 15 secs, tops
With that short of a duration, it would imbalance the game. This is replacing the commanders d-gun. The commander could take on 10 flash before with good dgunning. No way that will happen with a 15 second EMP.

Posted: 31 Jul 2007, 17:18
by NOiZE
SwiftSpear wrote:
NOiZE wrote:
SwiftSpear wrote:Gameplay > everything.
I agree!!! that's why game ends is the best!
It's situational... It's by far the best in 1v1, but it makes team games blow.
lineage fixxes that IMO

Posted: 31 Jul 2007, 17:37
by imbaczek
IMHO the best team com ends would be combined ally com ends, that is the last com on the ally team means game over. Lineage is kinda awkward.

Posted: 31 Jul 2007, 17:46
by Neddie
NOiZE wrote:
SwiftSpear wrote:
NOiZE wrote: I agree!!! that's why game ends is the best!
It's situational... It's by far the best in 1v1, but it makes team games blow.
lineage fixxes that IMO
In my opinion, Lineage makes it even worse.

Posted: 31 Jul 2007, 20:06
by Pxtl
My humble opinion: BA is based on AA, which was designed for Continues. Look back at the AA threads focussed on comm-balancing - they all talk about Continues. The BA comm wasn't designed for Game Ends. It make work for it, but it's not designed for it. You're _expected_ to use your comm as a kamikaze weapon in BA - it's just part of the game.

As such, I wouldn't recommend making Comm-behaviour decisions based on BA. I'd go so far as to say that BA should add the "Commander" flag to factories if Spring ever changes the default mode to be "Game Ends", to preserve the gameplay that the mod was designed for.

Posted: 31 Jul 2007, 20:22
by NOiZE
Pxtl wrote:My humble opinion: BA is based on AA, which was designed for Continues. Look back at the AA threads focussed on comm-balancing - they all talk about Continues. The BA comm wasn't designed for Game Ends. It make work for it, but it's not designed for it. You're _expected_ to use your comm as a kamikaze weapon in BA - it's just part of the game.

As such, I wouldn't recommend making Comm-behaviour decisions based on BA. I'd go so far as to say that BA should add the "Commander" flag to factories if Spring ever changes the default mode to be "Game Ends", to preserve the gameplay that the mod was designed for.
My opinion BA is based on AA which is based on UH which is based on OTA which is designed for Game Ends, i can't help it you guys can't press the cloak button and put him in some corner with a radarjammer. You say it costs much? nah not really, 100 E, thats 5 solars....


And how would you make our commander good for game ends then? (without removing the D-Gun/ComExplosion)

Posted: 31 Jul 2007, 20:23
by Sleksa
Pxtl wrote:My humble opinion: BA is based on AA, which was designed for Continues. Look back at the AA threads focussed on comm-balancing - they all talk about Continues. The BA comm wasn't designed for Game Ends. It make work for it, but it's not designed for it. You're _expected_ to use your comm as a kamikaze weapon in BA - it's just part of the game.

As such, I wouldn't recommend making Comm-behaviour decisions based on BA. I'd go so far as to say that BA should add the "Commander" flag to factories if Spring ever changes the default mode to be "Game Ends", to preserve the gameplay that the mod was designed for.


AHHHHHHAAHAHAHAHAHAHAHHAHAHAHAAAAAAA :DDDD


Comm conts = mostly in 3x3+ games
comm ends = 1v1 & 2v2 in some maps.

YOUR COMMANDER IS MUCH MORE THAN A WALKING NUKE, REMEMBER IT KIDS.

Posted: 31 Jul 2007, 20:31
by det
neddiedrow wrote:
NOiZE wrote:
SwiftSpear wrote: It's situational... It's by far the best in 1v1, but it makes team games blow.
lineage fixxes that IMO
In my opinion, Lineage makes it even worse.
Howso?

Posted: 31 Jul 2007, 21:48
by Neddie
Sometimes I want both Core and Arm. Sometimes I work out a deal to get some of the other side from my ally.

Second, it's still Ends, just with additional costs for losing a commander.

Posted: 01 Aug 2007, 19:47
by manored
If one is going to play com ends with should play lineage mode instead, since its less abusable, but im my opinions com continues is the best! :)

Posted: 01 Aug 2007, 20:36
by Pxtl
Oh, I have no idea how to make it better - my point was just that BA's comm has changed very little from AA days, and I remember the AA period when the comm was being heavily rebalanced - Game Ends was never even considered at the time. That's my point. While it has features that were designed for Game Ends that are holdovers from Cavedog (like the mutual-destruction commbomb), the balancing was specifically intended for Continues.

If the BA Comm works well for Game Ends, it's a happy accident.

Posted: 02 Aug 2007, 19:28
by manored
Pxtl wrote:If the BA Comm works well for Game Ends, it's a happy accident.
Thats the problem: It doesnt. Its too hard to hide him, even more due to the fact that he is show in a all special way on radar, but he also got too few health for his importance and can be killed easly.

Posted: 02 Aug 2007, 21:07
by NOiZE
manored wrote:
Pxtl wrote:If the BA Comm works well for Game Ends, it's a happy accident.
Thats the problem: It doesnt. Its too hard to hide him, even more due to the fact that he is show in a all special way on radar, but he also got too few health for his importance and can be killed easly.
For the 2438th time

PUT HIM ON CLOAK UNDER A RADAR JAMMER GG

edit

owh and don't put him too much on the front when there a hundreds of units fighting there....

Posted: 03 Aug 2007, 13:58
by LBPB
Com end should only be used for 1v1 ladder game thats all.


In team base game this option simply ruin the whole game. Remember this

Posted: 03 Aug 2007, 14:04
by Machiosabre
tbh ravioli is superior to macaroni in every way.