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Re: Random WIP
Posted: 20 May 2010, 00:30
by MidKnight
Is that the Conflict Terra thingamajig? Looking nice, if a little boxy.

Re: Random WIP
Posted: 20 May 2010, 03:36
by Wartender
Hoi wrote:
There you go :) They're photoshop brushes though.
thanks, they work in GIMP too ^^
Re: Random WIP
Posted: 21 May 2010, 23:47
by MElvinVM
I'll make a new thread about this soon :D

Re: Random WIP
Posted: 22 May 2010, 05:31
by oksnoop2
I really think the one of left is radical. the middle one looks like it could be a bit... uh thicker under the body as it looks like there is no room for a power plant. Anyway blows the crap out of my models good job.
Re: Random WIP
Posted: 23 May 2010, 02:06
by Wartender
so yeah, i'm completely lost when it comes to texturing... i've downloaded some brushes and tried to make stuff but i'm absolutely at a loss as to what to do, what tools to use, etc... can i have any tips? what's your routine for making textures?
Re: Random WIP
Posted: 23 May 2010, 02:17
by Guessmyname
Painting Hard Surfaces Tutorial
I tend to do that, and just generally add detail as I go. Having concept art or reference imagery is always a good plus. I use layer styles and pictures of real life metal etc as a base; check around CGTextures for those, especially using them as overlays to add surface detail.
Regarding pre-lighting, I find it better to use a layer set to Colour Dodge in photoshop (you will probably need to fiddle the opacity; the effect can be pretty strong), as it retains colour information and just looks better than using the dodge/stroke tools in my opinion. An AO map bake will basically precalculate shadows for you, always a good plan, and with dirt and such, try to keep in the parts of the unit that will be in contact with the ground most of the time, ie tank tracks or mech feet. Try not to draw on reflective/specular details yourself; let the specular map handle that.
This pdf file on texture creation is also a useful read.
Re: Random WIP
Posted: 23 May 2010, 21:34
by aGorm
Bear Lord Thing WIP...

Re: Random WIP
Posted: 24 May 2010, 00:36
by PicassoCT
Polar bear battles on, but is weak against the extinctor, a unit also know as HumanUebersizedVehicel
Re: Random WIP
Posted: 24 May 2010, 04:09
by FLOZi
I love you, aGorm.
As ever, poke me if you need anything.
Re: Random WIP
Posted: 24 May 2010, 04:20
by KaiserJ
heheh i love these bears <3
is that an AO bake of a more complicated mesh for the fur effect? or hand drawn
Re: Random WIP
Posted: 24 May 2010, 10:49
by aGorm
Just hand painted...

should be able to finish it this evening...
aGorm
Re: Random WIP
Posted: 24 May 2010, 13:01
by rattle
nice, reminds me of a grey knight from W40k
Re: Random WIP
Posted: 24 May 2010, 18:40
by Wombat
hovertank i suppose

Re: Random WIP
Posted: 24 May 2010, 20:10
by Beherith
Massive improvement.
Re: Random WIP
Posted: 24 May 2010, 21:18
by Gota
Very Cool though those rotors look pointless.
Hope you make all the hovers in this style.
Re: Random WIP
Posted: 24 May 2010, 22:59
by manolo_
awesome work wombat, but i like a turnable turret more
Re: Random WIP
Posted: 25 May 2010, 00:46
by Hoi
Not bad, you only have some beginner errors with meshflow. You know, if you upload the .obj I could fix it for you.
The design is well done

Re: Random WIP
Posted: 25 May 2010, 06:21
by JohannesH
Wombat wrote:hovertank i suppose

It looks great in a picture like that but how will the turrets turn? Both because they're separete and that the back motor blocks them from shooting straight backwards
Re: Random WIP
Posted: 25 May 2010, 08:09
by Wombat
arf. i didnt take shooting backwards into consideration ;_;
Re: Random WIP
Posted: 25 May 2010, 08:14
by Pressure Line
also, with turrets that don't rotate around the vertical axis, all i have to say is "LOL HOPE YOU LIKE TRIG!"