Page 28 of 62
Posted: 07 Jul 2006, 22:34
by Drone_Fragger
What? and have a pitiful econ? I';ve seen more people lose from shitty econ in EE than i have in any other mod.
Posted: 07 Jul 2006, 23:15
by Decimator
Build the energy storage and put the lvl2 mexes on metalmaker ai, that will fix your problem, drone.
Posted: 07 Jul 2006, 23:24
by Drone_Fragger
indeed, But you still ahve the energy bar going crazy in the top. -5000 + 10k was never meant to happen.
Posted: 07 Jul 2006, 23:34
by Neddie
It will not be crazy with storage, as the storage makes sure you never empty fully.
Posted: 08 Jul 2006, 16:56
by jackalope
just played a fun 4v4 on bypass, my first real EE game played to completion. I think it's a really fantastic mod and looking forward to further releases. Fanger really managed to make something that feels really different from OTA/AA/XTA etc.
At first I was troubled by the lack of "infinite economy" but now I see how it adds to strategy and the importance of map control
Posted: 08 Jul 2006, 17:09
by Journier
yup... very few people actually build storage though, which at times truthfully can be a life saver, when that raid comes in or the enemy breaks through, and kills your commander and your commander was your only storage :)
Posted: 08 Jul 2006, 17:19
by Fanger
Thanks for giving the mod a try Jackalop I appreciate the comments, its nice to see someone enjoyed my work beyond my hard core group of fanatic beta testers...
My thoughts were as far as regular EE is going for the next version which wont be a for a bit, but id like to get discussion going now:
-Slight range decrease to lvl 1 arty for both URC and GD
-Readdition of arced weapons to lvl 2 rocket ships
-overhaul of flamethrower units to make them more useful
-decrease in the rate of fire of AA weapons (DPS will be maintained) this is purely to reduce lag I will attempt to keep effectiveness
-possible slight rebalance to AA for GD vs URC
Posted: 08 Jul 2006, 17:39
by Zoombie
Wait...Journier is right. Your com IS your only storage. I've got to build storage more often. Like...a lot.
So the flack will fire slower, but do more damage to make up for it? Thats all right, I suppose. I can still get my friggen huge flackclouds that I love by building EVEN more of them!
Posted: 08 Jul 2006, 17:44
by AF
mwha
http://ee.darkstars.co.uk points to the ee 0.155 thread, ahk! I'm repointing to the wiki page. Maybe it could be the next aaspring.tk?
Posted: 08 Jul 2006, 17:46
by Zoombie
Thats...odd.
Posted: 08 Jul 2006, 17:53
by AF
http://ee.darkstars.co.uk
It's pointing to the Fu download for 0.162 now
Posted: 08 Jul 2006, 18:36
by esteroth12
Fanger wrote:-Slight range decrease to lvl 1 arty for both URC and GD
why? i always thought that t1 arty is near useless because it (barely) outranges defenses and is weak... you need to micro them sometimes or the inadvertantly walk into the range of the defensive structure... artillary is the main reason I go t2
Posted: 08 Jul 2006, 21:18
by Forboding Angel
so that it would be even more impossible to use them soley as an attack group.
Posted: 08 Jul 2006, 21:23
by Zoombie
I tried attacking with nothing but artillery. It was fine till a single laser tank drove up and blasted them apart in a few seconds. The laser tank was faster, could avoid the rounds and just rip my art's apart. Moral of the story? Its artillery SUPPORT. In other words, what Forb said. With more words.
Posted: 08 Jul 2006, 21:36
by j5mello
if you want arty that outranges defenses go to lvl 2. also a good combined force will win out against turrets. unless the guy completely porced in which case u wil win by out "mining" and out teching him.
Posted: 08 Jul 2006, 21:37
by Drone_Fragger
And you can bomb his face! bombing is really good in EE.
Posted: 08 Jul 2006, 21:49
by Zoombie
Unless your like me and build and unhealthy number of flack turrets.
Posted: 09 Jul 2006, 04:25
by Neddie
Zoombie wrote:Unless your like me and build and unhealthy number of flack turrets.
I thought I was the only one!
Posted: 09 Jul 2006, 04:49
by Zoombie
It appears not. How much classifies as unhealthy, by the way?
Posted: 09 Jul 2006, 09:04
by Neddie
Zoombie wrote:It appears not. How much classifies as unhealthy, by the way?
As much as your economy can barely support?