Re: Random WIP
Posted: 26 May 2010, 20:03
Nice model wombat, but huge barrels with tiny turret bases, look rather silly.
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
Will he use the halberd then? Would be cool to have it as a weapon binded to a key, like dgun...aGorm wrote:Would that even be possible? That sounds like it would be a bitch to script! I gave him a gun on either arm, as I (no experiance, but as a gusee based on how think it should be done) would assume that would make it easier for having an equal fire arc either side... just using the appropriot arm... I could be totaly wrong though! (and probably am!)zwzsg wrote:Personnaly, I'd make him juggle the halberd to switch which hand is free to fire.Pressure Line wrote:Personally I'd have gone with a) 2 smaller hand-to-hand weapons, in sheaths/scabbards. Or b) only the arm that isn't holding the halberd thing having the guns.
i think some wires got crossed; pretty sure wombat has a clear picture in his head of what he wants to make before he beginsHobo Joe wrote:Planning and concepting is a very important part of modeling, don't expect to progress much if you keep skipping that.
It could likewise cause issues re: swapping between the melee (Not in the Opera dictionary wtf) and ranged weapons. Well I guess that's what PL adnd zwzsg pointed out. As for swapping, yeah it's possible. At least the easy way would be to have two copies of the halberd; one in each hand, and show/hide the pieces as appropriate. As so often with Spring, the hacky way is usually the easiest.aGorm wrote:Would that even be possible? That sounds like it would be a bitch to script! I gave him a gun on either arm, as I (no experiance, but as a gusee based on how think it should be done) would assume that would make it easier for having an equal fire arc either side... just using the appropriot arm... I could be totaly wrong though! (and probably am!)zwzsg wrote:Personnaly, I'd make him juggle the halberd to switch which hand is free to fire.Pressure Line wrote:Personally I'd have gone with a) 2 smaller hand-to-hand weapons, in sheaths/scabbards. Or b) only the arm that isn't holding the halberd thing having the guns.
Not saying you have to plan every little thing.KaiserJ wrote:i think some wires got crossed; pretty sure wombat has a clear picture in his head of what he wants to make before he beginsHobo Joe wrote:Planning and concepting is a very important part of modeling, don't expect to progress much if you keep skipping that.
also sometimes with modelling you have (to quote bob ross) "happy little accidents" where you realize you've gained something along the way that was unexpected but welcome
hell, im a big fan of the paintings of jackson pollock; and they are about as far from "planned" as anything made intentionally could be
Was thinking that too.FLOZi wrote: As for swapping, yeah it's possible. At least the easy way would be to have two copies of the halberd; one in each hand, and show/hide the pieces as appropriate.
Ask FLOZi to UV map it.bobthedinosaur wrote:well I'm not texturing that POS, so Ill stick to stealing other people's models and modifying them and making games that I test for a few weeks and then archiving them and bury it in the HDD. It's a lot easier than making new content.
Or I can get spiked to do crack and finish the game.Neddie wrote: Ask FLOZi to UV map it.
That would involve purchasing and distributing narcotics in such a way that he would be able to use limited amounts regularly. You don't have the money for that.bobthedinosaur wrote:Or I can get spiked to do crack and finish the game.Neddie wrote: Ask FLOZi to UV map it.
Is it UVmapped? If so, I wanna give it a shot. Dont expect much :Dbobthedinosaur wrote:So, who wants to texture this?
I love it, for the leap it takes, overcoming generations of boring bots with a badass design it has. DO NOT GIVE IN TO CRITICISM AT THIS POINT, STAY TRUE TOO YOUR MASTERPIECE, AND DONT DO THAT FINAL FINNISHING BRUSH THAT WOULD RUIN IT.Wombat wrote:umm... lets call it '3d concept of a new evorts faction suggestion' - cybernetic wurmz!
ignore overal technical fuglyness of this model, made it in 30 min, just wanted to suggest something to forb ;D