Page 28 of 52

Posted: 06 Jun 2006, 23:11
by BigSteve
I never mentioned anything about the in game cost balance versus other units matthew, I haven't looked into it, the point of my post was that the hurricane shouldnt be brought back down to the pheonixes level its payload should be way more powerful as core lost the helio.
When i said "fine as is" I meant hurricanes are fine in relation to pheonixes
maybe i should have made that more clear.

If the costs youve posted are right then all bombers seem a little cheap (metal wise) for the damage they can do,
it takes a alot of time and energy to build them though so I really dont think its that much of an issue especially if you build some long range missile towers and some bog standard aa

ps. If you wern't such an arrogant twat when you post people may be a little more receptive to your ideas/arguments ^^

Posted: 06 Jun 2006, 23:47
by Min3mat
...
>.>
arrogant twat, yes.
but to be ignored EVERY post. EVERY DAMN POST.
the point of my post was that the hurricane shouldnt be brought back down to the pheonixes level its payload should be way more powerful as core lost the helio.
I have NEVER even SUGGESTED this. i haven't even suggested a solution, IMO just increase metal costs of both t2 bombers and increase the other costs a bit on the hurricane would be fine

If the costs youve posted are right then all bombers seem a little cheap (metal wise) for the damage they can do,
Thank you. Research before posting (IIRC the costs are fine???)

Posted: 07 Jun 2006, 00:02
by knorke
Level 2 Bombers, of neither side, do not seem overpowered to me.
If you can manage it, they are good to kill important targets like berhas, or the enemy shipyard.
BUT:
To send a squadron of bombers deep inside the enemy base is always a risk, they might get shot down without killing the target and then you have just wasted them without use.
Usually they dont survive more then one bombrun so they do not get a second chance...

If you have trouble killing them, try patrolling fighters, even level 1 is useful to kill them, they can also be used as scout.

I haver never seen a game won by massed bombers, only if it was already decided. On the other hand I can only remember a few games when someone used them, most players still seem to prefer gunships or emp stuff.
So why change them?

Posted: 07 Jun 2006, 00:26
by BigSteve
Min3mat wrote:...
>.>
arrogant twat, yes.
but to be ignored EVERY post. EVERY DAMN POST.
the point of my post was that the hurricane shouldnt be brought back down to the pheonixes level its payload should be way more powerful as core lost the helio.
I have NEVER even SUGGESTED this. i haven't even suggested a solution, IMO just increase metal costs of both t2 bombers and increase the other costs a bit on the hurricane would be fine

If the costs youve posted are right then all bombers seem a little cheap (metal wise) for the damage they can do,
Thank you. Research before posting (IIRC the costs are fine???)

You never suggested they shoul dbe made the same?

min3mat wrote a couple pages back
"Phoenix is fine. Hurricane is insanely OP. Solution? make the hurricane roughly equal to the Phoenix, at least balance will be better then! "

Short term or selective memory loss mat?

That last bit where you quote me... you missed of the last bit where I said it didnt really matter ^^

Posted: 07 Jun 2006, 03:21
by Min3mat
i meant it as a short term solution, Cadyr has a _lot_ of mods going on! sorry if it wasn't clear, i don't think i've made a clear post for several pages
:x damn noobs :x
talking of which
To send a squadron of bombers deep inside the enemy base is always a risk, they might get shot down without killing the target and then you have just wasted them without use.
Usually they dont survive more then one bombrun
The fact that they will almost always get that run off is what my problem is! they do insane damage

If you have trouble killing them, try patrolling fighters, even level 1 is useful to kill them, they can also be used as scout.
level 1 fighters aren't effective against EITHER adv bomber!
That last bit where you quote me... you missed of the last bit where I said it didnt really matter ^^
Quote:
the way its balanced by energy/BT makes it exponentially useful mid-late game where the main limit is metal (on a decent map) as Buildpower is easy to accumulate and by then you have moho-geos / fusions (2-3 t1 geos will really help too) nanotowers really help in this regard.

ALL planes are cheap... Metalwise that is

but also


ALL planes are expensive Energy/BT wise


so you can't really compare them with ground units!!!!

;_;
READ IT. READ IT!!!!
sorry for the quote in a quote in a quote thing, but if you would just read my posts ;_;

Posted: 07 Jun 2006, 04:22
by Caydr
You realize, in a matter of 2 weeks, 28 pages worth of postings have been made? :shock:

I think I'm done my recovery job now. One of the maps I was working on was a complete loss though, and I've lost all my earth heightmap data so it'll be one heck of a task to make the larger version of Altored Earth I was planning on. Thankfully the one I've spent the most time on seems to be intact, and all my GEM models/textures are fine. Only bits and pieces of my hard drive are still accessible, and they're scattered around several partitions not of my own making... I consider myself very fortunate that these and other important, irreplacable files (my music collection!!!) survived.

