Page 4 of 5

Posted: 20 May 2007, 23:44
by MR.D
hrmm..
Took the easy road... for shame ^^

Posted: 20 May 2007, 23:49
by LOrDo
4 changes? You guys just aren't trying anymore, are you?

Posted: 20 May 2007, 23:55
by Day
lordo, what is that supposed to mean, these were mainly the things that had to be changed, we are nearing a point where we feel nothing has to be changed anymore, and i also felt it would be good to release fast while we still have the time before we go back to our lazy state and wait a couple of weeks for a new release

Posted: 21 May 2007, 00:06
by 1v0ry_k1ng
if you guys are out of stuff to do maybe you should think about trying your hand at graphics, stuff like the zeus lightning is lookin shockingly poor iirc

Posted: 21 May 2007, 00:11
by erasmus
much love for kbot cost reduction :D


and i agree with ivory, polish is quite lacking in the model/effects department

Posted: 21 May 2007, 00:20
by Peace
Horray for (j)anus nerf!

Posted: 21 May 2007, 02:43
by manored
Im having a problem with this version: I donwload it from unknow files, put in the mods folder and then spring continues to insisnt I dont have it...

Edit: Forget it. It was the mirror. Wolfgames and Sefidels mirrors doesnt seen to be giving the correct file.

Posted: 21 May 2007, 03:00
by BoredJoe
NOiZE wrote:
submarine wrote:i hoped that metal makers efficiency would be decreased as well (right now ba games are often decided by mm eco not by terrain control)
thats just not true. mexes are normally about 700 - 1000 % more effective depeding on the extraction rate
Once most of the easy mexes have been claimed, it is a LOT more efficient to go for a metalmaker econ rather than attack/slowly take mex spots.

The cost of defending front line positions factors into the cost of a mex. It doesnt matter if its 200 times more to build a MM than a mex if it will cost 2000 times more to get that mex in the first place.

A metalmaker econ shouldn't overshadow strategic map play.

Posted: 21 May 2007, 05:07
by hrmph
LOrDo wrote:4 changes? You guys just aren't trying anymore, are you?
troll much? :P

Posted: 21 May 2007, 07:49
by LOrDo
manored wrote:Im having a problem with this version: I donwload it from unknow files, put in the mods folder and then spring continues to insisnt I dont have it...

Edit: Forget it. It was the mirror. Wolfgames and Sefidels mirrors doesnt seen to be giving the correct file.
People should note that Wolfgames and Sefidels mirrors do that to pretty much all the files

Posted: 21 May 2007, 10:10
by KingRaptor
BoredJoe wrote:
NOiZE wrote:
submarine wrote:i hoped that metal makers efficiency would be decreased as well (right now ba games are often decided by mm eco not by terrain control)
thats just not true. mexes are normally about 700 - 1000 % more effective depeding on the extraction rate
Once most of the easy mexes have been claimed, it is a LOT more efficient to go for a metalmaker econ rather than attack/slowly take mex spots.

The cost of defending front line positions factors into the cost of a mex. It doesnt matter if its 200 times more to build a MM than a mex if it will cost 2000 times more to get that mex in the first place.
True; however, building MM econ doesn't affect your opponent in any way, attacking and taking his ground is going to cost him a lot.
A metalmaker econ shouldn't overshadow strategic map play.
I wholeheartedly agree.

Posted: 21 May 2007, 13:10
by CautionToTheWind
KingRaptor wrote:True; however, building MM econ doesn't affect your opponent in any way, attacking and taking his ground is going to cost him a lot.
That is if your attack works. It might work if you used all your resources for your attack group while your enemy built economy, defenses and a too small army. Then you may advance and capture 2 mex spots. For that, you only had to bet your whole game against time, against experience and against the very nature of the game you are playing.

No wonder nobody makes that bet. Because when you fail (when, not if), your enemy has the bigger economy, wrecks to reclaim and the edge.

Posted: 21 May 2007, 13:53
by Lolsquad_Steven
I'm sure though even in team games there are more options in attack then sending your army into their defence.

Posted: 21 May 2007, 14:19
by 1v0ry_k1ng
yeah, you could wait and make a bigger army first

Posted: 21 May 2007, 16:31
by Goolash_
NOiZE wrote:5.3 :]
Your fast correction of the broken version is greatly appreciated. :-)

Posted: 21 May 2007, 16:44
by Boirunner
I was fully prepared to rename my account to jANUSSPAEM and spam Januses every game out of general principle until the imba got fixed, like i did with WEZELSPAEM. But with your insta-fix your took all the fun out of it :(

Posted: 21 May 2007, 21:07
by jackalope
I understand storms/thuds were made cheaper because arm has the warrior, but I think it's a little bit silly. Rocko and Storm are almost exactly the same stats except Storm is 72 metal compared to 97, and it takes less E and builds faster. I haven't look at thud/hammer but this is already kinda "whoa"

Posted: 21 May 2007, 22:42
by flop
jackalope wrote:I understand storms/thuds were made cheaper because arm has the warrior, but I think it's a little bit silly. Rocko and Storm are almost exactly the same stats except Storm is 72 metal compared to 97, and it takes less E and builds faster. I haven't look at thud/hammer but this is already kinda "whoa"
I agree, core kbots own arm kbots with these new changes. Also, not that its a bad thing, but now that flash are slower gators do a LOT better verse them, especially in small numbers.

Posted: 21 May 2007, 23:08
by el_matarife
NOiZE wrote:5.3 :]
changelog wrote:5.2 --> 5.3
Rez bots moved to T1 Kbots. costs adjusted.
Interesting change, did you just make them cheaper / less HP / faster building and leave the workertime the same? Would it be worth adding resurrection to the L2 combat engineers now? (I assume this would have to wait for .75 where you could give them a dedicated resurrection workertime of 200 or more.)

Posted: 21 May 2007, 23:14
by rattle
Isn't arms T1 supposed to be better than core's and core's T2 be superior?