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Re: NOTA 1.45
Posted: 30 Jun 2008, 15:41
by 123vtemp
Well we have some one working on the lite beta Intro to spring I started:
http://spring.clan-sy.com/wiki/NOTA_players_guide
Rubenes, the person for whom I made the Intro has made an Intro with a replay.
"NOTA Tutorial. This is a basic tutorial for NOTA."
http://replays.adune.nl/?act=replay&id=51
I did not see the replay before this post.
Also a spring player decided to do a website with Mod reviews:
http://mzk.gofreeserve.com/nota.html
Re: NOTA 1.45
Posted: 30 Jun 2008, 16:00
by 123vtemp
I think space bugs is best described as a Star Ship Troopers scenario.
It is identical IMO, and gives a perfect description :p.
Re: NOTA 1.45
Posted: 30 Jun 2008, 19:21
by HeavyLancer
Right, I have finished making a wiki article based on 123v's excellent but poorly written treatise on NOTA. The fruits of my labour are here:
http://spring.clan-sy.com/wiki/NOTA_players_guide
I have also edited the NOTA Wiki page and gave it better formatting and external links.
Re: NOTA 1.45
Posted: 01 Jul 2008, 01:59
by 123vtemp
Here is a list of some maps I suggested in a battle window for NOTA
the are mostly all good NOTA maps many are excellent.
These were not posted in best order. I gtg now but will clean this up later.
Foothills-v08.smf
Shore2Shore_Remake-v01.smf
Tabula-v2.smf
Archipelago-v1.smf
Dead Reef Dry.smf
ExpandedTropics.smf
Plains_and_passes.smf
DireStrights.smf
Tempest.smf
Moon Quartet Remake.smf
ArcticZoneV3.smf
LLTAComplexV2.smf
Battle Range.smf
Terra.smf
Supreme Lake v2.smf
Tumult.smf
Small Supreme Battlefield Dry.smf
rivervalley1.3.smf
Long_Division-v01.smf
Supreme Battlefield.smf
coldsnapv2.smf
Crossing_4_final.smf
XantheTerra_v3.smf
Glacier_Pass-v01.smf
Levels_v2.smf
Foothill_Basin_Redux-v02.smf
Parched_mesa-v04.smf
ArcticPlainsV2.smf
SailAway.smf
Winter_Wonderland.smf
Small Supreme Islands.smf
TheRockFinal.smf
AfterShock_V31.smf
Red River North Remake.smf
Small Supreme Islands V2.smf
Porky_Islands.smf
ScorpioBattleground.smf
2_Continents_Remake.smf
ConquerorsIsle-v02.smf
walhalla_double.smf
The-Islands-V2.5.smf
Road to War v2.smf
High_and_Low_Redux.smf
Supreme Lake Dry v01.smf
Motkottava_Nakkivahvero-v01.smf
Charlie in the Hills.smf
CoastalRunDelta.smf
SpringMountainDelta.smf
Hells Pass.smf
Sea Battle.smf
Trinity.smf
NOTA-Nitrogen_Ocean-v1.smf
Wishing_Well-v01.smf
3_Bridges.smf
WorldV2.smf
Aavikko_V2.smf
High and Low-Redux.smf
"Getting Spring Content and Links" wiki page:
http://spring.clan-sy.com/wiki/Getting_ ... nload_Form
neurope_a7.smf
Wishing_Well-v01.smf
Re: NOTA 1.45
Posted: 01 Jul 2008, 03:31
by HeavyLancer
You might want to compile a proper list and make a .torrent out of that, 123v.
Re: NOTA 1.45
Posted: 01 Jul 2008, 05:32
by Thor
Thank you both 123v and heavy lancer. I think that guide will be quite helpful for new players.
Re: NOTA 1.45 - Suggestion.
Posted: 02 Jul 2008, 12:39
by Skasi
Hello. I hope this is the right place for my suggestion. :)
I would like to have a Luai in NOTA that shows the building-radius of the starting structure.
Re: NOTA 1.45
Posted: 02 Jul 2008, 19:51
by overkill
Like when you are choosing start positions? This would be very useful.
Re: NOTA 1.45
Posted: 02 Jul 2008, 20:02
by Klopper
As i understand it there is now one mode where you start just with a base and one with a 1 base 1 commander start...what about a mode with a just 1 com start to attract more players used to "usual" *A mods?
Re: NOTA 1.45
Posted: 03 Jul 2008, 03:15
by Thor
I like the idea of a build radius widget for choosing start positions. It doesn't seem like it should be hard to make. I'll see if I can make one, or if not hopefully someone will volunteer to make one.
I'm not sure about the commander only start. We have tried it before, and it played very badly. If you've played supreme commander, it was pretty similar to that. On the other hand, you may be right that it would be better for introducing new players from ba.
Re: NOTA 1.45
Posted: 04 Jul 2008, 23:30
by Pendrokar
Here is a trailer I made for NOTA by a request. Though I don't remember who requested! -
http://uk.youtube.com/watch?v=3qVRCVt8oTo&feature=email
Re: NOTA 1.45
Posted: 05 Jul 2008, 01:54
by Totbuae
It's guide season, huh? Here's mine then.

Re: NOTA 1.45
Posted: 05 Jul 2008, 23:59
by smartie
This is the best trailer I've seen yet

Re: NOTA 1.45
Posted: 06 Jul 2008, 02:44
by Totbuae
Yeah, the trailer is excellent. Great work, Pendrokar. It would've been very cool if the wreckage of the ships in the last scene spelled "NOTA" but that would be asking too much.

Re: NOTA 1.45
Posted: 06 Jul 2008, 10:31
by [XIII]Roxas
I applaud your brilliance at the construction of this piece of art.
Re: NOTA 1.45
Posted: 06 Jul 2008, 19:56
by Pendrokar
[XIII]Roxas wrote:I applaud your brilliance at the construction of this piece of art.
C'mon THATS NOTHING!!!
If I would rate my own vid from 1 to 10 I would take 6 or 7!
Re: NOTA 1.45
Posted: 07 Jul 2008, 05:42
by [XIII]Roxas
The artist is naturally critical of his own work. The only people you need to impress are those whom make up your audience. And I am thoroughly impressed.
Re: NOTA 1.45
Posted: 07 Jul 2008, 05:50
by REVENGE
NOTA sux.
Re: NOTA 1.45
Posted: 07 Jul 2008, 08:15
by [XIII]Roxas
You are entitled to your opinion, regardless of my feelings on the matter. However, I must ask you not to flame senselessly in this topic. It is for constructive posts about the mod. Please, if you do not like something about it, communicate your topic and I believe Thor will take it into consideration.
I like NOTA.
Re: NOTA 1.45
Posted: 10 Jul 2008, 22:55
by 123vtemp
Totbaue,
Your guide had a few errors:
Volts(air) are affected by terain. the toad inpeticular
Kbot and veh aa is not anti bomber.
Moble flack is anti fighter only. I learned this the hard way.
The dest have 4 torpedoes; 2 on each side.
And u may want some noob friendly descriptions "Volts(air)."
Awesome work! (=