Posted: 26 Aug 2007, 01:06
My only dislike is that he's butchered the front suspension i modelled for a few measly tris. 

Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
the head/camera arrangement is purely functional. (people who know about photography will understand what im on about) each of the facial cameral barrels serves a particular purpose.Argh wrote:good stuff about design
i agree totally. although the point of such a unit isnt 'stand ground and fight' its 'im covering as much ground as possible looking for enemy emplacement, if i see something lightly armed and armoured i will kill it as i pass, but anything else is not my concern' In theory an ak should never actually be stopped, it should either be running, or dead.Argh wrote:but the thing that really strikes me is how off-balance it looks. It'd fall on its face, if it was real. I think a lot of it, for me, is the perceived "weight" of those guns.
ahh, well, the positioning of the feet was an accident of angles that i have now rectified.Warlord Zsinj wrote:Yours looks nice, but doesn't strike me as 'quick' but more 'slow and plodding'. It also looks unbalanced, as argh said. I think this is mostly to do with the lean of the upper body, as well as the positioning of the legs/feet relative to the centre of gravity.
Ah, now THAT looks like a flamethrower.Snipawolf wrote:Hehe, I love flamethrowers... These guys use a primitive sort of flamer, so I won't even go into why it doesn't look like a standard flamer IRL. Chris was complaining about giving away too much by showing the unit (lol) so I cut it, merely for his sake.
the leg proportions are directly copied from the original AK. i think my ak is about 1 unit (in wings) taller than the original.Warlord Zsinj wrote:The proportions still feel a little awkward; I don't think You've quite got how an inversed-knee mechanism works, specifically with carrying balance and while walking.
http://www.anzovin.com/TSM2manual/image ... seknee.jpg
http://places.mongabay.com/south_america/flamingo.jpg
http://www.starwars.com/episode-iii/bts ... rt_772.jpg
http://www.starwarsgalaxiesonline.com/c ... s/12_G.jpg
http://www.freakygaming.com/gallery/act ... ch_808.jpg
Note the distribution of joints (an extra joint is helpful), the position, length of members and relative proportion, as well as where they are positioned relative to the body.
Also, long legs does not necessarily correlate with quick. Shorter legs that take shorter steps (obviously not stumpy legs) are often more commonly found in animals that have to be quick, particularly over short distances. Your legs might not be super long, but compared to the body, they are massive, and I'd imagine very hard to ensure stability at high speeds.
It might soudn nit-pickish, but the mind picks up these little things pretty quickly and says 'hang on, something's not quite right'.
hate to correct, but the original AK was made primarily of hidden faces.Warlord Zsinj wrote:The AK was made up primarily of triangles, was very angular, and looked very quick.
i knew exactly what you meant, thus my commentWarlord Zsinj wrote:I meant the geometric concept of a triangle, smarty pants
I'm not trying to bully you into 'it should look like this', because I understand that you don't want a carbon-copy AK.