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Re: Random WIP

Posted: 10 Jun 2010, 15:33
by Hobo Joe
Yessss so much easier on the eyes. Nice model too, you're improving fast.

Re: Random WIP

Posted: 10 Jun 2010, 17:21
by bobthedinosaur
Nice wombat. That f117 shouldn't be too hard to texture, since its mostly black.

Just be sure to share it. :P

Re: Random WIP

Posted: 12 Jun 2010, 07:44
by Vulcan
Couple of Flash variants I was looking at. Which one do you guys think is cooler? Flash is based heavily on the Cavedog Render. 1 with a double barrel closer to the render and 1 with dual weapons closer to the traditional flash most are familiar with.


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Re: Random WIP

Posted: 12 Jun 2010, 21:14
by PicassoCT
Non-Ta- Related, i stumbled upon it, during search for some reusable modells in my old stuff.
Non-TA-Related-FileOfOld.jpg
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Cheesy textured- I know :)

Journeyman -ShroudShrike- Parts of it at least
Journeyman-ShroudShrike.jpg
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Re: Random WIP

Posted: 12 Jun 2010, 21:31
by Redd
bobthedinosaur wrote:anyone want to guess?
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be VERY careful animating that!!!

Re: Random WIP

Posted: 12 Jun 2010, 21:41
by Beherith
Vulcan, I vote for the second one :D
Its super nice.

Re: Random WIP

Posted: 12 Jun 2010, 23:11
by Redd
annoying resource-draining mini-faction

bot, factory, container, harvester, geothermal doohickey
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unit: Proactive Divider
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still nowhere near the doodle, annoying pointless legs

Re: Random WIP

Posted: 13 Jun 2010, 14:21
by Masure
Hi emmanuel

Re: Random WIP

Posted: 13 Jun 2010, 15:54
by Hoi
No, I doubt it.

Re: Random WIP

Posted: 13 Jun 2010, 16:01
by SirArtturi
Beherith wrote:Vulcan, I vote for the second one :D
Its super nice.
I go for second too. First one is nice, but second resembles original flash better.

Re: Random WIP

Posted: 14 Jun 2010, 19:49
by MElvinVM
Hello again! another sneak peek of my work!

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Re: Random WIP

Posted: 14 Jun 2010, 20:44
by manolo_
gunships looks cool (maybe too much polys) and i cant wait to see what you will do to the carrier

Re: Random WIP

Posted: 14 Jun 2010, 20:48
by Pxtl
manolo_ wrote:gunships looks cool (maybe too much polys) and i cant wait to see what you will do to the carrier
It's 2010 - those gunships don't look to be breaking a modern day poly-bank-account. The carrier is the reverse - it really needs some more loving. The lip of each of the 3 tiers is too simple, imho - just a hard edge. And how does one get below decks on this carrier?

The fighters are very good - can't wait to see them with full tex. The carrier itself, while needing some more poly-love, is a very good shape. I like it.

Re: Random WIP

Posted: 15 Jun 2010, 00:08
by Hobo Joe
manolo_ wrote:gunships looks cool (maybe too much polys) and i cant wait to see what you will do to the carrier
Just because it has more polys than OTA models doesn't mean it has too many. It doesn't even look that high poly.

Re: Random WIP

Posted: 15 Jun 2010, 01:47
by KaiserJ
polygons are like oil gaize! once we use up the worlds supply, then that's it... we're done :o try to re-use some polygons from old games you don't play anymore and conserve!

Re: Random WIP

Posted: 15 Jun 2010, 02:56
by oksnoop2
KaiserJ wrote:polygons are like oil gaize! once we use up the worlds supply, then that's it... we're done :o try to re-use some polygons from old games you don't play anymore and conserve!
\

SAVE THE POLYGONS!
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More on topic, I really like the ..fighters?, flying things.

Re: Random WIP

Posted: 15 Jun 2010, 03:38
by maackey
Its been a while. Here is a demo ship with most weapon types that will eventually be spread over the armada of various classed ships for CA.
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Edit: slightly bigger preview
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Re: Random WIP

Posted: 15 Jun 2010, 19:26
by Wolf-In-Exile
maackey wrote:Its been a while. Here is a demo ship with most weapon types that will eventually be spread over the armada of various classed ships for CA.
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Edit: slightly bigger preview
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Re: Random WIP

Posted: 15 Jun 2010, 19:27
by Neddie
Welcome to the icy seas. Time to dust off the incomplete sea maps (Saktoth/Det/Zerggin/Google Inspired) for CA.

Re: Random WIP

Posted: 15 Jun 2010, 23:27
by Wolf-In-Exile
Diffuse finished.
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