Re: Random wip 2012+
Posted: 04 Aug 2012, 07:08
SMALL CARS ARE BACK! <3
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
Pressure Line wrote:Only gripe is reflectivity. More specifically the overuse of, imo reflectivity should be used to highlight any bare metal parts.
If you will notice the strut housings and the springs are caked in dirt and dust, and although they are shiny (but not really reflective) if you clean them there is MAJOR contrast to the cylinder itself which is shiny and smooth by virtue of being self oiling/cleaning. Moving along with the car analogies, think about classic American cars and the acres of chrome on them. If the whole car was that reflective there wouldn't really be any point in having the chrome trim, because it wouldn't stand out against the car.
Just my thoughts on the issue, take them or leave them :)
also important, the spec/ref doesnt appear to have any gradation, it's just blanketed across the entire surface, which ruins the effect imo.smoth wrote:various gradations of specular.
This!Pressure Line wrote: also important, the spec/ref doesnt appear to have any gradation, it's just blanketed across the entire surface, which ruins the effect imo.
While that is technically true, you can modify the standard s3o shader to use the blue tex channel for specular instead of having it share the green channel with reflectivity. Its a 1 or 2 line change.Beherith wrote:S3o rendering does not separate specular and reflectivity
Why? Backwards compat with existing content? (in which case, change the default and those requiring BC can edit the shader)smoth wrote:I don't agree flozi we can override the default if we need to, I feel it should stay that way
or we will move to a different better shader system which allows us to specify material shader on a per model level..FLOZi wrote:0. It will ideally change some time.
We have TONS of people generating content now.FLOZi wrote:1. Change default to separated specular and reflection - all new content is created to this standard, the problem doesn't grow any larger.
the inverse is also true flozi.FLOZi wrote:2. Games that want / require backwards compatibility can edit the shaders *back* to how they were. This is just the reverse of what we have now.
many of them do use a texture 2 if only one that applies a blanket specular/glow.FLOZi wrote:3. 'all features' is ridiculous, nowhere near all models even have a texture2, nevermind a well constructed one. And this is negated by #2 anyway, games that are bothered about it can use the old way if they think it will give them better map visuals.
Years away. At best.smoth wrote:or we will move to a different better shader system which allows us to specify material shader on a per model level..FLOZi wrote:0. It will ideally change some time.
Which is why it should be changed asap.smoth wrote:We have TONS of people generating content now.FLOZi wrote:1. Change default to separated specular and reflection - all new content is created to this standard, the problem doesn't grow any larger.
But it's not, because of spreading the contagion!smoth wrote:the inverse is also true flozi.FLOZi wrote:2. Games that want / require backwards compatibility can edit the shaders *back* to how they were. This is just the reverse of what we have now.
And doing away with blanket specular/reflection (as criticised in the above model!) will probably only make things look better...smoth wrote:many of them do use a texture 2 if only one that applies a blanket specular/glow.FLOZi wrote:3. 'all features' is ridiculous, nowhere near all models even have a texture2, nevermind a well constructed one. And this is negated by #2 anyway, games that are bothered about it can use the old way if they think it will give them better map visuals.
maybe, what about jk's shader stuff?FLOZi wrote:Years away. At best.
that was sarcasmFLOZi wrote:Which is why it should be changed asap.smoth wrote: We have TONS of people generating content now.
what contagen? no one is making anything.FLOZi wrote:But it's not, because of spreading the contagion!
You would only do away with half of it.FLOZi wrote:And doing away with blanket specular/reflection (as criticised in the above model!) will probably only make things look better...