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Re: Random WIP
Posted: 04 Apr 2010, 04:53
by Tribulex
GMN That is fucking AWESOM!
Re: Random WIP
Posted: 04 Apr 2010, 19:06
by d-gun
love it gmn, great model gonna be in PURE or this for some other project?

Re: Random WIP
Posted: 04 Apr 2010, 22:14
by KDR_11k
bobthedinosaur wrote:Generation 1 thru 4 interceptor and multi-role fighters. some obvious irl resemblance

The reused textures make them look way too similar.
Re: Random WIP
Posted: 05 Apr 2010, 01:44
by Karl
The very left Aircraft looks like a Raptor to me..
Re: Random WIP
Posted: 05 Apr 2010, 05:18
by Argh
Re: Random WIP
Posted: 05 Apr 2010, 12:33
by KDR_11k
Aw look, it has a happy open mouth!
Re: Random WIP
Posted: 05 Apr 2010, 13:12
by Das Bruce
The sheild seems cumbersome, is it going to be solid or transparent?
Re: Random WIP
Posted: 05 Apr 2010, 13:27
by Tribulex
I want to see stuff actually bounce off that shield. Also have user-customizable shield pictures that get printed on it, by stealing ca's avatar code and using some sort of particle system to tack it on there.
Re: Random WIP
Posted: 05 Apr 2010, 14:42
by Pxtl
Reminds me of some of the 2nd-line mechs from the second Robotech series (the Southern Cross setting). Looks good.
Re: Random WIP
Posted: 05 Apr 2010, 16:15
by rattle
KDR_11k wrote:Aw look, it has a happy open mouth!
and it gives you the finger, sideways
couldn't resist

Re: Random WIP
Posted: 05 Apr 2010, 17:38
by PicassoCT
Thats a camera. And the modell looks nice. Just admit it.
Re: Random WIP
Posted: 05 Apr 2010, 20:30
by Argh
Re: Random WIP
Posted: 05 Apr 2010, 21:23
by Guessmyname
It...
It looks like a walking chess piece. With arms and legs. A triangular rook. I'm still not entirely sure why it's reminding me of that, but when I look at it, I just think 'Rook'.
This is, of course, only a bad thing if you weren't aiming for that...
Re: Random WIP
Posted: 05 Apr 2010, 21:32
by Sausage
what the hell are you using to showcase these models? it's crap.
Just use wings, you can actually see wtf is going on.
I don't much like the head on the 2nd model. It might look cool with texture but atm it looks ghey
Re: Random WIP
Posted: 05 Apr 2010, 21:33
by Gota
First one looks good aside from the head.
The head seems so simple compared to everything else.
Second one,and this is brutal i know,is horrible.
I cant say what about it looks bad but It just looks like something out of this :
http://www.youtube.com/watch?v=NczbiiXWfQ0
It looks like a cross of several styles,and doesnt seem to have some coherent shape the eyes can easily grasp.
Re: Random WIP
Posted: 05 Apr 2010, 21:35
by bobthedinosaur
the torso is very rook piece like but the pelvis, please fix it. it is unreasonably blocky and TA low poly-ish
Re: Random WIP
Posted: 05 Apr 2010, 21:52
by Pxtl
bobthedinosaur wrote:the torso is very rook piece like but the pelvis, please fix it. it is unreasonably blocky and TA low poly-ish
Yeah, that. The thing just doesn't look like it could walk - I mean, its legs are so widely spread and the body looks so heavy that I can't imagine it lifting up a single leg without falling over.
Re: Random WIP
Posted: 05 Apr 2010, 22:09
by Argh
Hmm. I'll take another look at the torso / pelvis. I was wanting to reference The Can and Ork dreadnaughts, both of which feature a really wide stance, without stealing too heavily from either and keeping the angular harshness of the Overmind's style. I'll think about what can be redone there.
Re: Random WIP
Posted: 05 Apr 2010, 22:20
by Pxtl
Maybe some kind of massive clawed feet that look like they could keep it from tipping... aren't the Can's feet positioned more _undeneath_ the bulky body instead of sticking down beside it?
The Ork Dreadnought never looked like it should be able to move to me either. Maybe doing that weird squat-walk like a sumo wrestler... your mech doesn't even look capable of that, though, since it doesn't seem to have that squat leg positioning.
Re: Random WIP
Posted: 05 Apr 2010, 22:24
by bobthedinosaur
well if you want a convincing movement but you want to retain that block form, maybe try a quad or hexapod spider leg configuration?