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Posted: 02 Aug 2007, 20:02
by Guessmyname
I'll test the Russians and make sure Spiked doesn't slip them a superweapon so that communists can take the world

Posted: 02 Aug 2007, 20:08
by Neddie
I was going to make a Western Theatre map, but Neurope has ruined the idea for me - my 1944 maps are mostly on hold as they have limited usefulness and require an excess of time and skill to balance correctly even for just one game while holding onto historical accuracy.

Posted: 02 Aug 2007, 20:13
by FLOZi
Guessmyname wrote:I'll test the Russians and make sure Spiked doesn't slip them a superweapon so that communists can take the world
T-34/85? :P

Actually, I'm rather intrigued how Nemos recent infantry HP changes will pan out... commonwealth supermen >_>

Posted: 02 Aug 2007, 23:03
by Jaho101
Hey guys, I'm kinda new to the whole spring scene, but this 1944 mod looks pretty cool, I was just wondering if I could offer my services in the modeling department (texturing and coding not so much).

EDIT: how many posts until I can show pictures of my work?

Posted: 02 Aug 2007, 23:10
by Guessmyname
Upload it somewhere and post the url. We'd have to copy-paste it into the address bar, but we can still see it.

Posted: 02 Aug 2007, 23:37
by Jaho101
http ://img.photobucket.com/albums/v23/jaho10/32glider.jpg

http ://img.photobucket.com/albums/v23/jaho10/bf109G.jpg

http ://img.photobucket.com/albums/v23/jaho10/am6zero.jpg

Three planes I originally made for a Generals mod, but they weren't used. Quite low poly, hope it wouldn't be a problem for the Spring engine to have units with Generals standard amount of polys in them. I usually work in Maya, so someone'd have to convert them from .obj format, and my expertise is mostly aircraft (I don't have such a deep knowledge of things that happened on the ground in WW2, I can however tell a Panzer 3 apart from a 4 though.)

Posted: 03 Aug 2007, 02:28
by SpikedHelmet
1) They look okay but I'd have to see them up close to be sure. With proper shading, though, I think they'd look fine.
2) .obj is our model format of choice (easily imported into Ultimate Unwrap, and into Upspring)
3) If you want, make a "showcase" model of whatever you want (that isn't already done). We're aiming for around 500-1500 polys for entire unit models depending on the size and intended numbers (ie, super heavy tanks can be higher poly as there won't be many of them, they'll be big and look better with high detail, whereas some spammy little spamcar of which there will be dozens zipping around should be closer to the 500 poly limit)

Planes, I'd say as low as possible without distracting from looking good. 750-ish.. again, depending on the plane (bigger bombers can be more, for instance). It'll also depend on how we balance planes (which we haven't even begun thinking of yet), as in older versions planes were spammy-spammed. But we may make them more powerful/harder to build, like tanks.

Posted: 03 Aug 2007, 02:30
by FLOZi
1000 would be fine, from my standpoint. Stop being so frugal. :P

Posted: 03 Aug 2007, 02:33
by SpikedHelmet
Shutup you bourgeois "I have a Pentium 325,045 with 56GB ofRAM and a 3425098tB HD and a 5693mb video card!"

Posted: 03 Aug 2007, 02:52
by Peet
SpikedHelmet wrote:Shutup you bourgeois "I have a Pentium 325,045 with 56GB ofRAM and a 3425098tB HD and a 5693mb video card!"
The 8800-owning fascists of the world must unite to crush this man!

Posted: 03 Aug 2007, 02:53
by chillaaa
*feels inadequate with his 7800GTX*

Posted: 03 Aug 2007, 02:56
by SpikedHelmet
I have an X300 and I still get laid. VIDEO CARDS AREN'T EVERYTHING.

Posted: 03 Aug 2007, 03:02
by FLOZi
I only have a 6600GT

Posted: 03 Aug 2007, 03:14
by Neddie
Video Cards Aren't Everything.

They're Just The Only Thing That Matters - To Caydr.

Posted: 03 Aug 2007, 08:03
by chillaaa
My apologies for this turning in to gfx-peen... I forgot to initialise the sarcasmatron before i typed the post.

Posted: 03 Aug 2007, 08:45
by Jaho101
The Bf109 comes in at around 600 faces, and I can get most fighters between that and 700 I think. Less if it's completely necessary. I'm pretty obsessive sometimes, so I have no qualms about making multiple version of the same plane (like the Bf109 e/f/g/k series) too, so I'm just wondering what you guys'll want in the mod.

Speaking of aircraft mechanics, I thought about it for a bit, and since you guys don't want players spamming aircraft all day I think it'd be interesting to have airfeilds with their size limited to a squadron (or less, 6). Make airfeilds a hassle to build, and force aircraft to have a LOT of downtime for refueling and re-armament. This would force players to, instead of spamming air units and everything, choose to co-ordinate their air forces with their ground forces for maximum effectiveness. In WW2 they only few 2-3 CAP missions a day anyways, so if you slow down how fast the aircraft can be sent out they stop being such a viable solution to everything and begin being more of a support force to the real battle (tanks & infantry).

Posted: 03 Aug 2007, 10:50
by Pressure Line
Jaho101 wrote:Speaking of aircraft mechanics
one way to do this is fuel, and make the refueling fields refuel really slow

Posted: 04 Aug 2007, 07:51
by SpikedHelmet
Yeah, the inclusion of fuel is great (though it could be done much better!). Essentially it lets us put a limit on how long a plane can be in the air before it has to go back and re-fuel and such. Of course it will take careful balancing, but obviously having a constant stream of fighters circling your base or the enemy's will be impossible. I'd personally like to make it so that planes can really only go on a couple of sorties before having to go back, and some of the low-range planes not even able to make it all the way across the map and back... though maybe that's overdoing it. We'll see. I'm sure Nemo will be up to that challenge :D Another method will, of course, be the fact that planes will eat up resources when they fly. So having too many in the air at once will really drain your logistics.

Anyway 600 seems about fine. Thankfully planes don't really have all that much detail geometry-wise.. usually just a fairly nondescript cylindrical fuselage and some wings... what it will need, though, is some rudimentary landing struts that can pop out when it's landed. Nothing fancy -- you don't have to make the wheel well inside the wing (that can be done satisfactorally enough via texturing), just the basic wheel and struts.

Posted: 04 Aug 2007, 11:10
by Pressure Line
SpikedHelmet wrote:Yeah, the inclusion of fuel is great (though it could be done much better!).
indeed, separate fuel and ammo tags are sorely needed

Posted: 04 Aug 2007, 22:37
by SpikedHelmet