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Re: NOTA 1.47
Posted: 22 Jul 2008, 06:54
by 123vtemp
Totbuae,
[9:44:10 PM] <Totbuae> hey, know anyone who uses spring in vista?
Yes there are Vista users.
Re: NOTA 1.47
Posted: 22 Jul 2008, 08:50
by Thor
NOTA now has its own forums! Thanks Overkill!
http://nota.strategyboards.com/
Go there to discuss all things nota.
Re: NOTA 1.47
Posted: 25 Jul 2008, 02:22
by TradeMark
Can you put this to commanders:
So i can press CTRL+C and select commander that way.
thanks
Re: NOTA 1.47
Posted: 25 Jul 2008, 11:30
by goduranus
How do I get the AI to work? I downloaded NTai, put it in my AI folder, and I saw there was already a NOTA config file, so I didn't touch anything. I fired up spring with the exe file ( not the multiplayer client) selected NTai and NOTA, but the enemy didn't build anything.
Re: NOTA 1.47
Posted: 25 Jul 2008, 11:44
by smokingwreckage
KAIK works in NOTA, or did last time I tried it.
Re: NOTA 1.47
Posted: 25 Jul 2008, 12:15
by goduranus
just tried it and yeah it worked, didn't know that.
Does NTai work?
Re: NOTA 1.47
Posted: 25 Jul 2008, 12:32
by Pressure Line
TradeMark wrote:Can you put this to commanders:
So i can press CTRL+C and select commander that way.
thanks
afaik those ota tags dont do anything in spring, i think its actually having the commander=1 tag in the fbi
Re: NOTA 1.47
Posted: 25 Jul 2008, 14:59
by goduranus
Is there a working AI that uses ships and aircraft for NOTA?
Re: NOTA 1.47
Posted: 25 Jul 2008, 17:15
by overkill
Rai does, but still, no ai can really play nota well enough to stand up against a well player, it may help if you eneable the mod option to give you both mobile commanders, though.
Re: NOTA 1.47
Posted: 25 Jul 2008, 18:48
by TradeMark
Pressure Line wrote:afaik those ota tags dont do anything in spring, i think its actually having the commander=1 tag in the fbi
edit: i did some research now, and the correct way is to put just COMMANDER in the category:
armbase:
Code: Select all
Category=ARM NOTAIR NOTSUB NOTSHIP COMMANDER;
corbase:
Code: Select all
Category=CORE NOTAIR NOTSUB NOTSHIP COMMANDER;
Re: NOTA 1.47
Posted: 25 Jul 2008, 20:03
by Thor
ok, I'll do that.
Re: NOTA 1.47
Posted: 26 Jul 2008, 07:42
by goduranus
Edit:
I've got NTai to work too, and Rai to work better, but they still don't build any air or ships, and hardly and ground too...
so far I've tried NTai, Rai, and Kai
Re: NOTA 1.47
Posted: 26 Jul 2008, 08:38
by Pressure Line
TradeMark wrote:edit: i did some research now,
try doing that before every post, its awesome and makes you cooler than ALLCAPSLOL!
Re: NOTA 1.47
Posted: 26 Jul 2008, 23:21
by goduranus
NOTA has missions? where do I get them?
Re: NOTA 1.47
Posted: 27 Jul 2008, 04:35
by smokingwreckage
On the subject of AI: KAIK can and will use air swarms sometimes, but I'm not sure it can "swim" very well. It will attempt to cap seabed metal patches. This is IIRC, because it was a little while since I used it and I have some issues with short-medium term memory thanks to illness.
Re: NOTA 1.47
Posted: 29 Jul 2008, 13:38
by HoneyFox
I use RAI in NOTA games and those AIs only like to build hovercrafts but no ships... I wonder if I can switch to "Commander Start" mode to make it happen?
Re: NOTA 1.47
Posted: 30 Jul 2008, 07:38
by Thor
the Commander start mode might help if the ai's problem is that it never uses the base to build the shipyard.
You can get the singleplayer missions with NOTA 1.43 here:
http://www.spring-portal.com/index.php/ ... 5-notav143
There were a lot of limitations with them which is why I stopped updating them or making new ones. If we ever do make any more missions it will be using luarules.
Re: NOTA 1.47
Posted: 30 Jul 2008, 09:07
by goduranus
I found that when commander and the command tower get deployed, the commander gets stuck on some maps trying repeatedly to build extractors over spots that are blocked off by the command tower. Could there be a mode that deploys commanders only?
say, just a random thought, but since this mod has so many realistic weapons, what if you make some of the heavier non-nuke missiles interceptable, and make AA cruisers able to shoot them down?
Re: NOTA 1.47
Posted: 31 Jul 2008, 00:22
by Thor
I'm a bit hesitant to make a commander only game mode because it plays very badly; the game just wasn't designed for it, and you can tell.
I guess you could always switch to the bot's team at the beginning of the game and self-d its command tower.
AA ships shooting down missiles would be cool, but there are two reasons why it probably won't happen. First is that ships are already quite powerful in comparison to land-based units, so gameplay wise it would probably end up making the game less balanced, and secondly, only vertical-launch missiles are interceptable in spring. you can fake it by giving the unit an invisible shield and having the weapon fire at the missile to give the appearance of shooting it down, but there would be no chance of missing and the missile getting through, and it would probably look fakey.
Re: NOTA 1.47
Posted: 31 Jul 2008, 07:49
by Evil4Zerggin
A couple suggestions:
1. Put the link to the external forum into the first post so it doesn't get buried.
2. When I played NOTA I found the buildpics very hard to recognize (I had to ask where the wind generator was). Everything seems really grey, which makes it hard to tell the unit from the background. Is there a possibility of making new buildpics/taking some from another mod?