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Re: Battletech

Posted: 08 Mar 2009, 05:25
by Eman
Very cute. :lol:

Re: Battletech

Posted: 08 Mar 2009, 05:33
by emmanuel
Eman wrote:Very cute. :lol:
ImageImageImage


Image
can be cut to when run (notice the ink used for show a reflect on cockpit)
are yu making something(including playng)
Image
seems punched in the ²ass²

smoth wrote:hey man, I also had 3 battlemasters, 4 locust I don't know how many pheonix hawks...
[im]http://www.sabredog.org/marauder-01a.jpg[/img]
(Marauder)
if yu still own yhis model i think yu enjoy the design :
so why not release a mod with this kind of style ?
(if yu painted it :congratulation !)

Re: Battletech

Posted: 08 Mar 2009, 06:56
by bobthedinosaur
if you want to script it? ill put it in

Re: Battletech

Posted: 08 Mar 2009, 07:39
by emmanuel
bobthedinosaur wrote:if you want to script it? ill put it in
this one maybe ? :(wmv)
spring78b21mod4_bos_leg.7z
6 legged anims
(860.64 KiB) Downloaded 21 times
will need the real move never seen before ingame or movie :
have yu tech data in tabletop ?
is runner or slow walker ?
and i have issue to make texture and copy3d from existing
a simple script seem easy but i dont master the folow ground nor the turn for yet : i have ²human² walker script with turn but inacuratly...

joint video of the best i can do yet (!)
spring78b21_mod4_directional.7z
directional legs and wheels
(373.63 KiB) Downloaded 19 times

Re: Battletech

Posted: 08 Mar 2009, 11:05
by Agon
Maybe you don't need to script it. I'm working on an MD5(Mesh) implementation where you don't need to script. MD5 has a skeleton animation system so you could do smooth animations.

Re: Battletech

Posted: 08 Mar 2009, 11:29
by emmanuel
Agon wrote:Maybe you don't need to script it. I'm working on an MD5(Mesh) implementation where you don't need to script. MD5 has a skeleton animation system so you could do smooth animations.
md5 can read in the mind for know what move we want show ?
is released now ?
: if not we need to continue scripting ...
seems existing animator or servo that show model (and alow moving parts and save position in a .bos file )
but lot of need as weapon
yu soft will be precious in time spend ,
but smooth anim can already made using acceleration parameter.

Re: Battletech

Posted: 08 Mar 2009, 11:56
by Agon
emmanuel wrote: md5 can read in the mind for know what move we want show ?
is released now ?
: if not we need to continue scripting ...
seems existing animator or servo that show model (and alow moving parts and save position in a .bos file )
but lot of need as weapon
yu soft will be precious in time spend ,
but smooth anim can already made using acceleration parameter.
I don't know how I will implement the animation part, yet.
No it is not released and currently I'm only working on the mesh/object part. If I finish this sometime I don't think it will be before the next release and not to mention animations for MD5...

Re: Battletech

Posted: 08 Mar 2009, 12:29
by emmanuel
Agon wrote:
emmanuel wrote: md5 can read in the mind for know what move we want show ?
is released now ?
: if not we need to continue scripting ...
seems existing animator or servo that show model (and alow moving parts and save position in a .bos file )
but lot of need as weapon
yu soft will be precious in time spend ,
but smooth anim can already made using acceleration parameter.
I don't know how I will implement the animation part, yet.
No it is not released and currently I'm only working on the mesh/object part. If I finish this sometime I don't think it will be before the next release and not to mention animations for MD5...
did yu know this old ta(2000) tool ?
(seems usefull for infantry moves)Image

Re: Battletech

Posted: 08 Mar 2009, 17:54
by smoth
it isn't as useful as you think, I used to use it for complex animations.

Re: Battletech

Posted: 08 Mar 2009, 17:59
by [Krogoth86]
Agreed - Servo just is okayish but not a THAT great help. The Blender plugin seems promising though. It might make me actually not uninstalling Blender when being faced with its GUI...

I hope it'll get the new interface anytime soon but it sort of looks like it gets delayed and delayed and delayed...

Re: Battletech

Posted: 08 Mar 2009, 18:37
by emmanuel
[Krogoth86] wrote:Agreed - Servo just is okayish but not a THAT great help. The Blender plugin seems promising though. It might make me actually not uninstalling Blender when being faced with its GUI...

I hope it'll get the new interface anytime soon but it sort of looks like it gets delayed and delayed and delayed...
i thinked(& think) servo & blender plugin are a NEED for human models ,especially for complex dead/reload/idle anims

Re: Battletech

Posted: 08 Mar 2009, 18:41
by [Krogoth86]
Well the Blender plugin in fact is a big help (if you know your Blender). Servo wasn't that helpful to me when comparing it to simply pose your model in like Upspring and write down the needed rotations / movements - it lacked some stuff, the code it spit out wasn't always correct and the animation playback was kinda broken for me...

Re: Battletech

Posted: 08 Mar 2009, 18:49
by emmanuel
[Krogoth86] wrote:simply pose your model in like Upspring and write down the needed rotations / movements - it lacked some stuff, the code it spit out wasn't always correct and the animation playback was kinda broken for me...
for me too,and upspring bug the face color in .3do too

Re: Battletech

Posted: 23 Jul 2009, 22:46
by smartie
Whatever happened to this mod? I was looking forward to it :(

Re: Battletech

Posted: 22 Aug 2009, 13:04
by 13eWa12N
does anyone know where could I find TBT for spring file? it doesn't matter if it's older version.

thx

Re: Battletech

Posted: 22 Aug 2009, 22:56
by Dotz
Its one of the mods that died along with unknown files (I may be wrong about that, but most dead mods died because of that) its a shame though

Re: Battletech

Posted: 23 Aug 2009, 05:35
by bobthedinosaur
they are hosted at various sites just look.

Re: Battletech

Posted: 23 Aug 2009, 05:48
by bobthedinosaur

Re: Battletech

Posted: 23 Aug 2009, 07:51
by Dotz
FILE UNIVERSE! man, that was a close one! Most of TA was being kept alive there! *sniff* I'm so happy (you need a teary eyed smiley)

Re: Battletech

Posted: 23 Aug 2009, 09:04
by 13eWa12N
yeah.. but i can't find any that could play with SPRING eventhough that link that you reply.