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Posted: 24 Jun 2007, 00:31
by T1nT1n
svn checkout gives me this:
Error while updating filelist (PROPFIND request failed on '/wsvn/trunk/tools/unitsync'
PROPFIND of '/wsvn/trunk/tools/unitsync': 405 Method Not Allowed (
https://springrts.com))
???
Posted: 24 Jun 2007, 00:53
by Lippy
Is this happening after the 'svn checkout
https://springrts.com/svn/spring/trunk' command? Cos i just tested it now and it works fine...
Posted: 24 Jun 2007, 01:01
by T1nT1n
Sorry, my mistake, I forgot ../spring/... now it works
Posted: 24 Jun 2007, 01:03
by AF
*_* lol
Posted: 24 Jun 2007, 01:05
by Lippy
copy and paste ftw!
Posted: 24 Jun 2007, 01:13
by T1nT1n
yea, good advice :)
Posted: 24 Jun 2007, 01:48
by Lippy
Ok, now I've finished my exams, I have time to write up some thoughts about AFlobby. I'll tackle the battle screen first, as this is where you normally spend most of the time. Please note these are just thoughts; feel free to criticize!
*Most Important part of the battle screen is the player list where all the player info is. At the moment I think this quite bad UI wise; Each player has two lines dedicated to them; most of them in words. This makes it impossible to just scan the list and see how many people are ready, are the teams fair, whats the dominant faction etc..
Solution: Implement columns (similar Tasclient) and eliminate as many words as possible.
Have each variable have it's own column and replace all possible words with pictures; i.e. replace spectator/player, ready/not ready, faction/race, colour (instead of colouring the text). IMO this will be a
vast improvement, as at the moment it just stresses me out trying to figure out whats happening in a large battle

. As for the icons, I'll check out the tubes and see if there are any nice GPL or free icons you could use (If you don't to do them yourself and you don't mind using GPL license ..).
*Would be very cool to also add features that TASclient doesn't have; e.g. Have a summary to the right of the minimap with the following info: Ratio of players, ratio of factions, have an option to "unspec as soon as space appears" (Does this already happen? -havn't had a chance to really test it out.)
*Also is it just me or doe the "My Team" tab and "Game Options" tab not actually fit in the window yet?
*Map-picker; useful if it would a minimap preview & have the Tasclient suggest map feature.
*Could it be possible to fit the game options somewhere where you could see chat at the same time? Just the main things like limit d-gun, unit limit, com ends.
*Lastly; possible to make the window resizable; so you can fit all the players on 1 screen in large battles
P.S The new rank icons look surprisingly better without the white background, and also the transparent boxes are a vast improvement over TASclient too (although the number fo each box should be slightly larger and bolder to improve visibility)
Posted: 24 Jun 2007, 02:10
by AF
I was thinking a more supcom-esque style for the battle view with tabs, integrated into the main window.
Posted: 24 Jun 2007, 02:14
by Lippy
I've got supcom somewhere, i'll take it out to take a look. (No i havn't played it; I accidentally preordered it on amazon a year back and forgot about it

- my computer sucks too much to play it)
Posted: 24 Jun 2007, 02:46
by AF
Note that the patches released since then have changed the interface.
Posted: 24 Jun 2007, 23:47
by rabe
I have a amd64-install of ta:spring. So how to get aflobby compiled? The packages mentioned before cause in the program giving me the error message
/usr/share/games/spring/libjavaunitsync.so: /usr/share/games/spring/libjavaunitsync.so: wrong ELF class: ELFCLASS32 path variable = /usr/share/games/spring library path = .
Posted: 25 Jun 2007, 01:17
by AF
Some will have to compile trunk unitsync for 64bit.
Posted: 25 Jun 2007, 02:27
by Lippy
Well from the looks of it, both T1nT1n & Agon have 64bit, so hopefully one of them will post it up. (unitsync.so)
Edit: wait, isn't Agon using the 32bit version cos he couldnt get the 64bit compiled?
Posted: 25 Jun 2007, 03:33
by AF
Thats my mockup of my battle view redesign. Expect it by beta 3 or beta 4, along with a lot of new gfx to make it look better.
For the mean time I'll be making a few changes to the battle window to address the issues of readability.
Posted: 25 Jun 2007, 05:11
by AF
Progress:
I've made the player pane background blue and added a white border around it with a title. I've made it show team colour in a small box, and spectator text is not pale gray and not white to make it more obvious who is and isnt a spectator.
I've corrected the tabpane clipping the edge of the window, and fixed a bug with SAIDBATTLEX not being shown properly.
I've also fixed channel smileys not working and people being able to post arbitrary html formatted messages (no more goatse in #peet). This also means aflobby users cna now type the character <.
The main splash screen has a subtle border and has been made slightly brighter to make it look less like a loading screen.

Posted: 25 Jun 2007, 05:28
by AF
-spectator playernames made gray
-READY is now shown in italics to make it stand out.
Posted: 25 Jun 2007, 08:43
by Relative
AF wrote:Progress:
I've made the player pane background blue and added a white border around it with a title. I've made it show team colour in a small box, and spectator text is not pale gray and not white to make it more obvious who is and isnt a spectator.

I'm sorry, but this made me lol. In the default ubuntu theme the player list is white

Posted: 25 Jun 2007, 08:44
by AF
No I hardcoded it as white in previous builds.
Posted: 25 Jun 2007, 08:45
by Relative
AF wrote:No I hardcoded it as white in previous builds.
Ah, ok, my mistake.
Posted: 25 Jun 2007, 09:27
by AF
dependency on iamacups servers for version checking shifted to google pages.