Release is still on track for tomorrow. Since I'll be implementing the shield system in advance, it's probable that plasma deflectors will be useless until .72b comes out.

Posted: 07 Jun 2006, 05:53
by FireCrack
Do you have any gameplay changes planed for the new sheilds? Are you going to use the "visible hseilds" or not?

Posted: 07 Jun 2006, 09:12
by ginekolog
i would not change bombers tbh, they are not everpowered.

They are only good against strategic targets, smart player will allways scater units if he sees bomber usage. Gunsihps are much better agaist units or no AA area.

I would suggest improving crow a bit though, its just so big that everythings hits it. Thats why rapiers are much better. Reduce crows size or make its dodgin better or just more armour?

Posted: 07 Jun 2006, 09:37
by unpossible
ok, here's a question. what is a good defense against those core cloaking crawling bombs? the invisibility factor makes it kind of hard to spot them :S

apart from building walls all round the base or marching thousands of expendable units in front of it i'm at a loss!
does an emp freeze/decloak it?

Posted: 07 Jun 2006, 09:50
by NOiZE
don't jam your base.... then radar will pick them up

Posted: 07 Jun 2006, 10:01
by unpossible
NOiZE wrote:don't jam your base.... then radar will pick them up
ah so they're not stealthed then

Posted: 07 Jun 2006, 10:02
by NOiZE
exactly

Posted: 07 Jun 2006, 11:22
by det
Chainsaws own hurricanes _badly_ and mobile flakkers do a decent job.

Posted: 07 Jun 2006, 12:07
by Acidd_UK
NOiZE wrote:don't jam your base.... then radar will pick them up
So do radar jammers block your own radar as well as the enemies? I didn't think this was the case but if so that's seems... odd...

Posted: 07 Jun 2006, 12:13
by Min3mat
Chainsaws own hurricanes _badly_ and mobile flakkers do a decent job.
they. will. always. drop. their. first. payload.

Posted: 07 Jun 2006, 12:21
by Machiosabre
not. if. you. build. AA. in. front. of. your. protectables. instead. of. around. and. use. long. range. AA. towers. they. don't. all. fire. at one. target. if. you. build. them. apart. from. eachother.

Posted: 07 Jun 2006, 12:50
by Min3mat
use. scouts. to. waste. long. range. towers. (said this at least 7 times now)
if protectables are not behind 2 screens odd of powerful AA wave goodbye to your economy. i very very rarely make this much AA

Posted: 07 Jun 2006, 13:10
by ginekolog
meh bombers...

lets say i have fusion, it costs 5k metal. Enemy needs like 5 bombers to kill it, thats 450(E+M combined)*5 =~ 2,5k metal

now he must send 7 bobers in case my aa shots some down, tahts 3,5k metal. At the end he kills my fus (which i reclaim for 2.5k metal) but he looses 3,5k bombers + micro time etc.

All in all they are rarely worth it as u tend to loose all in assult at base (if opponent is half decent)

So dont make big deal out of bombers as atleast they are worth building sometimes. With nerf : NEVER.

Posted: 07 Jun 2006, 13:15
by Machiosabre
It sounds like you just play core once in a while and discovered that bombers are good and complain about it in the forums, and people disagree and you counter with how in theory bombers could own anything, it rarely ever happnes, and then only when theres little to no AA at all.
it's exactly the same argument as that guy that was convinced there was no counter against cloaking a comm and walking it into someones base and that it was the strongest attack possible, the argument was pointless because he couldn't see past one feature of one unit.

Hurricanes have a better damage to price ratio than pheonixes, yes, everyone agrees, but pheonixes are better at other things, they're more affordable, faster, turn faster and take more AAfire so they would be the better candidate for taking out structure after structure whereas hurricanes are better versus one heavy enplacement.

This isn't even taking any other planes into account it'll make even more sence, both core and arms assortiment of lvl2 air are good at some things but if theres any unbalence its definetly not in cores favour.

Posted: 07 Jun 2006, 13:23
by NOiZE
Acidd_UK wrote:
NOiZE wrote:don't jam your base.... then radar will pick them up
So do radar jammers block your own radar as well as the enemies? I didn't think this was the case but if so that's seems... odd...
they also block your own radar