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Re: Random WIP
Posted: 18 May 2010, 16:12
by MElvinVM
Bulldog is fun because of its big, wide turret, this is more a reaper.
Re: Random WIP
Posted: 18 May 2010, 16:15
by Wombat
reaper looks much 'flatter' than bulldog :> and i see no reason why should i make models which look same as old ones
Re: Random WIP
Posted: 18 May 2010, 16:33
by Hobo Joe
Beherith wrote:@forb: ttttriple combo :D
But seriously, I use procedural texturing because I find the learning curve to be much easier, and the results consistent, reproducible and decent.
Well your use of procedural textures is goddamn sexy. Teach me.

Re: Random WIP
Posted: 18 May 2010, 17:37
by Forboding Angel
Beherith wrote:@forb: ttttriple combo :D
But seriously, I use procedural texturing because I find the learning curve to be much easier, and the results consistent, reproducible and decent.
Would you believe that at the time I didn't have the foggiest idea that I was triple posting? For some reason it just didn't click in my head lol.
Re: Random WIP
Posted: 18 May 2010, 18:23
by Pxtl
Hobo Joe wrote:Beherith wrote:@forb: ttttriple combo :D
But seriously, I use procedural texturing because I find the learning curve to be much easier, and the results consistent, reproducible and decent.
Well your use of procedural textures is goddamn sexy. Teach me.

This. Youtube plz. F33d t43 w1k1.
Re: Random WIP
Posted: 18 May 2010, 18:47
by oksnoop2
[quote="Wombat"]pre-alpha/beta/gamma of bulldog, as always high pressure on innovation
I dig the head lights. I always wondered how these units were supposed to drive at night.
Re: Random WIP
Posted: 18 May 2010, 22:24
by Beherith
Ok, done with the necro too:
All I need to do now is rust and wear these clean textures a bit . Any ideas/suggestions on how to do this?
Re: Random WIP
Posted: 18 May 2010, 22:27
by Hoi
Use pictures of (rusty) metal or other things, add a layer mask and invert it, so nothing is shown and then use various brushes/things (lower opacity/flow!) to paint white in the layer mask, revealing the picture a bit.
Re: Random WIP
Posted: 18 May 2010, 22:30
by KaiserJ
noooo dont put mud on your shiney new models ;-;
(just my opinion of course)
why not have a go at the reflective texture? you can add interference and such with that
Re: Random WIP
Posted: 18 May 2010, 22:32
by oksnoop2
I agree that they look good clean. It's a shame the texture can't be switched out mid game to a dirtier one as time progresses.
Re: Random WIP
Posted: 18 May 2010, 22:40
by MidKnight
oksnoop2 wrote:I agree that they look good clean. It's a shame the texture can't be switched out mid game to a dirtier one as time progresses.
Oh, but it can! You can switch textures with (you guessed it) Lua!
If you're genuinely interested, smoth was working on something like this a while ago iirc.
Re: Random WIP
Posted: 18 May 2010, 22:41
by Beherith
Dont worry kaiser, i just wanna add a bit so they dont look so squeaky clean.
Snoop, but you can switch out the model to another with the same geometry but a different texture...
Re: Random WIP
Posted: 19 May 2010, 00:30
by bobthedinosaur
that's a cool tank model, but it doesn't seem to feel like a bulldog. that's just me. I would still finish it they way it is though.
Re: Random WIP
Posted: 19 May 2010, 17:32
by Wartender
i imagine you guys use lots of different brushes for this stuff, can anyone link me to some good (GIMP) brushes for this kind of texturing?
Re: Random WIP
Posted: 19 May 2010, 18:38
by manolo_
Wartender wrote:i imagine you guys use lots of different brushes for this stuff, can anyone link me to some good (GIMP) brushes for this kind of texturing?
hoi or somebody posted them in this forum (really much time ago)
Re: Random WIP
Posted: 19 May 2010, 18:44
by MElvinVM
you can texture basically with the basic brushes
Re: Random WIP
Posted: 19 May 2010, 21:43
by Hoi
Hoi wrote:Here are some custom brushes. The one with a size of 3 is the brush I usually use for chipping off edges and paint (but if you need to make it bigger or smaller, just do that, it doesn't really change the effect), but the others are also usefull. There are a few good dirt/grunge brushes too. For the best result change opacity and flow, 80% opacity and 20-40% flow works pretty well with the edge chip brush, but you can try everything ofcource.
http://springrts.com/phpbb/download/file.php?id=3107
There you go :) They're photoshop brushes though.
Re: Random WIP
Posted: 19 May 2010, 21:57
by Beherith
Thanks hoi, Ill start right on it
Re: Random WIP
Posted: 19 May 2010, 22:05
by Neddie
I would use Lua to do texture swapping with damage, because these things are coming straight from the nanobot deluge - when they do appear they should be pristine.
Re: Random WIP
Posted: 19 May 2010, 23:21
by KaiserJ
not going to be used for anything in its current form (not my model, but a cool one IMO... it gets a different texture for its intended use)
was sort of wondering what people thought of this texturing, i looked at this when i was done and felt it was pretty good in terms of being visible and pretty at different distances and a reasonable balance of noise and plain surfaces... better than most of my previous works... but if there are ways to improve it i'd love to hear