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Posted: 13 Apr 2006, 17:43
by Egarwaen
Zenka wrote:Toasters and ambushers are discussed earlier.
There isn't a lot of diffrence between lvl1 and lvl2 plasma batteries.
I think Caydr once mentioned the range is going to increase (and maybe the DMG too).
Don't the level 2 ones fire two shells when set to high trajectory? I seem to remember noticing this when using 'em.
Posted: 13 Apr 2006, 19:28
by Drone_Fragger
Lvl 2 ones do more damage, have a slightly longer range and fire faster. no to metion when not being used they ahve somethign like a 0.05 damage modifier and autoheal.
Posted: 13 Apr 2006, 19:47
by krogothe
Still, pretty much no one uses them considering the other lvl2 alternatives. I think they need a 1600 range+ to fill the niche
Posted: 13 Apr 2006, 20:08
by Drone_Fragger
Then Annis get Redundant :/
unless of course you want to give annis a boost as well?
Posted: 13 Apr 2006, 20:22
by krogothe
no, i want ambushers/toasters to be useful, else removed...
Posted: 13 Apr 2006, 20:55
by Generuler
unless of course you want to give annis a boost as well?
oh please not

i hate being spammed with annis - their range is just .....
Posted: 13 Apr 2006, 20:55
by Egarwaen
Aren't they significantly cheaper than BLoDs?
Posted: 13 Apr 2006, 21:15
by Archangel of Death
Yes, and tougher, and incredibly tough when buried. And Ambushers cloak, while Toasters are even more incredibly tougher than Ambushers. When up they can take more of a beating then any other defence. Closed they can survive a com-bomb. Or two. Or a hail of nukes. (etc etc) And they are smaller. All this and the cost isn't that much greater than their lvl1 counterparts. I admit their weapons are awfully close to Guardian's and Punishers in both damage and range, but that will change somewhat in the next version. I still can't figure out why you guys can't see the advantage in using them.
[quote=Egarwaen]Don't the level 2 ones fire two shells when set to high trajectory? I seem to remember noticing this when using 'em.[/quote] Please send a replay of this to Caydr and/or me if it is happening.
Posted: 14 Apr 2006, 00:25
by Egarwaen
Archangel of Death wrote:Please send a replay of this to Caydr and/or me if it is happening.
I think I've had it happen before, but I didn't single out the replay. If I see it again, I'll send it your way.
Posted: 14 Apr 2006, 01:11
by Dragon45
Put up fort walls or dummy buildings in front of your toaster/ambusher and set it on high trajectory so it can fire back at an Anni in its range. Failign that, put those things up anyway, because they're useful for defense :)
Posted: 14 Apr 2006, 09:33
by Zenka
Don't buff anni's they are powerfull enough.
And what if the anni has a larger range then plasma batteries? you pay for it. (those things are very, very expencive).
Anni's are easy to counter when standing alone. And since pitbulls do less then a thud, there have to be a load of HLT's or a group of units guarding it, or else you 12 peewee's can kill the anni. (don't walk in a single group though).
Posted: 14 Apr 2006, 16:54
by Egarwaen
Zenka wrote:Anni's are easy to counter when standing alone. And since pitbulls do less then a thud, there have to be a load of HLT's or a group of units guarding it, or else you 12 peewee's can kill the anni. (don't walk in a single group though).
Real question: what's the point of Pitbulls and Vipers? Okay, yes, they can take a lot of damage, but is having a bunch of Pitbulls/Vipers and Toasters/Ambushers and nothing else left after a commbomb or cruise missile/nuke strike really going to matter much?
Posted: 14 Apr 2006, 17:36
by Min3mat
erm...*sarcasm*...yeah...pibulls and vipers SUCK
i mean really...tried them ingame? if you get like almost 3 WHOLE ones you can hold off a large army, don't use em tbh
seriously, vipers and pitbulls PWN. toasters and ambushers do considerably more damage per shell and have a slight bit of range, not much good for creeping but help when facing heavy slow units such as sumos or cans
Posted: 14 Apr 2006, 18:04
by Egarwaen
Min3mat wrote:i mean really...tried them ingame?
I have, but I tend to be the one on the offense. I was asking, as Zenka said they "do less than a Thud". I take it he's wrong, and they're good anti-light unit weapons? (I'm pretty sure they get owned by artillery and heavier tanks, yes?)
Posted: 14 Apr 2006, 18:37
by Min3mat
as a attacker you will be unpleasantly surprised how useful they are :) also freakers/consuls build them so they are great at replacing a defense line ASAP (build fast, die slow ^.^)
Posted: 14 Apr 2006, 20:19
by ginekolog
yeah, pitbulls do suck, just tested it:
bulldog vs pitbull(cost 780), bulldog wins with 2500 hp left
bulldog vs hlt(cost 480), bulldog wins with 2300 hp left
So HLT is more effective with more HP and 40% cheaper cost. Pitbulls only advantage is a bit better range and stronger when closed.
HLT >> pitbull on most occasions. its nonsense.
Posted: 14 Apr 2006, 20:30
by DavetheBrave
hlts are better for defending against enemy units, but pitbulls are better on hills, or for attacking enemy bases. still, i think they might do with an impulse factor increase...if caydr is around...
Posted: 14 Apr 2006, 20:53
by Zenka
pitbulls should be able to do damange. They don't worth the cost. What use is for them, if they only have advantage on hills. If Arm lvl 2 defence only consist out of the Anni, then all hope is lost. (since anni's arn't able to stop attack containing more then 24 units. unless you have 12 of them)
Posted: 14 Apr 2006, 20:55
by Egarwaen
Do Pitbulls land multiple hits? (In a chain, like D-Gun blasts) If so, that might make them more useful than HLTs against swarms.
Posted: 14 Apr 2006, 21:07
by Min3mat
well vipers own, that i am sure of...or at least they used to
tbh the flashes have completely and utterly turned me off AA 1.4, 1.45 is so far away! ;.;