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Re: Random WIP

Posted: 24 Mar 2010, 21:23
by KaiserJ
what you know bout mah googlin'!

http://www.cuneytozdas.com/forum/topic.asp?TOPIC_ID=647

no idea if this works, but its the beta for max2010 texporter

Re: Random WIP

Posted: 24 Mar 2010, 22:09
by Guessmyname
Yay!

I wish the download for that QuickDirt thing would work though. That actually looks pretty useful.

Re: Random WIP

Posted: 25 Mar 2010, 11:40
by Guessmyname
Camo, yay or nay? I'm doing the texturing piece-by-piece, and I reckon I've got the chest area done. Thoughts?

Image

(pinky bits are untextured, obviously)

Re: Random WIP

Posted: 25 Mar 2010, 11:46
by thesleepless
Guessmyname wrote:Camo, yay or nay? I'm doing the texturing piece-by-piece, and I reckon I've got the chest area done. Thoughts?

Image

(pinky bits are untextured, obviously)
looks awesome to me, panels lines are maybe a bit too intense and frequent

Re: Random WIP

Posted: 25 Mar 2010, 12:35
by Wolf-In-Exile
Nice gmn. Needs more contrast on the tex to offset the camo.

Re: Random WIP

Posted: 25 Mar 2010, 12:46
by Das Bruce
Looks good, but I'm guessing that's bullshot lighting?

Re: Random WIP

Posted: 25 Mar 2010, 13:26
by Guessmyname
Eh? Yeah, it's just default 3dsmax lighting, if that's what you meant.

Image

Re: Random WIP

Posted: 25 Mar 2010, 15:53
by PicassoCT
Leave it that pink coloured and make a NeoEvangelion-mod ;)

Re: Random WIP

Posted: 25 Mar 2010, 17:07
by Tribulex
looking sweet, make sure you make the borders on a different layer and hide them

Re: Random WIP

Posted: 25 Mar 2010, 17:21
by Hoi
Tribulex wrote:looking sweet, make sure you make the borders on a different layer and hide them
It's paneling ;)

Re: Random WIP

Posted: 25 Mar 2010, 17:30
by SeanHeron
Looks darn great to me!

Re: Random WIP

Posted: 25 Mar 2010, 21:14
by Guessmyname
Through a mixture of layer masks, inventive layer selection screwery and some abuse of underlying textures, I think, think, I can make the camo the team colour.

Image

Still needs a bit of tweaking, but it should work (the 'teamcolour' is simply a flat colour layer above everything else, with a layer mask specially constructed to get that effect).

Oh, and the texture is still WIP.

Re: Random WIP

Posted: 25 Mar 2010, 21:35
by N3mesis
huhu :)

doesn't have a texture yet :I

Re: Random WIP

Posted: 25 Mar 2010, 23:53
by MidKnight
Guessmyname wrote:Through a mixture of layer masks, inventive layer selection screwery and some abuse of underlying textures, I think, think, I can make the camo the team colour.

Image

Still needs a bit of tweaking, but it should work (the 'teamcolour' is simply a flat colour layer above everything else, with a layer mask specially constructed to get that effect).

Oh, and the texture is still WIP.
Smoth does some cool stuff with blending with texture overlays like camo. If you could get in touch with him in the lobby or something, he can explain what he does much better than I can.

Re: Random WIP

Posted: 26 Mar 2010, 00:47
by bobthedinosaur
GMN - had that same idea for team colored camo, almost used it on the madcat back in the day of battletech.But I think it would definitely fit a game with that theme. People just need to keep that in mind when choosing their colors.

BTW texture is awesome! It puts to shame the textures I made for your other models. Would you like those back btw?

Re: Random WIP

Posted: 26 Mar 2010, 08:26
by Mav
bobthedinosaur wrote:GMN - had that same idea for team colored camo, almost used it on the madcat back in the day of battletech.But I think it would definitely fit a game with that theme.
There used to be a Battletech mod?

PLZ explain moar.

/player MW 1-4 + expansions
//Read all the books
///Can't find any table top players =(

Re: Random WIP

Posted: 26 Mar 2010, 11:58
by Guessmyname
bobthedinosaur wrote:GMN - had that same idea for team colored camo, almost used it on the madcat back in the day of battletech.But I think it would definitely fit a game with that theme. People just need to keep that in mind when choosing their colors.

BTW texture is awesome! It puts to shame the textures I made for your other models. Would you like those back btw?
Nah, keep using them. I do still have the originals anyway, remember :P

Re: Random WIP

Posted: 26 Mar 2010, 12:33
by Pxtl
@GMN

Why does it have "Atreides" stamped on the shoulder (but spelled wrong)?

Re: Random WIP

Posted: 26 Mar 2010, 13:33
by Guessmyname
Because I mispelt it. I fixed that. It's the name of the Mech; it's an A22 Atreides. Just a Dune reference.

Texture's done, unless anyone can suggest anything more:

Image

Re: Random WIP

Posted: 26 Mar 2010, 13:38
by Sausage
looks nice