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Re: smoth's junk.
Posted: 15 Jan 2014, 21:19
by smoth
dansan wrote:Ah - it looks nicely balanced (weight wise) now.
anything particularly concerning? or it was just hard to imagine before you saw it posed?
Re: smoth's junk.
Posted: 15 Jan 2014, 22:00
by dansan
smoth wrote:dansan wrote:Ah - it looks nicely balanced (weight wise) now.
anything particularly concerning? or it was just hard to imagine before you saw it posed?
No, just that. In the beginning the head looked to big and the tail to short, I thought it'd fall on its face :) And I also couldn't imagine it properly from the explosion drawing. Missing modeling exp. I guess :)
Re: smoth's junk.
Posted: 16 Jan 2014, 01:57
by smoth
(click image for larger)
I just realized my dino was too big LOL. Anyway, here it is scaled down.
I can post an update anim video but I am still not happy with it. It doesn't have the bob and spring I want in it's step.
Re: smoth's junk.
Posted: 16 Jan 2014, 02:46
by Forboding Angel
Is it even possible to have life like animations for units?
Everything in spring is jerky and stiff. I have been told before that lifelike animations are possible, but I have yet to see any evidence of that.
Re: smoth's junk.
Posted: 16 Jan 2014, 02:52
by smoth
Yes. Zpock and ken have. I really hate every time someone wants to waste time discussing it. I suck at animation, that is why my animations look bad, I get better slowly but one person cannot be good at all things.
Re: smoth's junk.
Posted: 27 Jan 2014, 14:47
by smoth
Just a minor note, I am in the process of moving across the country. Been at the new place for about a week now but going back to my old place later this week. I will likely be slowed down significantly until I complete this move.
Current priority tasks(consequently which will not result in screenshot goodness)
Color settings menu:
- Fix color selection.
- add support for SAVING that unit's colors.
- - this will need to only save colors that are not the default colors.
- - as we will no longer manually build the colors, I need to update the ui elements
- add support for assigning the texture and matrix for that unit.
*edit* already done
Color scheme work:
- load/save scheme selection on game start/end
Re: smoth's junk.
Posted: 27 Jan 2014, 19:01
by FLOZi
Forboding Angel wrote:Is it even possible to have life like animations for units?
Everything in spring is jerky and stiff. I have been told before that lifelike animations are possible, but I have yet to see any evidence of that.
Arguably there is a technical limit of how smoothly interpolated a spring anim can be, as piece positions are synced and only updated once a simframe, (30/sec) which is relatively low compared to drawframes - but I won't make that argument as I don't think it is realistically problematic.
I am yet to see an animation of sufficient quality to task that limit anyway, there's a long way to go and much of that is tool chain.
Still, recent advances.
Apologies for the OT, smoth.
Re: smoth's junk.
Posted: 27 Jan 2014, 19:13
by smoth
It's fine as long as the discussion stops there.
Re: smoth's junk.
Posted: 28 Jan 2014, 04:41
by smoth
all I had time for today. I have a new visual indicator of the current color scheme selection.
meh stuff to do.
Re: smoth's junk.
Posted: 29 Jan 2014, 05:35
by smoth
so far things done:
- fixed a minor oversight where color alpha was not able to be selected for color.
- fixed color selection when default theme is selected
- save of the unit color and sheen settings.
Things remaining:
select texture
select matrix
save the above to a file
compare the unit to it's default settings, ensure that we are only saving the settings that differ from the default.
????
profit/
Re: smoth's junk.
Posted: 01 Feb 2014, 10:00
by smoth
Totally taking this idea from a transformers toy. It is currently around 500 polygons. I think it'll look like it fits in with the behemoth faction.
Re: smoth's junk.
Posted: 01 Feb 2014, 18:20
by smoth
it is around 470 polies now from 500+.
Re: smoth's junk.
Posted: 01 Feb 2014, 19:07
by smoth
doesn't look too bad in game :)

Re: smoth's junk.
Posted: 01 Feb 2014, 20:17
by FireStorm_
Assuming your models/unit are exclusive to one faction, do all the units in the last picture belong to the same one?
Re: smoth's junk.
Posted: 02 Feb 2014, 00:00
by smoth
yes. These are all part of the "behemoth" faction. The only other stuff is stuff that belongs to the avant fuseliers but they are not using the same atlas/models.. see first post in thread for the concept of the 2 factions.
Re: smoth's junk.
Posted: 02 Feb 2014, 01:48
by smoth
(click for larger)
adjusted the wings
Re: smoth's junk.
Posted: 04 Feb 2014, 07:07
by smoth
Re: smoth's junk.
Posted: 08 Feb 2014, 00:05
by Forboding Angel
EE remake by smoth? GOGOGOGOGOG!

Re: smoth's junk.
Posted: 08 Feb 2014, 04:39
by d-gun
only if its .163
Re: smoth's junk.
Posted: 08 Feb 2014, 14:52
by smoth
I am no remaking EE. Fang is just someone who opinion I value