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Re: Random WIP
Posted: 31 Mar 2010, 23:38
by bobthedinosaur
Generation 1 thru 4 interceptor and multi-role fighters. some obvious irl resemblance

Re: Random WIP
Posted: 01 Apr 2010, 03:57
by Tribulex
SIMBAES!!!!!!!!!!!!!!!!!!!!!!!
Re: Random WIP
Posted: 01 Apr 2010, 06:21
by thesleepless
Spring: Harvest Moon!
Re: Random WIP
Posted: 01 Apr 2010, 06:26
by d-gun
BLood and steel?
Re: Random WIP
Posted: 01 Apr 2010, 11:19
by Eothain888
Just been playing around in wings dreaming of high poly TA models.

Piranha 263 Polys

Lurker 259 Polys

Arm Radar Tower 325 Polys
I notice everyone else seems to post in "tris" but Wings seems to give it to me in "polys" dont know if there is a difference or not.
Thoughts, criticism and words from the wise welcome.
Re: Random WIP
Posted: 01 Apr 2010, 11:22
by Beherith
Piranha and lurker arent too special, however I really love the radar tower!
tri count ~= polycount*2
Re: Random WIP
Posted: 01 Apr 2010, 12:09
by Eothain888
Yea I didn't really know how to pizazz up the Lurker and Piranha while trying to stay true to the originals but they were good models to learn on. The Radar tower is what I could glean from the cinematic.
Re: Random WIP
Posted: 01 Apr 2010, 12:24
by manolo_
your radar tower is really good, try to uvmap it now
Re: Random WIP
Posted: 01 Apr 2010, 12:29
by Beherith
Yeah, try to uvmap.
And if you feel you cant change them while staying true to the original, then dont stay true, add your personal touches, try to rethink how components of the model would work.
Re: Random WIP
Posted: 01 Apr 2010, 17:18
by Argh
@Eothain888: Those are very nice remakes- try your best to learn to uvmap
I'd also like to see a bit more greebling or some small style changes to make them a bit fresher. The "tubes" for the torpedos can be removed, to save some triangles- the texture can imply that hole pretty effectively. But overall these are a great first start.
Re: Random WIP
Posted: 01 Apr 2010, 19:10
by KaiserJ
i'm with behe; you've done a great job so far, good work with the polycounts as well... at this point it would be a good idea to get your finger into uv-unwrapping and texturing your model
and yes, let your imagination run wild... the original models are 10+ years old, in terms of a car design, they might look completely different by now!
great work so far
Re: Random WIP
Posted: 01 Apr 2010, 23:48
by Eothain888
Thank you all.
Ill try to uv unwrap the radar tower since I am happiest with that model. Ill try find das bruces uv unwrapping tutorial for wings. Then ill have to learn to texture. What would be the best program for that? I dont have photoshop, is gimp the best free program?
Re: Random WIP
Posted: 01 Apr 2010, 23:54
by Argh
Yeah, GIMP's fine, and very powerful, and free.
Re: Random WIP
Posted: 02 Apr 2010, 02:19
by Pxtl
There's also paint.net - it's much less powerful, but has a much more familiar and friendly UI. If you're mostly just dropping down pasted textures and not doing your own elaborate stuff, then paint.net will get you where you want to be much faster.
But yeah, if you want power, go GIMP.
Re: Random WIP
Posted: 03 Apr 2010, 23:20
by Guessmyname
So I went and made an artillery mech...
To give a better indication of what it will look like ingame, here's a posed version:
Any thoughts / suggestions? I'm tempted to switch to a three-joint leg (going down-up-down rather than the current up-down system); on one hand, the two-joint system gives better stability. On the other, it makes avoiding collisions with the rest of the body (specifically, the rear end of the guns) a bit of a bitch
Re: Random WIP
Posted: 03 Apr 2010, 23:23
by SanadaUjiosan
Quite a beast you have there. So do each of those... barrels... shoot like a beam or something? I'm not a huge fan of the "teeth" things on the barrels, but whatever floats your boat.
The legs are pretty wicked looking. I'd hate to imagine trying to animate them.
Overall though, very impressive look. Definitely something that'd make me go "What is that!?" if I saw it coming for me.
Re: Random WIP
Posted: 03 Apr 2010, 23:24
by Guessmyname
They're shrapnel railguns. Shoot a big packet of explosives really fast set to detonate over something and watch hypersonic shrapnel utterly shred the area.
Re: Random WIP
Posted: 04 Apr 2010, 00:15
by rattle
artillery... fuck that!
that's a pair of chain claws, chewing through humans and other crap
Re: Random WIP
Posted: 04 Apr 2010, 00:25
by JohannesH
rattle wrote:artillery... fuck that!
that's a pair of chain claws, chewing through humans and other crap
Like an autonomous warcrim unit? :D
Re: Random WIP
Posted: 04 Apr 2010, 01:55
by PicassoCT
needs a good animation to convince the physicjacksense every human has:
http://www.youtube.com/watch?v=uaobNciNnTU
Fireanimation: weak legs pushed behind to take a stand against the recoil, lead to a sort of pole vault jump when the recoil impulse arrives, the forward legs dig into the soil like catpaws to gather hold against the released momentum